1.00.7U61 Please check this (Full Version)

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PanzerMike -> 1.00.7U61 Please check this (4/21/2020 2:06:08 PM)

It looks to me, that the bombing of Sicily is double.

1) Start bombing campaign of Sicily march 1943 when Italy has surrendered
//[cONR_75] USA: Allied air land offensive vs Italy (Sicily) On
$ChangeOrder
if_Date=3/1/1943
if_Country=7
if_Surrender=true
lifespan=tillTrigger
actionCountry=3
xyArea=152,21,7
xyArea=152,24,6
xyArea=153,20,6
xyArea=153,21,6
xyArea=153,22,6
xyArea=153,23,4
xyArea=154,20,6
xyArea=154,21,6
xyArea=154,22,6
xyArea=154,23,4
xyArea=154,24,4
xyArea=155,19,6
xyArea=155,20,6
xyArea=155,22,4
$End

2) End bombing campaign of Sicily march 1943 when there are 0 Axis units on Sicily (except for Messina)
//[cONR_76] USA: Allied air land offensive vs Italy (Sicily) Off
$ChangeOrder
if_Date=3/1/1943
if_Country=7
if_Surrender=true
landUnitInRadius=160,25,0,2,Axis
lifespan=tillTrigger
actionCountry=3
xyArea=152,21,0
xyArea=152,24,0
xyArea=153,20,0
xyArea=153,21,0
xyArea=153,22,0
xyArea=153,23,0
xyArea=154,20,0
xyArea=154,21,0
xyArea=154,22,0
xyArea=154,23,0
xyArea=154,24,0
xyArea=155,19,0
xyArea=155,20,0
xyArea=155,22,0
$End

Okay, bombing on and bombinf off. I get it.
But further up in the _changeOrders.txt I see these two orders:

1) Start bombing Sicily
//[cONR_81] USA: Allies start bombing missions february 1943 for Invasion of Italy when they control Tunis
$ChangeOrder
if_Date=2/1/1943
if_Country=3
xyControl=154,23,Allies
lifespan=tillTrigger
actionCountry=3
xyArea=152,21,7
$End

2) Stop bombing Sicily
//[cONR_82] USA: Allies cancel bombing missions march 1943 on Sicily when on shore and objectives taken
$ChangeOrder
if_Date=3/1/1943
if_Country=3
//All ports in Sicily
xyControl=162,26,Allies // mistake, Messina is at 163,26
xyControl=163,26,Allies
xyControl=160,26,Allies
xyControl=162,24,Allies
lifespan=tillTrigger
actionCountry=3
xyArea=152,21,0
$End

Two sets of orders for the same purpose of bombing Sicily it seems. Is this right?

Ow, and the last order (with ID [cONR_82]) contains a mistake: wrong coordinates for the port of Messina.




AlvaroSousa -> RE: 1.00.7U61 Please check this (4/21/2020 3:37:46 PM)

Same difference. I moved Messina.




PanzerMike -> RE: 1.00.7U61 Please check this (4/21/2020 4:09:52 PM)

Same difference. What does that mean in this case. What is the effect of having these two sets of orders? Will this not mess up things?




AlvaroSousa -> RE: 1.00.7U61 Please check this (4/21/2020 7:32:05 PM)

It is Mt Edna in Italy. It just means that the Allies took Sicily




PanzerMike -> RE: 1.00.7U61 Please check this (4/21/2020 7:41:55 PM)

What I mean is, you have 2 sets of bombing orders for Sicily. Will they not interfere with one another? Why have two on/off sets (totaling 4 orders) instead of just one set (totaling 2 orders).




AlvaroSousa -> RE: 1.00.7U61 Please check this (4/21/2020 7:58:21 PM)

One is to bomb sicily, the other is to bomb from sicily




PanzerMike -> RE: 1.00.7U61 Please check this (4/21/2020 8:19:42 PM)

That is not what the scripts are doing AFAIK. Both sets for a bombing campaign use this: xyArea=152,21,7

This is a hex in Tunisia. Sicily is within the 10 hex radius. So bombing Sicily from Tunisia will work. But bombing from Sicily will not: mainland Italy is not within range of that hex in Tunisia.

Or am I missing something?




AlvaroSousa -> RE: 1.00.7U61 Please check this (4/22/2020 4:24:54 PM)

I updated it to the following. remove the ones you posted.

//Allied air land offensive vs Italy On
$ChangeOrder
if_Date=3/1/1943
//no Axis in Tunisia
landUnitInRadius=152,21,0,7,Axis
lifespan=tillTrigger
actionCountry=3
//Tunisia locations
xyArea=154,24,6
xyArea=154,23,6
xyArea=155,22,6
xyArea=153,21,6
xyArea=153,23,6
xyArea=152,21,7
$End

//Allied air land offensive vs Italy Off
$ChangeOrder
if_Date=3/1/1943
//no Axis in Sicily
landUnitInRadius=161,25,0,3,Axis
lifespan=tillTrigger
//Tunisia locations
actionCountry=3
xyArea=154,24,0
xyArea=154,23,0
xyArea=155,22,0
xyArea=153,21,0
xyArea=153,23,0
xyArea=152,21,0
$End




PanzerMike -> RE: 1.00.7U61 Please check this (4/22/2020 4:35:52 PM)

Ok, good. Well, that completed my review of the entire _changeOrder.txt. I may have missed some of course, but I think most if not all mistakes are corrected.




AlvaroSousa -> RE: 1.00.7U61 Please check this (4/22/2020 6:33:29 PM)

Scripting isn't easy. Took me 6m to make Brute Force mod for SC2. And then I wasn't done testing till another 6 months.




PanzerMike -> RE: 1.00.7U61 Please check this (4/22/2020 7:32:26 PM)

I am making Weserubung scripts for the Allied AI. Transporting units from the UK to Norway (using actual $transport instead of $giveunit). It works. Now trying evacuation scripts using $transport and struggling. The UK units moves to the departure port, but stays there. I suspect the UK land unit doesn't leave Norway, because there is no escort for the moveto the UK destination port. Perhaps I should increase range so ships from Scapa Flow may be pulled as escorts.




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