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Command Modern Operations update - Build 1121.5

 
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Command Modern Operations update - Build 1121.5 - 1/14/2020 1:41:04 PM   
Dimitris

 

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Download: https://drive.google.com/open?id=1KqlKCTvRX753bRFpsetY4MKTIgmm_B_c

To apply: Unzip contents on your CMO installation, overwriting as necessary.

This is a public beta. Standard disclaimers apply.


Changes from B1121.4
----------------------------------------

* The Land-cover, Relief-SRTM3 and BMNGv2/Relief-90 map layers now all use webp-format tiles (faster download and less disk space used).
* FIXED: Overly agressive air intercept mission
* Tweaks for fuel-discrepancy between airgroup lead & wingmen due to formation keeping (NOTE: To a large extent this is a RL phenomenon and unavoidable, however we also tweaked behaviors during group form-up and loiter and relaxed the formation precision threshold so that wingmen spend less time chasing their station)
* FIXED: When bypassing a waypoint, units were not applying the speed/alt/doctrine commands of that waypoint
* FIXED: ORBAT window takes a long time to show up in multi-thousand AU scenario
* FIXED: Fuel quantity text (on top of fuel progress bar) is difficult to read when fuel quantity gets low
* FIXED: Exception in "Edit Action" window when creating new "teleport in area" action if no units are pre-selected
* FIXED: Lua - some device wrappers not showing in public version
* FIXED: Some number keypad hotkey values missing


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RE: Command Modern Operations update - Build 1121.5 - 1/14/2020 2:43:56 PM   
Dide


Posts: 156
Joined: 5/10/2009
From: Italy
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:-)

(in reply to Dimitris)
Post #: 2
RE: Command Modern Operations update - Build 1121.5 - 1/14/2020 2:54:07 PM   
rjm51973

 

Posts: 45
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From: Cabot, AR
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Nice. Thanks.

(in reply to Dide)
Post #: 3
RE: Command Modern Operations update - Build 1121.5 - 1/14/2020 2:56:53 PM   
Amono

 

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From: Finland
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Awesome!! Thanks!

(in reply to rjm51973)
Post #: 4
RE: Command Modern Operations update - Build 1121.5 - 1/14/2020 5:57:46 PM   
Scorpion86

 

Posts: 239
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Jesus christ, you guys are tireless! Keep up the good work!

(in reply to Amono)
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RE: Command Modern Operations update - Build 1121.5 - 1/14/2020 6:19:42 PM   
bradinggs


Posts: 362
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For the new map layers, do we need to clear the old files in cache/folder? Thanks.

(in reply to Scorpion86)
Post #: 6
RE: Command Modern Operations update - Build 1121.5 - 1/14/2020 6:27:37 PM   
Phobosdeimos71

 

Posts: 180
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From: Canada
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Thank you for all your work!

(in reply to bradinggs)
Post #: 7
RE: Command Modern Operations update - Build 1121.5 - 1/14/2020 7:52:48 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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quote:

ORIGINAL: bradinggs
For the new map layers, do we need to clear the old files in cache/folder? Thanks.


No, they use new sub-folders inside the cache folder, so you'll get them regardless.

If you want to save some disk space, you can now delete these folders:
[CMO]\WW\Cache\LandCover_300
[CMO]\WW\Cache\Relief_90
[CMO]\WW\Cache\Relief_SRTM3

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Post #: 8
RE: Command Modern Operations update - Build 1121.5 - 1/14/2020 8:27:10 PM   
FTBSS

 

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When trying to open this update I get the error land-cover map files not found aborting.

Any help?

(in reply to Dimitris)
Post #: 9
RE: Command Modern Operations update - Build 1121.5 - 1/14/2020 8:29:51 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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quote:

ORIGINAL: FTBSS
When trying to open this update I get the error land-cover map files not found aborting.

Any help?


This means that the folder [CMO]\GIS\LandCover is missing. You probably need to re-install.

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Post #: 10
RE: Command Modern Operations update - Build 1121.5 - 1/14/2020 9:24:27 PM   
FTBSS

 

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Thanks Dimitris but i have been having issues with unzipping the last two updates, when I tried again it now tells me there was a error overwriting shaders and extraction failed, I had this same error with build 1121.4

I tried using both winzip and 7-zip

< Message edited by FTBSS -- 1/14/2020 9:25:49 PM >

(in reply to Dimitris)
Post #: 11
RE: Command Modern Operations update - Build 1121.5 - 1/14/2020 10:34:07 PM   
giantsquid

 

Posts: 270
Joined: 9/8/2014
From: Milan, Italy
Status: offline
As always a big thank you for the outstanding support!

(in reply to FTBSS)
Post #: 12
RE: Command Modern Operations update - Build 1121.5 - 1/15/2020 12:02:56 AM   
Dragnaath

 

Posts: 58
Joined: 3/6/2005
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Thank you for another update.

(in reply to giantsquid)
Post #: 13
RE: Command Modern Operations update - Build 1121.5 - 1/15/2020 1:51:08 PM   
fire-fox

 

Posts: 24
Joined: 1/12/2020
Status: offline
thanks for the update - assuming these are cumulative with the other 1151 + beta's ?

(in reply to Dragnaath)
Post #: 14
RE: Command Modern Operations update - Build 1121.5 - 1/15/2020 3:56:17 PM   
Eggstor

 

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It's cumulative as usual.

(in reply to fire-fox)
Post #: 15
RE: Command Modern Operations update - Build 1121.5 - 1/15/2020 4:08:08 PM   
guanotwozero

 

Posts: 651
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Thank you!

(in reply to Eggstor)
Post #: 16
RE: Command Modern Operations update - Build 1121.5 - 1/15/2020 7:40:57 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: FTBSS

Thanks Dimitris but i have been having issues with unzipping the last two updates, when I tried again it now tells me there was a error overwriting shaders and extraction failed, I had this same error with build 1121.4

I tried using both winzip and 7-zip


Norton ?

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(in reply to FTBSS)
Post #: 17
RE: Command Modern Operations update - Build 1121.5 - 1/15/2020 8:32:39 PM   
FTBSS

 

Posts: 201
Joined: 8/25/2014
Status: offline

quote:

ORIGINAL: Dimitris

quote:

ORIGINAL: FTBSS

Thanks Dimitris but i have been having issues with unzipping the last two updates, when I tried again it now tells me there was a error overwriting shaders and extraction failed, I had this same error with build 1121.4

I tried using both winzip and 7-zip


Norton ?


No all my protection is disabled when I update CMO/CMANO don't worry about it I can wait for official release. I am sure it's something on my end as no one else has reported similar issue. Thanks for trying, and for the update you guys are the best!!!


(in reply to Dimitris)
Post #: 18
RE: Command Modern Operations update - Build 1121.5 - 1/16/2020 12:16:35 AM   
truss51

 

Posts: 1
Joined: 1/31/2008
Status: offline
I had a similar issue. You might try downloading the newest WinRar version. It's free. Worked for me when my ancient WinZip gave errors.Good luck

(in reply to FTBSS)
Post #: 19
RE: Command Modern Operations update - Build 1121.5 - 1/16/2020 7:03:43 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
You could also just unzip it into a temporary folder (retaining zip folder structure) and then try copying the contents to CMO.
quote:

ORIGINAL: FTBSS


quote:

ORIGINAL: Dimitris

quote:

ORIGINAL: FTBSS

Thanks Dimitris but i have been having issues with unzipping the last two updates, when I tried again it now tells me there was a error overwriting shaders and extraction failed, I had this same error with build 1121.4

I tried using both winzip and 7-zip


Norton ?


No all my protection is disabled when I update CMO/CMANO don't worry about it I can wait for official release. I am sure it's something on my end as no one else has reported similar issue. Thanks for trying, and for the update you guys are the best!!!





_____________________________

Michael

(in reply to FTBSS)
Post #: 20
RE: Command Modern Operations update - Build 1121.5 - 1/16/2020 7:36:44 AM   
guanotwozero

 

Posts: 651
Joined: 12/27/2013
Status: offline
Also, if your Steam/CMO install dir is on the C: drive, make sure you're logged on as administrator - lesser users may be blocked from over/writing into Prog86 subdirs. 7-zip works fine for me as an admin.

(in reply to FTBSS)
Post #: 21
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