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pre-registrated hexes in mega-campaign

 
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pre-registrated hexes in mega-campaign - 7/1/2001 5:05:00 AM   
x6ftundx_slith


Posts: 69
Joined: 12/21/2000
From: fort myers, fla.
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Can we do this or am I just missing it in the setup screen? I looked all over the place and couldn't find where you could pre-registrate the arty? Commando Solo :eek:

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- 7/1/2001 4:15:00 PM   
Don

 

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Joined: 7/12/2000
From: Elk Grove, CA (near Sacramento)
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These are scenarios you're playing, so the arty was bought and hexes pre-registered (maybe) by the designer. I remember doing that in mine, but it was up to the designer.

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Don "Sapper" Llewellyn

(in reply to x6ftundx_slith)
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- 7/1/2001 5:09:00 PM   
headhunter

 

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When deploying your troops: - click on 'Pre-plan a bombardment mission (B)' - click on hex - click on button 'Target' - repeat for each hex to preregister - number of avaiable hexes depends on type of mission Hope that helps ... :cool:

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(in reply to x6ftundx_slith)
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- 7/1/2001 7:23:00 PM   
x6ftundx_slith


Posts: 69
Joined: 12/21/2000
From: fort myers, fla.
Status: offline
yeah but in the mega campaign you start with the forces deployed :( and ideas? also why isn't there a FO included with the forces? The HQ sucks for bringing in arty (1-2 delay) unless I should be using a different person... Commando Solo :eek:

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- 7/1/2001 7:43:00 PM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
quote:

Originally posted by Commando Solo: yeah but in the mega campaign you start with the forces deployed :( and ideas? also why isn't there a FO included with the forces? The HQ sucks for bringing in arty (1-2 delay) unless I should be using a different person... Commando Solo :eek:
We take what we get in the Mega Campaigns. As for artillery, in some scenarios I tested there were those FO halftracks. Still not as effective as a regular FO, but better than the HQ for quick artillery response. To "have it your way," you need a self-generated campaign, not the Mega.

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(in reply to x6ftundx_slith)
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