Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Bocage Hell - 1944

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> RE: Bocage Hell - 1944 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Bocage Hell - 1944 - 12/20/2017 5:35:39 PM   
Nicholas Bell

 

Posts: 549
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
quote:

ORIGINAL: JapLance
Another visual change I did was related to the use of Wadis in the roads crossing rivers. By using river tiles renamed as the wadis ones you don't get to notice the difference, while you retain the impossibility of blowing up the bridges.


Another excellent idea! Improves the visuals!

(in reply to JapLance)
Post #: 31
RE: Bocage Hell - 1944 - 12/21/2017 9:33:58 AM   
JapLance


Posts: 133
Joined: 11/30/2002
From: Mallorca, Spain
Status: offline
Well, I finally started up a game of Bocage Hell as the Allies.

So far so good, but there's one thing I find odd. The scenario scale is 2.5kms per hex, but the map is at 1Km per hex, so the artillery ranges are really short.

This is not a massive problem for the artillery units (they simply have to get closer to the front lines), but it leaves most of the Allied naval forces completely out of position after the first couple of turns. I'm staging the attacks at the beginning of turn 3 and most DD units hardly have any targets to fire at in their sectors. I expect the front to be out of reach of most naval fire (battleships have a decent range of 13 hexes) in one turn or two.

I'll keep playing and will report if I find something strange.

< Message edited by JapLance -- 12/21/2017 9:34:40 AM >


_____________________________

Greetings from Spain.

(in reply to Nicholas Bell)
Post #: 32
RE: Bocage Hell - 1944 - 12/21/2017 2:33:58 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: JapLance

Well, I finally started up a game of Bocage Hell as the Allies.

So far so good, but there's one thing I find odd. The scenario scale is 2.5kms per hex, but the map is at 1Km per hex, so the artillery ranges are really short.

This is not a massive problem for the artillery units (they simply have to get closer to the front lines), but it leaves most of the Allied naval forces completely out of position after the first couple of turns. I'm staging the attacks at the beginning of turn 3 and most DD units hardly have any targets to fire at in their sectors. I expect the front to be out of reach of most naval fire (battleships have a decent range of 13 hexes) in one turn or two.

I'll keep playing and will report if I find something strange.

Easy fix... go to the editor and change the km/hex. Unless it's wanted, as per design.

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to JapLance)
Post #: 33
RE: Bocage Hell - 1944 - 12/21/2017 4:04:52 PM   
JapLance


Posts: 133
Joined: 11/30/2002
From: Mallorca, Spain
Status: offline
I thought about it, but that would triple the movement points of all units. No idea if it may have some other unwanted effects.

_____________________________

Greetings from Spain.

(in reply to Oberst_Klink)
Post #: 34
RE: Bocage Hell - 1944 - 12/21/2017 4:10:32 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: JapLance

I thought about it, but that would triple the movement points of all units. No idea if it may have some other unwanted effects.

So I guess, it's WAD. Well. I am sure Steve will let us know.

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to JapLance)
Post #: 35
RE: Bocage Hell - 1944 - 12/21/2017 4:49:06 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Yes, working as designed.

(in reply to Oberst_Klink)
Post #: 36
RE: Bocage Hell - 1944 - 3/25/2018 5:17:25 PM   
jmsmatrix

 

Posts: 1
Joined: 3/25/2018
Status: offline
What am I doing wrong? Cannot download. Get a dialog showing the # of times downloaded, with a menu and "save to pocket" option. Cannot figure out how to download.

Thanks for help.

(in reply to sPzAbt653)
Post #: 37
RE: Bocage Hell - 1944 - 3/25/2018 5:26:45 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
At 1 km per hex should be some direct fire. Unfortunately TOAW does not provide for that.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to jmsmatrix)
Post #: 38
RE: Bocage Hell - 1944 - 3/25/2018 6:52:48 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

What am I doing wrong?

Click the link, save the file. Don't know what else to say.

(in reply to jmsmatrix)
Post #: 39
RE: Bocage Hell - 1944 - 3/25/2018 11:51:39 PM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
135 downloads so far - very nice!

(in reply to JapLance)
Post #: 40
RE: Bocage Hell - 1944 - 4/1/2018 7:02:34 PM   
danfrodo

 

Posts: 15
Joined: 4/1/2018
Status: offline
Thanks for this sPzAbt653. I had just posted asking if anyone knew a good normandy campaign. Just started. I like the scale.

(in reply to JapLance)
Post #: 41
RE: Bocage Hell - 1944 - 4/26/2020 8:03:08 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Version 1.3 now posted, see attachment in post #1.

(in reply to sPzAbt653)
Post #: 42
RE: Bocage Hell - 1944 - 4/27/2020 2:19:17 PM   
cathar1244

 

Posts: 1003
Joined: 9/5/2009
Status: offline
Danke!

Cheers

(in reply to sPzAbt653)
Post #: 43
RE: Bocage Hell - 1944 - 4/27/2020 2:21:03 PM   
cathar1244

 

Posts: 1003
Joined: 9/5/2009
Status: offline

quote:

ORIGINAL: Boonierat1972

I was on OMAHA two years ago and I can tell you that what's beyond the beach is no "cropland".


Heh, I used a nav device in that area, and boy, did it find the shortest routes! Some of those hedgerow lanes were quite narrow.

Cheers

(in reply to Boonierat1972)
Post #: 44
RE: Bocage Hell - 1944 - 5/1/2020 4:29:39 PM   
Bulldog61


Posts: 1517
Joined: 7/23/2000
From: Aurora,CO
Status: offline
Awesome scenario. Let me see how this plays out The OOB looks like D Day to the R with a few changes.

_____________________________

You can run but you'll die tired!

(in reply to sPzAbt653)
Post #: 45
RE: Bocage Hell - 1944 - 5/2/2020 2:40:26 PM   
Bulldog61


Posts: 1517
Joined: 7/23/2000
From: Aurora,CO
Status: offline
I have to agree With JapLance scenario scale of 2.5km while map scale of 1 KM seems to cause Issues with naval gunfire support as well as Artillery. It also keeps movement down. the one KM scale for battalion this operation is perfect! How difficult would it be to do the D-Day to the Ruhr map at that scale?

_____________________________

You can run but you'll die tired!

(in reply to Bulldog61)
Post #: 46
RE: Bocage Hell - 1944 - 5/2/2020 10:08:51 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Hi Mike- thanks for your interest. Everything was researched, and for the Naval Support very little was found. Of special interest was how far inland did the hand of the Naval Guns reach? Reading official histories didn't reveal any official guidelines/restrictions/zones, etc. Individual stories indicated that Naval Support did not extend much beyond what the Navy could see. While they did use Spotters, it seemed that in practice they weren't fond of distant support. Therefore, the ranges were not modified to 1k standards.

Similarly, the Allies were never into rushing around, so giving them movement allowances commensurate to the 1k map would make it a very different campaign. [There is a TOAW Normandy scenario that has standard movement allowances of 40 for Allied units, and as you can imagine it make the campaign play quite different from history].

I should add some commentary to the Briefing, thanks for pointing this out.

(in reply to Bulldog61)
Post #: 47
RE: Bocage Hell - 1944 - 5/2/2020 10:13:47 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

the one KM scale for battalion this operation is perfect! How difficult would it be to do the D-Day to the Ruhr map at that scale?

Map too BIG!

DDtR was initially D-Day to Berlin, but from the Rhine to Berlin was the same as from Normandy to the Rhine so the end game was too boring [advancing a couple hundred Allied units thru Germany against little resistance, turn after turn, ughh!]. I also like Normandy bigger, which is why after DDtR we did Bocage Hell. The Briefing for that one also reveals Map Scale issues. I think that due to the intricacies of the West Front, it may be difficult/impossible to get a nice balance like we seem to get with many East Front games/scenarios.

(in reply to Bulldog61)
Post #: 48
RE: Bocage Hell - 1944 - 5/4/2020 3:31:36 PM   
Hellen_slith


Posts: 1990
Joined: 10/10/2005
Status: offline

quote:

ORIGINAL: jmsmatrix

What am I doing wrong? Cannot download. Get a dialog showing the # of times downloaded, with a menu and "save to pocket" option. Cannot figure out how to download.

Thanks for help.


This is how I do it: you then have to unzip the file and put the scene in the folder you want (not sure if there are custom grafx in this file, or .eqp file, if so you will need to put those in the custom graphic / scenario folder for the scene





Attachment (1)

(in reply to jmsmatrix)
Post #: 49
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> RE: Bocage Hell - 1944 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.438