jo005597
Posts: 2
Joined: 3/29/2014 Status: offline
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Played the game all the way through twice now. All in all I totally enjoyed it. For me the 3D worked. The terrain is amazing, and the deployment process requires a lot more thought as to how you will fight the battle. The in-game mechanics seem to work very well indeed too, and the sound is just plain awesome. Artillery and mortar support in this game is the best we've had. I'm cowering under my desk when the shells start raining down! Very well done here. Airstrikes I'm not so sure about. I've had very limited success with airstrikes but maybe that's just me. So - what would I change? I miss the ability to preview a map before fighting on it. All previous CC games had this ability, and if it's there in TBF I just couldn't find it. It's frustrating having no visibility to the terrain you're about to enter when picking your forces. It almost looks as if this was meant to be included on one of the manila folder tabs during briefing and just never got finished? There's a few bugs still hanging around too. In Normandy if you draw or lose a map with days still remaining in the operation it consistently ends the campaign for me. I thought you would get pushed back to the previous map or hold your existing positions. In one instance I had days remaining and intentionally held my position expecting to make a dawn attack with artillery support the next day, only to be told the campaign was over and I lost. Why? Multiple people have requested multi-floor buildings PLEASE add this. If you move units into a building give us an option - ground floor, top floor, and they will deploy accordingly. I placed MG team in a church and instead of being able to see the entire map as in previous CC games, they couldn't see past the hedge outside the window! Not sure why people are asking for surrendering soldiers to be added back? I've had numerous cases of Germans surrendering and not a few where my own guys do too. Surrendering mechanic seems to work very well for me. I would like to see units be able to use undamaged captured equipment, and would like for infantry units to be able to requip a friendly undamaged field gun whose crew were killed or abandoned it. They may not be as accurate with it, but at least let them 'have a go'. One of the things I liked about 'Panthers in the fog' and 'caan' was the ability to tow guns, and carry infantry. I would like to see this returned. Ambushing with a field gun, dropping smoke, then relocating that gun was very handy - especially playing against people not AI. They never really knew how many guns you had! Another feature I'd like to see added is when building your force. It would be ideal if you could attach teams to leaders, and then on deployment they are always placed together, allowing us to then fine tune their deployment. I often have a mortar HQ unit managing my mortar teams, but finding them on the map during deployment is not always easy. At least on the team view, sorting the units by leader, and then attached would be great - in a tree like view. This way you could issue commands to the team, or the group, or your entire force. The addition of resupply vehicles would be cool too. When units run out of ammo we have two choices right now. Sit tight and hope, or flee to a safer location. With a vehicle we could have the added tactical decision, of risking the vehicle for rapid resupply of front line units, or moving units back to meet a supply vehicle. All in all - I think you're taking the franchise in the right direction. We had to wait a long time, but the wait, for me was worth it. Each map I felt I was there with the squads and the game was immersive. Can't wait to see what future patches provide. Thanks for giving us a chance to make suggestions.
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