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1.00.7U61 Please check this - 4/21/2020 2:06:08 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
It looks to me, that the bombing of Sicily is double.

1) Start bombing campaign of Sicily march 1943 when Italy has surrendered
//[cONR_75] USA: Allied air land offensive vs Italy (Sicily) On
$ChangeOrder
if_Date=3/1/1943
if_Country=7
if_Surrender=true
lifespan=tillTrigger
actionCountry=3
xyArea=152,21,7
xyArea=152,24,6
xyArea=153,20,6
xyArea=153,21,6
xyArea=153,22,6
xyArea=153,23,4
xyArea=154,20,6
xyArea=154,21,6
xyArea=154,22,6
xyArea=154,23,4
xyArea=154,24,4
xyArea=155,19,6
xyArea=155,20,6
xyArea=155,22,4
$End

2) End bombing campaign of Sicily march 1943 when there are 0 Axis units on Sicily (except for Messina)
//[cONR_76] USA: Allied air land offensive vs Italy (Sicily) Off
$ChangeOrder
if_Date=3/1/1943
if_Country=7
if_Surrender=true
landUnitInRadius=160,25,0,2,Axis
lifespan=tillTrigger
actionCountry=3
xyArea=152,21,0
xyArea=152,24,0
xyArea=153,20,0
xyArea=153,21,0
xyArea=153,22,0
xyArea=153,23,0
xyArea=154,20,0
xyArea=154,21,0
xyArea=154,22,0
xyArea=154,23,0
xyArea=154,24,0
xyArea=155,19,0
xyArea=155,20,0
xyArea=155,22,0
$End

Okay, bombing on and bombinf off. I get it.
But further up in the _changeOrders.txt I see these two orders:

1) Start bombing Sicily
//[cONR_81] USA: Allies start bombing missions february 1943 for Invasion of Italy when they control Tunis
$ChangeOrder
if_Date=2/1/1943
if_Country=3
xyControl=154,23,Allies
lifespan=tillTrigger
actionCountry=3
xyArea=152,21,7
$End

2) Stop bombing Sicily
//[cONR_82] USA: Allies cancel bombing missions march 1943 on Sicily when on shore and objectives taken
$ChangeOrder
if_Date=3/1/1943
if_Country=3
//All ports in Sicily
xyControl=162,26,Allies // mistake, Messina is at 163,26
xyControl=163,26,Allies
xyControl=160,26,Allies
xyControl=162,24,Allies
lifespan=tillTrigger
actionCountry=3
xyArea=152,21,0
$End

Two sets of orders for the same purpose of bombing Sicily it seems. Is this right?

Ow, and the last order (with ID [cONR_82]) contains a mistake: wrong coordinates for the port of Messina.

< Message edited by PanzerMike -- 4/21/2020 2:07:06 PM >
Post #: 1
RE: 1.00.7U61 Please check this - 4/21/2020 3:37:46 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Same difference. I moved Messina.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
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(in reply to PanzerMike)
Post #: 2
RE: 1.00.7U61 Please check this - 4/21/2020 4:09:52 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Same difference. What does that mean in this case. What is the effect of having these two sets of orders? Will this not mess up things?

(in reply to AlvaroSousa)
Post #: 3
RE: 1.00.7U61 Please check this - 4/21/2020 7:32:05 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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It is Mt Edna in Italy. It just means that the Allies took Sicily

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to PanzerMike)
Post #: 4
RE: 1.00.7U61 Please check this - 4/21/2020 7:41:55 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
What I mean is, you have 2 sets of bombing orders for Sicily. Will they not interfere with one another? Why have two on/off sets (totaling 4 orders) instead of just one set (totaling 2 orders).

(in reply to AlvaroSousa)
Post #: 5
RE: 1.00.7U61 Please check this - 4/21/2020 7:58:21 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
One is to bomb sicily, the other is to bomb from sicily

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to PanzerMike)
Post #: 6
RE: 1.00.7U61 Please check this - 4/21/2020 8:19:42 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
That is not what the scripts are doing AFAIK. Both sets for a bombing campaign use this: xyArea=152,21,7

This is a hex in Tunisia. Sicily is within the 10 hex radius. So bombing Sicily from Tunisia will work. But bombing from Sicily will not: mainland Italy is not within range of that hex in Tunisia.

Or am I missing something?

(in reply to AlvaroSousa)
Post #: 7
RE: 1.00.7U61 Please check this - 4/22/2020 4:24:54 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
I updated it to the following. remove the ones you posted.

//Allied air land offensive vs Italy On
$ChangeOrder
if_Date=3/1/1943
//no Axis in Tunisia
landUnitInRadius=152,21,0,7,Axis
lifespan=tillTrigger
actionCountry=3
//Tunisia locations
xyArea=154,24,6
xyArea=154,23,6
xyArea=155,22,6
xyArea=153,21,6
xyArea=153,23,6
xyArea=152,21,7
$End

//Allied air land offensive vs Italy Off
$ChangeOrder
if_Date=3/1/1943
//no Axis in Sicily
landUnitInRadius=161,25,0,3,Axis
lifespan=tillTrigger
//Tunisia locations
actionCountry=3
xyArea=154,24,0
xyArea=154,23,0
xyArea=155,22,0
xyArea=153,21,0
xyArea=153,23,0
xyArea=152,21,0
$End

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to PanzerMike)
Post #: 8
RE: 1.00.7U61 Please check this - 4/22/2020 4:35:52 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
Ok, good. Well, that completed my review of the entire _changeOrder.txt. I may have missed some of course, but I think most if not all mistakes are corrected.

(in reply to AlvaroSousa)
Post #: 9
RE: 1.00.7U61 Please check this - 4/22/2020 6:33:29 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Scripting isn't easy. Took me 6m to make Brute Force mod for SC2. And then I wasn't done testing till another 6 months.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to PanzerMike)
Post #: 10
RE: 1.00.7U61 Please check this - 4/22/2020 7:32:26 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
I am making Weserubung scripts for the Allied AI. Transporting units from the UK to Norway (using actual $transport instead of $giveunit). It works. Now trying evacuation scripts using $transport and struggling. The UK units moves to the departure port, but stays there. I suspect the UK land unit doesn't leave Norway, because there is no escort for the moveto the UK destination port. Perhaps I should increase range so ships from Scapa Flow may be pulled as escorts.

< Message edited by PanzerMike -- 4/22/2020 7:33:19 PM >

(in reply to AlvaroSousa)
Post #: 11
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