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RE: Tigers on the Hunt Tutorial Video

 
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RE: Tigers on the Hunt Tutorial Video - 1/28/2016 11:16:06 PM   
Peter Fisla


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quote:

ORIGINAL: Tell_g

Hello
For me the GUI is just fine, quite simple and seams easy to use.
Of course you need to understand the game mechanics but when this is done the GUI will be very powerfull for the user.



I tried to make the interface as clean and as easy to use as possible. The game play is deep, and I wanted the user to focus on the game action rather than fight with the interface.

It's very simple to use the interface: left click on the mouse to select a hex, left click to select units or only weapons (to combine multiple units + weapons selecting together simply left lick + CTRL key down - like selecting multiple files in windows explorer) and right lick on the mouse is used for actions like move and fire...that's it!

< Message edited by Peter Fisla -- 2/3/2016 11:14:58 PM >

(in reply to Tell_g)
Post #: 31
RE: Tigers on the Hunt Tutorial Video - 1/30/2016 2:29:37 PM   
Angiel


Posts: 128
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From: Toscana Italy
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I like very much the interface, it's simple but effective.
The graphics of the game in my opinion is good.
But I wish I had more information on AI, both offensively and defensively; I think the AI is one of the most important factors in this game.

(in reply to Peter Fisla)
Post #: 32
RE: Tigers on the Hunt Tutorial Video - 2/3/2016 9:22:13 PM   
FroBodine


Posts: 872
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From: Brentwood, California (not the OJ one)
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Are all the tutorials going to be available from within the game, or at least a link to them from the main menu?

Thanks!

(in reply to Tell_g)
Post #: 33
RE: Tigers on the Hunt Tutorial Video - 2/3/2016 10:19:37 PM   
Peter Fisla


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From: Canada
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The tutorials scenario are included with the game, as well as tutorial walk-through in the manual...however the videos will not be accessible from within the game itself. Perhaps matrix games can provide the videos as a separate download or include the videos as part of the download package, I will double check with them and get back to you.

(in reply to FroBodine)
Post #: 34
RE: Tigers on the Hunt Tutorial Video - 2/4/2016 12:00:22 AM   
FroBodine


Posts: 872
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Excellent. Thank you for checking into this. It would be great to have them as part of the package somehow.

So, the tutorial scenarios are actually playable, with a step-by-step walkthrough in the manual? Sort of like the John Tiller Games tutorials? If so, this is GREAT news.

I love the tutorial walkthroughs in manuals. This is my preferred way to learn for wargames like this.

(in reply to Peter Fisla)
Post #: 35
RE: Tigers on the Hunt Tutorial Video - 2/4/2016 12:10:03 AM   
FroBodine


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I just finally watched the video. I think I will enjoy this game!

However, when you fire and miss, the results text doesn't show anything. Can't you at least show "Miss" or something?

Not showing anything at all just feels very wrong.

(in reply to FroBodine)
Post #: 36
RE: Tigers on the Hunt Tutorial Video - 2/7/2016 4:53:33 PM   
Gerry4321

 

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Agree with this. Would be better if it just said no effect.

quote:

ORIGINAL: jglazier

I just finally watched the video. I think I will enjoy this game!

However, when you fire and miss, the results text doesn't show anything. Can't you at least show "Miss" or something?

Not showing anything at all just feels very wrong.


(in reply to FroBodine)
Post #: 37
RE: Tigers on the Hunt Tutorial Video - 2/7/2016 4:54:09 PM   
Gerry4321

 

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Vehicle video tomorrow??

(in reply to Gerry4321)
Post #: 38
RE: Tigers on the Hunt Tutorial Video - 2/8/2016 8:22:31 PM   
Gerry4321

 

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Bummer. Really hoping for another video today!!!!

(in reply to Gerry4321)
Post #: 39
RE: Tigers on the Hunt Tutorial Video - 2/8/2016 8:46:15 PM   
Peter Fisla


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Jorgen submitted gameplay video to matrix games today, I hope it will be released soon.

(in reply to Gerry4321)
Post #: 40
RE: Tigers on the Hunt Tutorial Video - 2/9/2016 10:18:47 AM   
Daniele

 

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The gameplay video is here! :-)

https://youtu.be/Ksr9iWiFxlA

(in reply to Peter Fisla)
Post #: 41
RE: Tigers on the Hunt Tutorial Video - 2/17/2016 4:46:12 PM   
Monkie

 

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The only change in the UI I could see would be the ability to select all units in a hex with the first click. After that you can then deselect units. Might save a few clicks when the majority of the time you will use all units for firing, or moving.

(in reply to Daniele)
Post #: 42
RE: Tigers on the Hunt Tutorial Video - 2/18/2016 11:12:56 AM   
Big Ivan


Posts: 1963
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From: Mansfield, Ohio USA
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Hello Matrix Folks,

I just watch the tutorial on scenario map and scenario setup on the main page.

Very Impressive!!!

As some of you know, I'm a big Campaign Series guy. But after seeing this video tutorial for Tigers on the Hunt I'm hooked on this new game system and will probably give it a try when available.
When is the release date and are there game play video tutorials available?

Cheers!
Big Ivan

_____________________________

Blitz call sign Big Ivan.

(in reply to Monkie)
Post #: 43
RE: Tigers on the Hunt Tutorial Video - 2/18/2016 2:42:05 PM   
Paullus

 

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Release date February 25th.

Gameplay Video I've done: https://youtu.be/Ksr9iWiFxlA

and there are more on the Matrix Channel on YouTube

Jorgen

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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Big Ivan)
Post #: 44
RE: Tigers on the Hunt Tutorial Video - 2/18/2016 3:45:50 PM   
Big Ivan


Posts: 1963
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From: Mansfield, Ohio USA
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Thanks Jorgen,

I'll check them out on YouTube.

Appreciate the heads up!

John

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Blitz call sign Big Ivan.

(in reply to Paullus)
Post #: 45
RE: Tigers on the Hunt Tutorial Video - 2/18/2016 4:19:32 PM   
Jafele


Posts: 737
Joined: 4/20/2011
From: Seville (Spain)
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Hmmm. It seems an impressive game. I´ll be looking for it.

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LAO TSE

(in reply to Big Ivan)
Post #: 46
RE: Tigers on the Hunt Tutorial Video - 2/25/2016 4:55:31 AM   
kylania

 

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quote:

ORIGINAL: Monkie

The only change in the UI I could see would be the ability to select all units in a hex with the first click. After that you can then deselect units. Might save a few clicks when the majority of the time you will use all units for firing, or moving.


Watching tonight's twitch stream had me thinking the exact same thing. The amount of clicks per hex would be greatly reduced by defaulting to select all from the start. Even for single unit hexes, no sense in clicking to select then having to click again to select the only thing there.

(in reply to Monkie)
Post #: 47
RE: Tigers on the Hunt Tutorial Video - 2/25/2016 5:31:53 AM   
idjester

 

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Guys I can forsee a problem that that...

if it defaults to selecting everything you will have messages popping up all the time.. (i.e. when you select something that can't do what you are trying to do)

let's say I have a hex with 3 units and a leader and its the movement phase. 2 of those units are broken and 1 unit has alredy fired, and the leader is pinned.

When you select that hex you will get a warning message that says, .....broken units can not move....
Then you will get a warning message that says, ....... units that have already fired can not move....
Then you will get a warning message that says, ...... pinned units can not move...

It would be just to much of a hassle to deal with all of those messages popping up all the time. Selecting units isn't that hard and becomes second nature very quickly for you. I was hoping to get Peter to add in a select all button for times when you can select everything but the programming isn't ready for that just yet. Maybe sometime when he gets a chance to do it..

Hope that helps.

idjester

(in reply to kylania)
Post #: 48
RE: Tigers on the Hunt Tutorial Video - 2/25/2016 6:05:50 AM   
kylania

 

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Ok, have it auto select all valid units than I guess? Like don't select Broken Units which can't move or unselect them automatically. There just seems to be an excessive amount of clicking for something the UI should be able to do on it's own.

(in reply to idjester)
Post #: 49
RE: Tigers on the Hunt Tutorial Video - 2/25/2016 2:57:39 PM   
idjester

 

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quote:

ORIGINAL: kylania

Ok, have it auto select all valid units than I guess? Like don't select Broken Units which can't move or unselect them automatically. There just seems to be an excessive amount of clicking for something the UI should be able to do on it's own.


That would require an total rework of the code and alot of man hours... just so you don't have to click on a few units? Not sure that would be worth the
effort when Peter's time and efforts should go into something more important, like explansions and net coding for multiplayer, ect...

(in reply to kylania)
Post #: 50
RE: Tigers on the Hunt Tutorial Video - 2/25/2016 6:38:42 PM   
Gerry4321

 

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The classic debate has surfaced here quickly. We have already got extra content on day 1 (thanks to Jorgen). Plus I have a feeling many ported scenarios will be coming down the line. So I am very much in the camp of the developer taking time to improve the UI and also add requested features like multi-level buildings, multiplay mode, etc.

(in reply to idjester)
Post #: 51
RE: Tigers on the Hunt Tutorial Video - 6/15/2016 6:09:17 PM   
ParadogsGamer

 

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Thanks for the tutorials :-)

(in reply to Tell_g)
Post #: 52
RE: Tigers on the Hunt Tutorial Video - 6/15/2016 10:08:22 PM   
Paullus

 

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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

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Post #: 53
RE: Tigers on the Hunt Tutorial Video - 5/31/2020 11:31:26 AM   
Griswel

 

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I appreciate the videos and Tutorial walkthru as well. Just wanted to note, if you play as Americans in Training Scenario #1 (because why not jump in before reading?) you lose a lot of units (and learn not to cross a road under fire), but you win!

Haven't really done a lot with squad-level combat since Kampfgruppe, really looking forward to this.

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Post #: 54
RE: Tigers on the Hunt Tutorial Video - 5/31/2020 4:57:58 PM   
Paullus

 

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Nice to have you here. Don't hesitate to ask any questions you have.

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Griswel)
Post #: 55
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