Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

changing ship production

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> changing ship production Page: [1]
Login
Message << Older Topic   Newer Topic >>
changing ship production - 1/4/2020 4:49:56 AM   
gr8bookworm


Posts: 15
Joined: 4/28/2006
Status: offline
Hi all,

getting back into AE after about 8 years out, stupid question but how do I change ship production again, i.e. stop building the Shionano?
Post #: 1
RE: changing ship production - 1/4/2020 7:37:54 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Go to the Inquiries screen, click on"Ship Availability", then sort for the type of ships you want to look at. You have the option to Stop (if not started yet), Halt (if under production) which could mean "Pause" if you want to restart later, or go to accelerated production.

_____________________________



(in reply to gr8bookworm)
Post #: 2
RE: changing ship production - 1/4/2020 9:46:33 AM   
gr8bookworm


Posts: 15
Joined: 4/28/2006
Status: offline
I found it but its greyed out. I'm playing the BTS mod, maybe that's why???

(in reply to geofflambert)
Post #: 3
RE: changing ship production - 1/4/2020 1:09:26 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
greyed out means not yet started to build. you have to wait until you can change OR change them ALL to HALT, then unhalt only what you want. (Might be all STOP, can't remember, but one or the other works)

_____________________________

Pax

(in reply to gr8bookworm)
Post #: 4
RE: changing ship production - 1/4/2020 3:36:23 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Aren't the STOP/HALT options only available after the first turn? @gr8bookwork-I don't think you can alter production before the first turn, if that's relevant to your query.

_____________________________


(in reply to PaxMondo)
Post #: 5
RE: changing ship production - 1/4/2020 6:29:03 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Chickenboy

Aren't the STOP/HALT options only available after the first turn? @gr8bookwork-I don't think you can alter production before the first turn, if that's relevant to your query.

Because of variable arrivals (which you choose during setup of the game), the arrivals list is not populated until the first turn is run and the randomization of the variable arrivals is completed by the game engine. This is why so many IJ players groan about the second turn more than the first!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Chickenboy)
Post #: 6
RE: changing ship production - 1/4/2020 6:57:48 PM   
gr8bookworm


Posts: 15
Joined: 4/28/2006
Status: offline
that's what I am suspecting- cheers

(in reply to Chickenboy)
Post #: 7
RE: changing ship production - 1/5/2020 12:22:26 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Hmmm, I just checked to confirm. On the IJ side, I set my ship arrival on turn 1. So either I have a unique install or something else is quirky ….



_____________________________

Pax

(in reply to gr8bookworm)
Post #: 8
RE: changing ship production - 1/5/2020 12:23:49 AM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline
quote:

ORIGINAL: PaxMondo

Hmmm, I just checked to confirm. On the IJ side, I set my ship arrival on turn 1. So either I have a unique install or something else is quirky ….




Was that for a PBEM game?

In an AI game, you can alter ship production on turn 1, not is a PBEM game.

< Message edited by BillBrown -- 1/5/2020 12:26:08 AM >

(in reply to PaxMondo)
Post #: 9
RE: changing ship production - 1/5/2020 12:34:20 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: PaxMondo

Hmmm, I just checked to confirm. On the IJ side, I set my ship arrival on turn 1. So either I have a unique install or something else is quirky ….



Are you saying you set the switch for arrival variability or are you saying you got the complete population of your arrivals queue prior to running turn 1?
I think some vessels that have hard-coded arrival dates might show up before you run the turn, but after running the first turn it will look much different with all the other vessels added.
As the Allies vs Japan-Computer, the arrivals queue is not populated until the first turn runs.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to PaxMondo)
Post #: 10
RE: changing ship production - 1/5/2020 12:49:44 AM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline
forget it.

< Message edited by BillBrown -- 1/5/2020 12:50:45 AM >

(in reply to BBfanboy)
Post #: 11
RE: changing ship production - 1/5/2020 1:23:16 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: BillBrown

quote:

ORIGINAL: PaxMondo

Hmmm, I just checked to confirm. On the IJ side, I set my ship arrival on turn 1. So either I have a unique install or something else is quirky ….




Was that for a PBEM game?

In an AI game, you can alter ship production on turn 1, not is a PBEM game.

Ahh, yes, I am speaking to AI game. I didn't realize that the PBEM was different.



_____________________________

Pax

(in reply to BillBrown)
Post #: 12
RE: changing ship production - 1/5/2020 2:50:18 AM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline
Yes, it was done to prevent a bit of a cheat. If it wasn't done that way, a Japanese player could just keep starting a new PBEM game
and wait to see when the units appeared in a time frame that gave him an advantage.

(in reply to PaxMondo)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> changing ship production Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.750