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How many flags?

 
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How many flags? - 4/21/2020 1:10:12 AM   
n0b0dy2

 

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Joined: 4/2/2020
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The Scenario Modding and Creation guide mentions "game event flag" values, as both test condition (if_flag=) and action effect (flag=).
I gather that these can be used as "or" gates, where any of a number of event script fragments can evaluate to set a given flag.

Each flag gets a number.
- What is the valid range of numbers available in a script?
- Are any flags already in use (hard coded) in the engine?
Post #: 1
RE: How many flags? - 4/21/2020 3:24:48 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
0-31

None are used in game.

The flags are just true false and saved with the scenario.

< Message edited by Alvaro Sousa -- 4/21/2020 3:26:16 PM >


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to n0b0dy2)
Post #: 2
RE: How many flags? - 4/21/2020 3:32:19 PM   
n0b0dy2

 

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OK, 32 bits. These are latch-once settings, with no way to clear/reset them (?)

(in reply to AlvaroSousa)
Post #: 3
RE: How many flags? - 4/21/2020 6:09:57 PM   
PanzerMike


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So, it works like this:
Flag=13 (flag 13 is now true)
If_flag=13 (returns true now)

There is no possibility to flip flag 13 back to false.

Correct?

(in reply to n0b0dy2)
Post #: 4
RE: How many flags? - 4/22/2020 3:21:28 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Correct use of flag.

No you can't reset it. Generally you shouldn't have to. SC has the same system of flag events. I will say I copied it from them.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to PanzerMike)
Post #: 5
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