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1.00.7U61 Small mistake in _giveUnit.txt

 
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1.00.7U61 Small mistake in _giveUnit.txt - 4/21/2020 2:55:10 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
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From the _giveUnit.txt

$GiveUnit
if_Date=4/1/1944
xyControl=135,61,Allies
actionCountry=3
lifespan=tillTrigger
unitID=14
xyArea=135,62
$End

135,62 is a forest hex without an airfield. So giving a bomber on that hex is a bad idea. May I suggest 135,60?
Post #: 1
RE: 1.00.7U61 Small mistake in _giveUnit.txt - 4/21/2020 5:26:49 PM   
PanzerMike


Posts: 888
Joined: 4/30/2006
Status: offline
And just out of curiosity, can you spawn a bomber on a hex without airfield capability? My guess is yes.

(in reply to PanzerMike)
Post #: 2
RE: 1.00.7U61 Small mistake in _giveUnit.txt - 4/22/2020 3:29:38 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
technically yes and the A.I. will move it. But you shouldn't.

The modding system is very open to allow special things but it is very dangerous to do so. You have to be careful. This is an example. Like say you can make 1 air unit a 0 move rocket launching site and put it in the mountains or something like that.

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(in reply to PanzerMike)
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