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RE: Bocage Hell - 1944 - 12/20/2017 5:35:39 PM   
Nicholas Bell

 

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quote:

ORIGINAL: JapLance
Another visual change I did was related to the use of Wadis in the roads crossing rivers. By using river tiles renamed as the wadis ones you don't get to notice the difference, while you retain the impossibility of blowing up the bridges.


Another excellent idea! Improves the visuals!

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RE: Bocage Hell - 1944 - 12/21/2017 9:33:58 AM   
JapLance


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Well, I finally started up a game of Bocage Hell as the Allies.

So far so good, but there's one thing I find odd. The scenario scale is 2.5kms per hex, but the map is at 1Km per hex, so the artillery ranges are really short.

This is not a massive problem for the artillery units (they simply have to get closer to the front lines), but it leaves most of the Allied naval forces completely out of position after the first couple of turns. I'm staging the attacks at the beginning of turn 3 and most DD units hardly have any targets to fire at in their sectors. I expect the front to be out of reach of most naval fire (battleships have a decent range of 13 hexes) in one turn or two.

I'll keep playing and will report if I find something strange.

< Message edited by JapLance -- 12/21/2017 9:34:40 AM >


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RE: Bocage Hell - 1944 - 12/21/2017 2:33:58 PM   
Oberst_Klink

 

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quote:

ORIGINAL: JapLance

Well, I finally started up a game of Bocage Hell as the Allies.

So far so good, but there's one thing I find odd. The scenario scale is 2.5kms per hex, but the map is at 1Km per hex, so the artillery ranges are really short.

This is not a massive problem for the artillery units (they simply have to get closer to the front lines), but it leaves most of the Allied naval forces completely out of position after the first couple of turns. I'm staging the attacks at the beginning of turn 3 and most DD units hardly have any targets to fire at in their sectors. I expect the front to be out of reach of most naval fire (battleships have a decent range of 13 hexes) in one turn or two.

I'll keep playing and will report if I find something strange.

Easy fix... go to the editor and change the km/hex. Unless it's wanted, as per design.

Klink, Oberst

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RE: Bocage Hell - 1944 - 12/21/2017 4:04:52 PM   
JapLance


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I thought about it, but that would triple the movement points of all units. No idea if it may have some other unwanted effects.

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RE: Bocage Hell - 1944 - 12/21/2017 4:10:32 PM   
Oberst_Klink

 

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quote:

ORIGINAL: JapLance

I thought about it, but that would triple the movement points of all units. No idea if it may have some other unwanted effects.

So I guess, it's WAD. Well. I am sure Steve will let us know.

Klink, Oberst

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Post #: 35
RE: Bocage Hell - 1944 - 12/21/2017 4:49:06 PM   
sPzAbt653


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Yes, working as designed.

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RE: Bocage Hell - 1944 - 3/25/2018 5:17:25 PM   
jmsmatrix

 

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What am I doing wrong? Cannot download. Get a dialog showing the # of times downloaded, with a menu and "save to pocket" option. Cannot figure out how to download.

Thanks for help.

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Post #: 37
RE: Bocage Hell - 1944 - 3/25/2018 5:26:45 PM   
Lobster


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At 1 km per hex should be some direct fire. Unfortunately TOAW does not provide for that.

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Post #: 38
RE: Bocage Hell - 1944 - 3/25/2018 6:52:48 PM   
sPzAbt653


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quote:

What am I doing wrong?

Click the link, save the file. Don't know what else to say.

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Post #: 39
RE: Bocage Hell - 1944 - 3/25/2018 11:51:39 PM   
Rosseau

 

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135 downloads so far - very nice!

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RE: Bocage Hell - 1944 - 4/1/2018 7:02:34 PM   
danfrodo

 

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Thanks for this sPzAbt653. I had just posted asking if anyone knew a good normandy campaign. Just started. I like the scale.

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Post #: 41
RE: Bocage Hell - 1944 - 4/26/2020 8:03:08 PM   
sPzAbt653


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Version 1.3 now posted, see attachment in post #1.

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Post #: 42
RE: Bocage Hell - 1944 - 4/27/2020 2:19:17 PM   
cathar1244

 

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Danke!

Cheers

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Post #: 43
RE: Bocage Hell - 1944 - 4/27/2020 2:21:03 PM   
cathar1244

 

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quote:

ORIGINAL: Boonierat1972

I was on OMAHA two years ago and I can tell you that what's beyond the beach is no "cropland".


Heh, I used a nav device in that area, and boy, did it find the shortest routes! Some of those hedgerow lanes were quite narrow.

Cheers

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Post #: 44
RE: Bocage Hell - 1944 - 5/1/2020 4:29:39 PM   
Bulldog61


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Awesome scenario. Let me see how this plays out The OOB looks like D Day to the R with a few changes.

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Post #: 45
RE: Bocage Hell - 1944 - 5/2/2020 2:40:26 PM   
Bulldog61


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I have to agree With JapLance scenario scale of 2.5km while map scale of 1 KM seems to cause Issues with naval gunfire support as well as Artillery. It also keeps movement down. the one KM scale for battalion this operation is perfect! How difficult would it be to do the D-Day to the Ruhr map at that scale?

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Post #: 46
RE: Bocage Hell - 1944 - 5/2/2020 10:08:51 PM   
sPzAbt653


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Hi Mike- thanks for your interest. Everything was researched, and for the Naval Support very little was found. Of special interest was how far inland did the hand of the Naval Guns reach? Reading official histories didn't reveal any official guidelines/restrictions/zones, etc. Individual stories indicated that Naval Support did not extend much beyond what the Navy could see. While they did use Spotters, it seemed that in practice they weren't fond of distant support. Therefore, the ranges were not modified to 1k standards.

Similarly, the Allies were never into rushing around, so giving them movement allowances commensurate to the 1k map would make it a very different campaign. [There is a TOAW Normandy scenario that has standard movement allowances of 40 for Allied units, and as you can imagine it make the campaign play quite different from history].

I should add some commentary to the Briefing, thanks for pointing this out.

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Post #: 47
RE: Bocage Hell - 1944 - 5/2/2020 10:13:47 PM   
sPzAbt653


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quote:

the one KM scale for battalion this operation is perfect! How difficult would it be to do the D-Day to the Ruhr map at that scale?

Map too BIG!

DDtR was initially D-Day to Berlin, but from the Rhine to Berlin was the same as from Normandy to the Rhine so the end game was too boring [advancing a couple hundred Allied units thru Germany against little resistance, turn after turn, ughh!]. I also like Normandy bigger, which is why after DDtR we did Bocage Hell. The Briefing for that one also reveals Map Scale issues. I think that due to the intricacies of the West Front, it may be difficult/impossible to get a nice balance like we seem to get with many East Front games/scenarios.

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Post #: 48
RE: Bocage Hell - 1944 - 5/4/2020 3:31:36 PM   
Hellen_slith


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quote:

ORIGINAL: jmsmatrix

What am I doing wrong? Cannot download. Get a dialog showing the # of times downloaded, with a menu and "save to pocket" option. Cannot figure out how to download.

Thanks for help.


This is how I do it: you then have to unzip the file and put the scene in the folder you want (not sure if there are custom grafx in this file, or .eqp file, if so you will need to put those in the custom graphic / scenario folder for the scene





Attachment (1)

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Post #: 49
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