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[Resolved] Comms in "Creeping Death" scenario

 
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[Resolved] Comms in "Creeping Death" scenario - 3/5/2020 8:32:34 PM   
Randomizer


Posts: 1473
Joined: 6/28/2008
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Reported by Forum Member cmanouser1. Player receives satcomm at all depths. Save attached with screenshot. See thread here: Creeping Death satellite communication while deep

-C


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< Message edited by apache85 -- 3/6/2020 6:36:08 AM >
Post #: 1
RE: Comms in Creeping Death scenario error - 3/5/2020 11:54:35 PM   
Randomizer


Posts: 1473
Joined: 6/28/2008
Status: offline
New Data

Opened the scenario in the Editor and found that the following events are inactive. This could create the error identified above:

RU_ContactLost
RU_SafeZone
SatelliteCheck

Activating them seems to solve the comms issue.

-C

(in reply to Randomizer)
Post #: 2
RE: Comms in Creeping Death scenario error - 3/6/2020 4:48:28 AM   
Rory Noonan

 

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From: Brooklyn, NY
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Thanks Chris!

It's the SatelliteCheck event; the other two are supposed to be inactive at start (they're turned on later in the scenario)


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(in reply to Randomizer)
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