alanschu
Posts: 405
Joined: 12/21/2006 Status: offline
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quote:
ORIGINAL: dcpollay I believe also that if you are bombarding at a friendly base, the TF will not do the "dash in" routine. They will simply cruise in and arrive when they arrive. In that case whether you get a night bombardment or a day bombardment will depend on their distance from the hex at the beginning of the turn. If you hold PM and your task force is starting from there you should always arrive at night since they have to travel zero hexes (you didn't say where you based the TF, though). PM is a bit too hot for me to keep ships on stand by. They did do a night bombardment (I think it was a dash and go, but not 100% sure or if it just happened that they'd reach PM in the evening and it was a few turns ago now) quote:
First question: do you have AEs or AKEs at Pt. Moresby or a port level 4 or more? It could be that your ships bombarded and then reloaded ammo from PM. Level 4 port will do CL guns, level 5 for most CA guns. You need Level 7 for the old BB 14" guns. Naval support at the base can decrease other requirements. Second thing: did you watch the animation to see how close the ships approached during bombardment? I usually leave the bombardment distance set at 0 because BBs will usually bombard 30K to 15K yards, CAs and CLs from 15K to 6K and DDs from 12K to 4K. Each of these types will sometimes come in even closer when there is a good D/L on the target and no enemy return fire is happening. The bad news: to get the bombardment distance setting back to 0 you have to disband the TF and re-form it. Just create a new SCTF and transfer all the ships to it. Third thing: If you do not allow escorts to bombard the BBs will not approach closer than 15K and the CAs/CLs no closer than 6K. You can increase that distance by using the bombardment minimum range setting, but you cannot get it closer even with the setting lower. Fourth thing: Daylight bombardments require that the Bombardment TF be set to "Remain on Station" rather than retire. Even then, the TF might not bombard if it used too much ammo at night or does not have a good D/L on the target. Enemy in Jungle Rough terrain are darn difficult to get a fix on. Fifth thing: When the enemy own a base in the hex, they are confined to a small piece of the 46-mile wide hex. When you own the hex, they have lots of room to roam and the calculation for the bombardment probably has a random location for them. This location could be on the far side of the hex, out of gun range. This is the only explanation I could come up with for having full magazines, a good commander, a fairly good D/L on an enemy unit and good weather, but no bombardment happens. RE: 1st thing That *is* interesting. PM has a level 4 port, with 253 naval support. Might have been some reloading then. I hadn't considered that one. 8" guns would require only 112 naval support present. RE 4th and 5th: I am suspecting that them not owning a base and hiding in the jungle made it more difficult to get shots on target (I know my B-17/B-25 bombs don't do much either). I just did a bombardment at Akyab (held by Japan) with 4 BBs, 2 CAs, and a few CLs, and all of them had 2 shots remaining for their primary targets (I also had much better combat results, presumably because I have a vague idea where the base is rather than armies in the jungle) I noticed Jungle made a big difference hitting some squads with ground attacks in Burma. Had some troops fleeing Shwebo to Kalmeyo and once the Japanese forces got into that jungle hex SE of Kalmeyo, my combat reports went from getting often 3 digits in casualty numbers to often times no reported casualties. Is it also possible that the jungle impacts fog of war results as well? (It would make sense)
< Message edited by alanschu -- 2/8/2020 9:34:25 PM >
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