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Loading Grounds units for naval transport

 
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Loading Grounds units for naval transport - 1/3/2020 3:05:41 PM   
btd64


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So, I'm in the naval Movement phase and I want to use a transport to move a ground unit. I looked thru the manual, Volume 1, and couldn't fine what I was looking for. Two questions; How do I move the ground unit with naval movement and Which manual should I use to look stuff up in???....GP

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RE: Loading Grounds units for naval transport - 1/3/2020 3:22:31 PM   
Mayhemizer_slith


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To load land unit on ship:

1) you need any ship for non-motorized INF division
2) AMPH for any INF class or special landing unit
3) TRS for any unit

If both ship and land unit are in same port:

Right click the ship for menu, choose ”load or load unit” (I’m not on my computer now) and sail away

If ship is else where, sail to adjacent sea area where land unit is in port hex or same hex with HQ and do the same.


< Message edited by Mayhemizer_slith -- 1/3/2020 3:23:18 PM >


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RE: Loading Grounds units for naval transport - 1/3/2020 3:28:45 PM   
btd64


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Thanks. If the answer was any closer, it would of bitten me....GP

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RE: Loading Grounds units for naval transport - 1/3/2020 3:30:00 PM   
btd64


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What is the best manual volume to use to get answers to questions?....GP

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RE: Loading Grounds units for naval transport - 1/3/2020 3:42:16 PM   
Centuur


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quote:

ORIGINAL: btd64

What is the best manual volume to use to get answers to questions?....GP


On rules, is rules as coded

On how to do things, the player manuals.

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RE: Loading Grounds units for naval transport - 1/3/2020 3:46:27 PM   
btd64


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How to do things, Player manuals. Got it....GP

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RE: Loading Grounds units for naval transport - 1/3/2020 3:50:39 PM   
Courtenay


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Once you load the ground unit onto the transport, just move the transport. The ground unit will move along with it -- it doesn't have any choice.

By the sequence of play, the order of operations is 1) Load a ground unit in port onto a transport in that port; 2) Move transports (and other naval units) If a loaded transport moves into a port, its cargo off loads. If an unloaded transport moves through a port containing a ground unit, it can pick up the ground unit; (this will involve left-clicking); 3) If an unloaded transport moves into a sea area and stops, it can pick up a ground unit from a legal coastal hex; 4) If a loaded transport is in a sea area in the unload step it can unload the unit into a legal coastal hex; 5) If a loaded transport is at sea during the invasion step and can make an amphibious invasion, it may do so.

I was surprised to not find a detailed description of loading units in the manuals, since it is not intuitive. I think you are expected to use the interactive tutorial, naval movement to figure out how to do this.

Maybe it was so non-intuitive, the author gave up of explaining it in a written form, and just wanted you to do the tutorial? I know I did most of the tutorials, but the naval movement one is the only one I really remember getting information from.

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RE: Loading Grounds units for naval transport - 1/3/2020 4:07:52 PM   
btd64


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Thanks for the info....GP

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