CapnDarwin
Posts: 8467
Joined: 2/12/2005 From: Newark, OH Status: offline
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This is the great debate and having an only fire at "X" range is really not what you guys want when you see what it will do to you. Case in point, You set a fire at the enemy at 1000m. The enemy spots you at 2000m and starts pounding you ugly. You are going to say, why am I getting killed and why aren't my guys shooting back. Easy, you said not to fire until 1000m. So now you start down a long list of if this, then do that, except in this condition, etc., etc., and so on. The game already has logic for surprise opening shots and also having infantry in built-up areas holding fire until close range for better anti-tank effects. Everything goes out the window if you are "ambushing" and get spotted by recon or thermals. At a 500 meter scale, you have to work within that framework. In an ambush, you are only going to get those first surprise shots and then you are "seen" and the enemy will adjust to the new threat. Now in the new game engine we are adding in some SOP functions and you may be able to get closer to the ambush you want here, but units will still move or shoot on their own if the situation becomes serious (outgunned, risk-averse, etc.). Hopefully, this makes sense to you guys.
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OTS is looking forward to Southern Storm getting released! Cap'n Darwin aka Jim Snyder On Target Simulations LLC
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