Non BBs don't seem to be bombarding. (Full Version)

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alanschu -> Non BBs don't seem to be bombarding. (2/7/2020 6:20:22 AM)

I set a fleet to bombard Port Moresby (I still hold the base, but they have a lot of troops there). Escorts Bombard set to true, and range set to 15 (I reloaded with range set to 5 just in case, but no difference).

Only ship that did any bombarding was the New Mexico (the only BB). Now combat report *says* that every ship targeted an LCU, but only the New Mexico has spent ammo. Based on the (admittedly imperfect fog of war) combat results being identical regardless of Escorts Bombard being set to true, I am reasonably convinced that indeed only the New Mexico fired.

I had a similar result at PM earlier (I figured I'd need to set Escorts to bombard for the CAs/CLs to attack as well) and I'm pretty sure I've had cruisers (and destroyers) bombard in the past!

It's not super apparent to me, but is it possible that it's related to them not holding the base, and maybe being genuinely not in range of anything other than the New Mexico?

I don't *think* it'd be DL related, as I've been bombing and reconning the hex for about a week, and tooltip does show information for total troops, guns, AFVs, present.


Combat report and pic of a CA to demonstrate.

--------------------------------------------------------------------------------
Night Naval bombardment of Port Moresby at 98,130

Allied Ships
BB New Mexico
CA Canberra
CA Australia
CA Minneapolis
CA Houston
CA Northampton
CA Portland
CL Helena
CL Marblehead
CL Hobart
CL Perth
DD Nizam
DD Nestor
DD Napier
DD Cassin
DD Shaw
DD Cummings
DD Benham
DD Craven
DD Hughes

Japanese ground losses:
20 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

BB New Mexico firing at 4th Brigade
CA Canberra firing at 66th Infantry Group
CA Australia firing at 66th Infantry Group
CA Minneapolis firing at 5th Infantry Brigade
CA Houston firing at 4th Brigade
CA Northampton firing at 4th Brigade
CA Portland firing at 4th Brigade
CL Helena firing at 4th Brigade
CL Marblehead firing at 66th Infantry Group
CL Hobart firing at 66th Infantry Group
CL Perth firing at 4th Brigade
DD Nizam firing at 66th Infantry Group
DD Nestor firing at 4th Brigade
DD Napier firing at 5th Infantry Brigade
DD Cassin firing at 4th Brigade
DD Shaw firing at 4th Brigade
DD Cummings firing at 4th Brigade
DD Benham firing at 5th Infantry Brigade
DD Craven firing at 11th Division
DD Hughes firing at 4th Brigade

[image]local://upfiles/23363/E52197B672CD49C5AA2CD78697C297CA.jpg[/image]




Yaab -> RE: Non BBs don't seem to be bombarding. (2/7/2020 8:23:38 AM)

She expened two units of her 5in ammo. She fired her RS turret and her ammo level dropped from 20 to 18.




GetAssista -> RE: Non BBs don't seem to be bombarding. (2/7/2020 8:31:23 AM)

Bombarding troops in the hex and not a base itself is tricky at night (that is via standard run-in / bombard / run-out). Sometimes it can fail altogether. I think it always fails when trying to bombard troops in a hex without a base at night, you have to stay for the daylight bombardment. In your case maybe some of the ships did not acquire targets.

Also try to make BTFs smaller and see if it helps




geofflambert -> RE: Non BBs don't seem to be bombarding. (2/7/2020 12:38:21 PM)

If there are BBs in the TF, the TF will typically bombard from BB range which could be up to 40k yds. The screening vessels may not be able to reach the target. You can set the min. range of bombardment but not the max. The upside is BBs will generally avoid minefields and still get the job done. If you want to bombard with CAs, only send CAs (with some escort). If you want DDs to bombard, don't send any larger ships. Probably the TF commander makes the decision, I don't know. In reality there were exceptions, IIRC Prinz Eugene could lob 8" shells further than many BBs.




alanschu -> RE: Non BBs don't seem to be bombarding. (2/7/2020 5:27:15 PM)

quote:

She expened two units of her 5in ammo. She fired her RS turret and her ammo level dropped from 20 to 18.


Err, sorry the 5" shots are most likely because the TF had some air attacks on it in the day phase, so I'm not sure that those ammo expenditures are evidence of bombardment but probably because of AAA fire.

quote:

Bombarding troops in the hex and not a base itself is tricky at night (that is via standard run-in / bombard / run-out). Sometimes it can fail altogether. I think it always fails when trying to bombard troops in a hex without a base at night, you have to stay for the daylight bombardment. In your case maybe some of the ships did not acquire targets.


I cannot remember what I need to do to do a bombardment during the day. Do I need to remain on station? I'll try some smaller TFs as well, as you suggest!

quote:

If there are BBs in the TF, the TF will typically bombard from BB range which could be up to 40k yds. The screening vessels may not be able to reach the target. You can set the min. range of bombardment but not the max. The upside is BBs will generally avoid minefields and still get the job done. If you want to bombard with CAs, only send CAs (with some escort). If you want DDs to bombard, don't send any larger ships. Probably the TF commander makes the decision, I don't know. In reality there were exceptions, IIRC Prinz Eugene could lob 8" shells further than many BBs.


Thanks Geoff! This does make some sense. I'll try splitting the TF into some smaller ones and do another experiment (in a moment, as Hornet got pull to Western Australia to deal with some probing landing TFs!). I was curious about how the ranging works.




HansBolter -> RE: Non BBs don't seem to be bombarding. (2/7/2020 5:39:50 PM)

I have no trouble getting DDs to contribute when coupled with either cruisers or battleships.

I don't mix cruisers and battleships in the same TF due to the well documented urban legend that one of the two types will not participate in surface combat when coupled in the same TF.

The key to getting DDs to bombard when coupled with cruisers or battleships is not just being sure that you have toggled on the "Escorts Bombard" setting, but also setting the minimum range at a level that will ensure they get to fire. Yes, the TF will likely start the bombardment at a range where the DDs can't participate, but will move closer during the course of the bombardment.

I also advocate smaller TFs like 4 BBs and 4 DDs or 4 cruisers and 4 DDs.

I have also bombarded many, many times with pure DD TFs.

And yes, you need to remain on station to bombard in the day phase.




alanschu -> RE: Non BBs don't seem to be bombarding. (2/7/2020 5:48:42 PM)


quote:

ORIGINAL: HansBolter

I have no trouble getting DDs to contribute when coupled with either cruisers or battleships.

I don't mix cruisers and battleships in the same TF due to the well documented urban legend that one of the two types will not participate in surface combat when coupled in the same TF.

The key to getting DDs to bombard when coupled with cruisers or battleships is not just being sure that you have toggled on the "Escorts Bombard" setting, but also setting the minimum range at a level that will ensure they get to fire. Yes, the TF will likely start the bombardment at a range where the DDs can't participate, but will move closer during the course of the bombardment.

I also advocate smaller TFs like 4 BBs and 4 DDs or 4 cruisers and 4 DDs.

I have also bombarded many, many times with pure DD TFs.

And yes, you need to remain on station to bombard in the day phase.


I had not heard of the urban legend about BBs and CAs hanging out together causing issues! I have just always had them for extra AAA defenses. Interesting to know (and might align with Geoff's takes that cruisers and BBs wouldn't both bombard).

I did set the minimum range to 15 (and later 4 on a save scum trying to figure things out) and still hadn't noticed any main battery ammo expenditure. I know I've had success with that in the past (as well as the resulting counter barrage from CD guns), but it was some time ago and quite likely at an actual enemy base, not one I hold.




BBfanboy -> RE: Non BBs don't seem to be bombarding. (2/7/2020 8:34:11 PM)

First question: do you have AEs or AKEs at Pt. Moresby or a port level 4 or more? It could be that your ships bombarded and then reloaded ammo from PM. Level 4 port will do CL guns, level 5 for most CA guns. You need Level 7 for the old BB 14" guns. Naval support at the base can decrease other requirements.

Second thing: did you watch the animation to see how close the ships approached during bombardment? I usually leave the bombardment distance set at 0 because BBs will usually bombard 30K to 15K yards, CAs and CLs from 15K to 6K and DDs from 12K to 4K. Each of these types will sometimes come in even closer when there is a good D/L on the target and no enemy return fire is happening.
The bad news: to get the bombardment distance setting back to 0 you have to disband the TF and re-form it. Just create a new SCTF and transfer all the ships to it.

Third thing: If you do not allow escorts to bombard the BBs will not approach closer than 15K and the CAs/CLs no closer than 6K. You can increase that distance by using the bombardment minimum range setting, but you cannot get it closer even with the setting lower.

Fourth thing: Daylight bombardments require that the Bombardment TF be set to "Remain on Station" rather than retire. Even then, the TF might not bombard if it used too much ammo at night or does not have a good D/L on the target. Enemy in Jungle Rough terrain are darn difficult to get a fix on.

Fifth thing: When the enemy own a base in the hex, they are confined to a small piece of the 46-mile wide hex. When you own the hex, they have lots of room to roam and the calculation for the bombardment probably has a random location for them. This location could be on the far side of the hex, out of gun range. This is the only explanation I could come up with for having full magazines, a good commander, a fairly good D/L on an enemy unit and good weather, but no bombardment happens.




dcpollay -> RE: Non BBs don't seem to be bombarding. (2/7/2020 9:20:08 PM)

I believe also that if you are bombarding at a friendly base, the TF will not do the "dash in" routine. They will simply cruise in and arrive when they arrive. In that case whether you get a night bombardment or a day bombardment will depend on their distance from the hex at the beginning of the turn. If you hold PM and your task force is starting from there you should always arrive at night since they have to travel zero hexes (you didn't say where you based the TF, though).




alanschu -> RE: Non BBs don't seem to be bombarding. (2/8/2020 8:40:30 PM)

quote:

ORIGINAL: dcpollay

I believe also that if you are bombarding at a friendly base, the TF will not do the "dash in" routine. They will simply cruise in and arrive when they arrive. In that case whether you get a night bombardment or a day bombardment will depend on their distance from the hex at the beginning of the turn. If you hold PM and your task force is starting from there you should always arrive at night since they have to travel zero hexes (you didn't say where you based the TF, though).


PM is a bit too hot for me to keep ships on stand by. They did do a night bombardment (I think it was a dash and go, but not 100% sure or if it just happened that they'd reach PM in the evening and it was a few turns ago now)

quote:

First question: do you have AEs or AKEs at Pt. Moresby or a port level 4 or more? It could be that your ships bombarded and then reloaded ammo from PM. Level 4 port will do CL guns, level 5 for most CA guns. You need Level 7 for the old BB 14" guns. Naval support at the base can decrease other requirements.

Second thing: did you watch the animation to see how close the ships approached during bombardment? I usually leave the bombardment distance set at 0 because BBs will usually bombard 30K to 15K yards, CAs and CLs from 15K to 6K and DDs from 12K to 4K. Each of these types will sometimes come in even closer when there is a good D/L on the target and no enemy return fire is happening.
The bad news: to get the bombardment distance setting back to 0 you have to disband the TF and re-form it. Just create a new SCTF and transfer all the ships to it.

Third thing: If you do not allow escorts to bombard the BBs will not approach closer than 15K and the CAs/CLs no closer than 6K. You can increase that distance by using the bombardment minimum range setting, but you cannot get it closer even with the setting lower.

Fourth thing: Daylight bombardments require that the Bombardment TF be set to "Remain on Station" rather than retire. Even then, the TF might not bombard if it used too much ammo at night or does not have a good D/L on the target. Enemy in Jungle Rough terrain are darn difficult to get a fix on.

Fifth thing: When the enemy own a base in the hex, they are confined to a small piece of the 46-mile wide hex. When you own the hex, they have lots of room to roam and the calculation for the bombardment probably has a random location for them. This location could be on the far side of the hex, out of gun range. This is the only explanation I could come up with for having full magazines, a good commander, a fairly good D/L on an enemy unit and good weather, but no bombardment happens.


RE: 1st thing

That *is* interesting. PM has a level 4 port, with 253 naval support. Might have been some reloading then. I hadn't considered that one. 8" guns would require only 112 naval support present.

RE 4th and 5th:

I am suspecting that them not owning a base and hiding in the jungle made it more difficult to get shots on target (I know my B-17/B-25 bombs don't do much either). I just did a bombardment at Akyab (held by Japan) with 4 BBs, 2 CAs, and a few CLs, and all of them had 2 shots remaining for their primary targets (I also had much better combat results, presumably because I have a vague idea where the base is rather than armies in the jungle)

I noticed Jungle made a big difference hitting some squads with ground attacks in Burma. Had some troops fleeing Shwebo to Kalmeyo and once the Japanese forces got into that jungle hex SE of Kalmeyo, my combat reports went from getting often 3 digits in casualty numbers to often times no reported casualties.

Is it also possible that the jungle impacts fog of war results as well? (It would make sense)




BBfanboy -> RE: Non BBs don't seem to be bombarding. (2/8/2020 11:42:36 PM)

When I was sandboxing the game and playing both sides so I could assess what was happening, FOW rolls determined how accurate the Combat Report was on disablements or destruction, no matter what terrain was involved. I didn't notice any FOW increase because of jungle or rough terrain. However, what was notable is that the enemy being bombarded often had big increases in disruption and fatigue, with lower morale to go along with that. These things are not reported in the Combat Reports.
If you keep increasing the disruption it will eventually become disablements and disablements can be turned into more readily destroyed devices.




PaxMondo -> RE: Non BBs don't seem to be bombarding. (2/9/2020 4:26:12 AM)

Weh you create the TF, be sure to choose "Enable Escorts to Bombard", otherwise only the biggest class will. Then adjust the bombardment range down. I send BB's with DD escort and most ships come back with depleted ammo.




PaxMondo -> RE: Non BBs don't seem to be bombarding. (2/9/2020 4:39:25 AM)

Couple of shots from a recent bombardment TF:

[image]local://upfiles/29386/9A46BDA65A694BA7B52EACFA6809FBD6.jpg[/image]




PaxMondo -> RE: Non BBs don't seem to be bombarding. (2/9/2020 4:40:54 AM)

quote:

ORIGINAL: PaxMondo

Couple of shots from a recent bombardment TF:

[image]local://upfiles/29386/9A46BDA65A694BA7B52EACFA6809FBD6.jpg[/image]

This is an escort DD that participated.

[image]local://upfiles/29386/8C4E5A3B529D49A6A55B6DC4E077239C.jpg[/image]

Not great results, but it was a bad weather evening, and they are running from PH to Johnston Is to bombard, so they are doing ok for me.




alanschu -> RE: Non BBs don't seem to be bombarding. (2/9/2020 9:21:16 PM)

I had a successful bombardment with BBs, CAs, and CLs at Akyab (all 3 spent their ammo). But I don't control Akyab and suspect it's an "easier" bombardment to resolve than me attacking troops hiding in a jungle outside of a base that isn't theirs.

I have reinforcements handy and have sent off two different Bombardment fleets one with my mix (still only 1 BB), and another with primarily CAs and will see what different results are.

@BBFanboy I made the assumption that even if I don't see casualties (destroyed/disable) with my bombardments (and bombing runs), I was probably still inflicting fatigue/disruption and possibly even supply damage - sounds like that's been your experience too. I've had pretty regular bombing runs from Townsville and Cairns and even some crappy Wirraway's from PM itself, under the guise that the attacks would still be effective and disrupting the opposition's ability to fight. It's been a slog (we both have about 50k troops present) and the few deliberate attacks I do have a slight AV bonus, but I've had to spread those out and recover/bombard between deliberate attacks.




PaxMondo -> RE: Non BBs don't seem to be bombarding. (2/9/2020 10:00:15 PM)


quote:

ORIGINAL: alanschu

I had a successful bombardment with BBs, CAs, and CLs at Akyab (all 3 spent their ammo). But I don't control Akyab and suspect it's an "easier" bombardment to resolve than me attacking troops hiding in a jungle outside of a base that isn't theirs.

I have reinforcements handy and have sent off two different Bombardment fleets one with my mix (still only 1 BB), and another with primarily CAs and will see what different results are.

@BBFanboy I made the assumption that even if I don't see casualties (destroyed/disable) with my bombardments (and bombing runs), I was probably still inflicting fatigue/disruption and possibly even supply damage - sounds like that's been your experience too. I've had pretty regular bombing runs from Townsville and Cairns and even some crappy Wirraway's from PM itself, under the guise that the attacks would still be effective and disrupting the opposition's ability to fight. It's been a slog (we both have about 50k troops present) and the few deliberate attacks I do have a slight AV bonus, but I've had to spread those out and recover/bombard between deliberate attacks.

DL is a big factor, much more than terrain. Be sure you have recon on them in the day and then night recon from your TF.




alanschu -> RE: Non BBs don't seem to be bombarding. (2/9/2020 11:26:32 PM)

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: alanschu

I had a successful bombardment with BBs, CAs, and CLs at Akyab (all 3 spent their ammo). But I don't control Akyab and suspect it's an "easier" bombardment to resolve than me attacking troops hiding in a jungle outside of a base that isn't theirs.

I have reinforcements handy and have sent off two different Bombardment fleets one with my mix (still only 1 BB), and another with primarily CAs and will see what different results are.

@BBFanboy I made the assumption that even if I don't see casualties (destroyed/disable) with my bombardments (and bombing runs), I was probably still inflicting fatigue/disruption and possibly even supply damage - sounds like that's been your experience too. I've had pretty regular bombing runs from Townsville and Cairns and even some crappy Wirraway's from PM itself, under the guise that the attacks would still be effective and disrupting the opposition's ability to fight. It's been a slog (we both have about 50k troops present) and the few deliberate attacks I do have a slight AV bonus, but I've had to spread those out and recover/bombard between deliberate attacks.

DL is a big factor, much more than terrain. Be sure you have recon on them in the day and then night recon from your TF.


I do. I have 6 different squadrons bombarding them and 2 different ones doing recon (1 a patrol boat, another a recon craft) and seems like I have high DL on them (I can see troop counts and whatnot on the tooltip).

I does seem that terrain plays a pretty big part too though. When I was bombing Japanese troops in Burma I was consistently getting around 100 casualties with several squads destroyed/disabled. When they finally chased my soldiers into a jungle terrain (I kept up recon and bombardments on them) those results got slashed heavily (often no casualties reported), even factoring in the "moved to new hex" DL reduction. Especially given that they would have had that reduction while moving between plains/cultivated tiles around Mandalay and I was still able to get effective results.




PaxMondo -> RE: Non BBs don't seem to be bombarding. (2/10/2020 1:41:19 AM)

casualties are not the big factor, its supply and morale. Both of those are taking big hits with the bombardments. But, yes to finish them off will require LCU's. Or, leave them in place and use them to train up your bomber groups.




Ian R -> RE: Non BBs don't seem to be bombarding. (2/10/2020 3:09:34 AM)


quote:

ORIGINAL: geofflambert

.... If you want to bombard with CAs, only send CAs (with some escort). If you want DDs to bombard, don't send any larger ships....


I agree with this.

Try putting the CAs in a separate TF with a few DD for ASW protection, and set to no escort bombard - you should get some 8" fires.

Also, put at least a couple of the floatplanes on -

- night
- 100% recon
- zero (0) range

That might get your cruisers working better.

Similarly, 2 or 3 x BB with a few DDs works almost as well as 5-6. You are better off running two than one TF with those numbers available.

The precise formulae that combine to produce such results will not be disclosed, so we only have anecdotal results to offer.




Ian R -> RE: Non BBs don't seem to be bombarding. (2/10/2020 3:30:51 AM)


quote:

ORIGINAL: alanschu

I do. I have 6 different squadrons bombarding them and 2 different ones doing recon (1 a patrol boat, another a recon craft) and seems like I have high DL on them


For clarity - set some of your shipboard float-planes operating from your bombardment TF ships to recon at zero hex range (and at night if bombarding at night).

You should see a message like this if all goes well:

"OS2U-3 Kingfisher acting as spotter for BB New Mexico"






alanschu -> RE: Non BBs don't seem to be bombarding. (2/10/2020 6:10:37 AM)


quote:

ORIGINAL: PaxMondo

casualties are not the big factor, its supply and morale. Both of those are taking big hits with the bombardments. But, yes to finish them off will require LCU's. Or, leave them in place and use them to train up your bomber groups.


I get that and I'm not suggesting that it's "bad" because I had "poor" casualities, but unless fog of war does different things for different terrain types, I do infer that if I'm getting differences in bombing results from a casualties perspective (since I cannot see results for supplies/morale/disruption), that units in jungle are less impacted by the bombing (which makes sense compared to more open terrain).

It's just a tangent of the discussion with BBFanboy about potential influences that the terrain type may have.

Another factor that is possibly playing a role is that the units in Port Moresby have built up some fortifications as they have been there a while (though they seem to be low on supplies based on last deliberate attack).




alanschu -> RE: Non BBs don't seem to be bombarding. (2/10/2020 6:11:38 AM)


quote:

ORIGINAL: Ian R


For clarity - set some of your shipboard float-planes operating from your bombardment TF ships to recon at zero hex range (and at night if bombarding at night).

You should see a message like this if all goes well:

"OS2U-3 Kingfisher acting as spotter for BB New Mexico"





I *have* seen that spotting message before from enemy attacks. I did not know how to cause that. Thanks!!




Kursk1943 -> RE: Non BBs don't seem to be bombarding. (2/10/2020 7:20:18 AM)

quote:

ORIGINAL: Ian R


quote:

ORIGINAL: alanschu

I do. I have 6 different squadrons bombarding them and 2 different ones doing recon (1 a patrol boat, another a recon craft) and seems like I have high DL on them


For clarity - set some of your shipboard float-planes operating from your bombardment TF ships to recon at zero hex range (and at night if bombarding at night).

You should see a message like this if all goes well:

"OS2U-3 Kingfisher acting as spotter for BB New Mexico"





Just for clarification: you set your spotters mainly for "night" recon, because the AI tends to do bombardments mostly at night? Why range zero?
When I have a TF let's say consisting of 4 BBs or 4 CAs plus DDs, I set two of them to recon at night and two to recon at day, but always at max range.




Ian R -> RE: Non BBs don't seem to be bombarding. (2/10/2020 10:40:15 AM)

Yes as to the night setting. And recon, not search.

I keep them at zero range so they "spend more loiter time in the hex*". Zero seems to work better, but that is just anecdotal experience.

* I am trusting here that the game algorithms are realistic enough that if you reduce your recon area you get more overflight.




Alfred -> RE: Non BBs don't seem to be bombarding. (2/10/2020 11:36:12 AM)


quote:

ORIGINAL: Kursk1943

Just for clarification: you set your spotters mainly for "night" recon, because the AI tends to do bombardments mostly at night? Why range zero?
When I have a TF let's say consisting of 4 BBs or 4 CAs plus DDs, I set two of them to recon at night and two to recon at day, but always at max range.


Range zero is always recommended by non devs but there is no real benefit in doing so. Setting the range up to normal will generate the same quality intel as a range setting of zero.

The view, originally advanced by michaelm75au, of setting a range of zero was to ensure the target bombardment hex only is reconned. However this is actually not guaranteed and there is a far better method of ensuring only the target hex is reconned. Set the on board air unit to have as its target the bombardment hex and irrespective of other nearby hexes, only the target hex gets reconned. This is not the case with a zero range under commander discretion as then any base hex traversed by the TF mght be reconned. You get only one reconning per phase so you don't want to waste it on reconning a non target hex.

"Loitor" time does not get factored in the point to point recon mission. Slightly different for the area naval search mission. For naval search, it isn't "loitor" which is at play, rather that shortening the distance travelled results in a more "intense" search of a smaller area. This greater intensity is really more an abstraction that the hex is actually overflown rather than looked at from afar when the search area is larger.

The Bombardment TF mission is coded to be undertaken only at night. Human manipulation is needed to get it to deliver a day bombardment. If so manipulated, the on board air unit should be operating during the day, not at night.

Alfred




Kursk1943 -> RE: Non BBs don't seem to be bombarding. (2/10/2020 12:19:30 PM)

Thanks Alfred, your comments are very appreciated, as always! [:)]




Ian R -> RE: Non BBs don't seem to be bombarding. (2/10/2020 12:34:04 PM)


quote:

ORIGINAL: Alfred
"Loitor" time


Alfred, I always enjoy reading your insights.

I am, however, a little shocked.




Sardaukar -> RE: Non BBs don't seem to be bombarding. (2/10/2020 7:34:29 PM)


quote:

ORIGINAL: PaxMondo

casualties are not the big factor, its supply and morale. Both of those are taking big hits with the bombardments. But, yes to finish them off will require LCU's. Or, leave them in place and use them to train up your bomber groups.


+1

Historically naval bombardments could not achieve what was asked.

E.g. Tarawa, Iwo Jima and multiple other places.




alanschu -> RE: Non BBs don't seem to be bombarding. (2/10/2020 8:15:49 PM)

For sure. It's just a slogfest given the terrain and troop forces combined, and any shore bombardments are just to supplement air and land bombardments. I'm actually evaluating if it's even valuable to officially push them out or just slowly wither them down with the bombardments at this point.

I hadn't considered the latter until recently, but I don't think there's any explicit "harm" by them being there. I do think they are out of supply and they haven't actively attacked me with their LCUs for a couple weeks now. I have 100k supplies there and the situations so far seems reasonably safe.

I did get some excellent bombardments at Akyab that seemed to hit their airfield area a lot (thank god!). In that example my cruisers and destroyers definitely did fire. But I do also see "BB Ramilles is attacking Akyab" and not just LCU names.

I have two bombardment fleets approaching PM right now, one with a BB and the other without. I'll pay closer attention to the combat itself, but I think at this point I'm leaning that the cruisers/destroyers probably did attack, they just reloaded. The "lesser" casualties and whatnot is just a symptom of them not also holding the base. I wouldn't be surprised if the "Ship attacks BaseName" is resolved a bit differently and can make supporting/base units a bit more vulnerable.




Sardaukar -> RE: Non BBs don't seem to be bombarding. (2/10/2020 8:30:51 PM)

BB bombardments are excellent in closing down airfields and eating lot of enemy supply. Plus morale hit.

Like IJN Tokyo Express in Guadalcanal.




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