[Resolved] Comms in "Creeping Death" scenario (Full Version)

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Randomizer -> [Resolved] Comms in "Creeping Death" scenario (3/5/2020 8:32:34 PM)

Reported by Forum Member cmanouser1. Player receives satcomm at all depths. Save attached with screenshot. See thread here: Creeping Death satellite communication while deep

-C




Randomizer -> RE: Comms in Creeping Death scenario error (3/5/2020 11:54:35 PM)

New Data

Opened the scenario in the Editor and found that the following events are inactive. This could create the error identified above:

RU_ContactLost
RU_SafeZone
SatelliteCheck

Activating them seems to solve the comms issue.

-C




Rory Noonan -> RE: Comms in Creeping Death scenario error (3/6/2020 4:48:28 AM)

Thanks Chris!

It's the SatelliteCheck event; the other two are supposed to be inactive at start (they're turned on later in the scenario)




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