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Got a crash? post the full debug report on the forum! - 6/5/2020 7:52:04 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
If you get this window:




_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics

Post #: 1
RE: Got a crash? post the full debug report on the forum! - 6/5/2020 7:52:20 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Then please

- Click the Details button

- Select the full text

- Press Copy

- And then paste it in your NEW THREAD here on the Tech Forum

Thanks!

Vic




< Message edited by Vic -- 10/26/2020 3:51:16 PM >


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Vic)
Post #: 2
RE: Got a crash? post the full debug report on the forum! - 6/5/2020 7:53:35 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
In case of such a crash please also feel more than free to send your autosave of just before this happened to vic@vrdesigns.net

Best wishes,
Vic


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Vic)
Post #: 3
RE: Got a crash? post the full debug report on the forum! - 6/8/2020 6:03:20 PM   
EdwardsD

 

Posts: 1
Joined: 6/8/2020
Status: offline
I got a crash, unfortunately the Matrix forum wouldn't let me post the copy-and-paste log as you requested. Something about not being able to post links. Perhaps other people are having the same problem?

(in reply to Vic)
Post #: 4
RE: Got a crash? post the full debug report on the forum! - 6/9/2020 12:27:12 AM   
Abrslam

 

Posts: 8
Joined: 9/9/2015
Status: offline
I just had one of these crashes but didn't copy the info. I'll get it next time though!

(in reply to EdwardsD)
Post #: 5
RE: Got a crash? post the full debug report on the forum! - 6/10/2020 8:00:40 PM   
bavarian kid

 

Posts: 25
Joined: 4/8/2015
Status: offline
Here you go. Founded a new zone, tried to open asset menu by clicking "N", then got exception:


************** Ausnahmetext **************
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei WindowsApplication1.SpecialWindowClass4.ReCalculate() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_SpecialWindow4.vb:Zeile 307.
bei WindowsApplication1.SpecialWindowClass4..ctor(GameClass& tGame, Int32 tUseWidth, Int32 tUseHeight) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_SpecialWindow4.vb:Zeile 149.
bei WindowsApplication1.ManagementScreenClass..ctor(GameClass& tgame, Form1 tformref) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\Se1_Screens\SE_ManagementScreenClass.vb:Zeile 31.
bei WindowsApplication1.Form1.Form1_Keydown(Object sender, KeyEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:Zeile 1742.
bei System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
bei System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
bei System.Windows.Forms.Control.WmKeyChar(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.Form.WndProc(Message& m)
bei WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:Zeile 67.
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.4180.0 built by: NET48REL1LAST_B.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll.
----------------------------------------
WindowsApplication1
Assembly-Version: 1.0.7464.18324.
Win32-Version: 1.0.7464.18324.
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ShadowEmpire.exe.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 14.8.3752.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.4001.0 built by: NET48REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.4180.0 built by: NET48REL1LAST_B.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.4150.0 built by: NET48REL1LAST_C.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3752.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3752.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3752.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3752.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
irrKlang.NET4
Assembly-Version: 1.0.6617.18847.
Win32-Version: .
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/irrKlang.NET4.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3752.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
ICSharpCode.SharpZipLib
Assembly-Version: 0.84.0.0.
Win32-Version: 0.84.0.0.
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL.
----------------------------------------
Microsoft.VisualBasic.resources
Assembly-Version: 10.0.0.0.
Win32-Version: 14.8.3752.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/v4.0_10.0.0.0_de_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3752.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------


(in reply to Abrslam)
Post #: 6
RE: Got a crash? post the full debug report on the forum! - 6/11/2020 12:12:01 PM   
koplinsol

 

Posts: 24
Joined: 4/23/2020
Status: offline
Clicking OOB leads to this exception. Every. Damn. Time :(

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.TabOOBWindowClass2.dostuff() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_TabOOBWindow2.vb:line 395
at WindowsApplication1.TabOOBWindowClass2..ctor(GameClass& tGame, WindowClass& tLowerWindow, Rectangle& tLowerRect, Rectangle trect) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_TabOOBWindow2.vb:line 92
at WindowsApplication1.PlayScreenClass2.HandleWR(WindowReturnClass wr, Boolean setflag, ScreenReturnClass& obj) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 329
at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 425
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1377
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 67
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.7464.18324
Win32 Version: 1.0.7464.18324
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




_____________________________

Violence is the last refuge of the incompetent

(in reply to bavarian kid)
Post #: 7
RE: Got a crash? post the full debug report on the forum! - 6/12/2020 12:02:05 PM   
murxus

 

Posts: 8
Joined: 10/15/2012
Status: offline

quote:

ORIGINAL: EdwardsD

I got a crash, unfortunately the Matrix forum wouldn't let me post the copy-and-paste log as you requested. Something about not being able to post links. Perhaps other people are having the same problem?


I got the same problem. Doesn't allow me to post since it considers part of the log as a link I guess.

(in reply to EdwardsD)
Post #: 8
RE: Got a crash? post the full debug report on the forum! - 6/12/2020 12:21:25 PM   
springel


Posts: 363
Joined: 1/2/2005
From: Groningen, NL
Status: offline
See 3rd post in this thread for an alternative posting address.

< Message edited by springel -- 6/12/2020 12:22:26 PM >

(in reply to murxus)
Post #: 9
Crash that looked different - 6/12/2020 6:28:10 PM   
thisismyname

 

Posts: 1
Joined: 6/12/2020
Status: offline
Got a crash but it was a different error.


"ShadowEmpire.exe has stopped working. A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available. Debug/Close Program"

I have had this same error when passing the turn, the "AI Playing!" series of events happen, but at the end when the new turn comes it always crashes, consistently like clockwork. Can't progress in my game.

(in reply to springel)
Post #: 10
RE: Crash that looked different - 6/14/2020 11:20:10 AM   
koplinsol

 

Posts: 24
Joined: 4/23/2020
Status: offline
Clicking the OOB still leads me to crash. Real bummer.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.TabOOBWindowClass2.dostuff() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_TabOOBWindow2.vb:line 395
at WindowsApplication1.TabOOBWindowClass2..ctor(GameClass& tGame, WindowClass& tLowerWindow, Rectangle& tLowerRect, Rectangle trect) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_TabOOBWindow2.vb:line 92
at WindowsApplication1.PlayScreenClass2.HandleWR(WindowReturnClass wr, Boolean setflag, ScreenReturnClass& obj) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 329
at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 425
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1377
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 67
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.7467.25705
Win32 Version: 1.0.7467.25705
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




_____________________________

Violence is the last refuge of the incompetent

(in reply to thisismyname)
Post #: 11
RE: Crash that looked different - 6/14/2020 11:54:25 AM   
koplinsol

 

Posts: 24
Joined: 4/23/2020
Status: offline
(Deleted double post)

< Message edited by koplinsol -- 6/14/2020 11:55:00 AM >


_____________________________

Violence is the last refuge of the incompetent

(in reply to thisismyname)
Post #: 12
RE: Crash that looked different - 6/15/2020 2:16:48 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
This game is very unstable on launch for me--at least 50% of the time I try to start a game, it crashes, but with no error message--it just shuts down. This is getting annoying.

Once the game starts, it is generally stable, BUT:
1) I've had the game crash once or twice during play; and
2) In my last game at about the 150 turn mark I started getting very weird visual artifacts--when I tried to click on a unit or hex, some other hex would appear there, or a dark highlight. This recurred over several turns.

(in reply to koplinsol)
Post #: 13
RE: Crash that looked different - 6/16/2020 8:17:34 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
@Koplinsol,
Just to be sure: If you are at least on v1.03-beta1 then send me a savegame to vic@vrdesigns.net please. If not please install the latest Open Beta and retry with the OOB tab.

@76mm,
First of all please report your game version number.

This sounds like some sort of system - game problem.

Could you post or email (vic@vrdesigns.net) me a dxdiag file?

How to get a DirectX Diagnostic file:

1. click on "START"
2. click "run"
3. type in "dxdiag" and click "OK"
4. check through the tabs and perform all tests
5. click "Save all Information..." and save the text file to a location of your choice

Best wishes,
Vic


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to 76mm)
Post #: 14
RE: Crash that looked different - 6/16/2020 6:31:04 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
Hi Vic,

Most of these issues epwere om 1.02...I just installed 1.03 and think i had pronle,s with it crashing on load, but am not sure.

I would send the diag file but am actually in the process of wiping my computer to reinstall windows—my wifi stopped working.

(in reply to Vic)
Post #: 15
RE: Crash that looked different - 6/17/2020 8:33:21 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
got this, just after starting to load a new scenario, its consistent:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Parameter is not valid.
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
at WindowsApplication1.SubPartClass.Resize(Int32 w, Int32 h) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Subparts\OldSubparts\SubPartClass.vb:line 82
at WindowsApplication1.ListSubPartClass..ctor(ListClass tListobj, Int32 tlistsize, Int32 twidth, Int32 tlistselect, GameClass tgame, Boolean systemfont, String tHeader, Boolean tHeaderCenter, Boolean tHighlight, Int32 tTop, Boolean tShowPair, Int32 tValueWidth, Boolean tdotopandbottom, Bitmap& tbackbitmap, Int32 bbx, Int32 bby, Boolean tMarcStyle, Font& overruleFont, Int32 overruleItemSize) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Subparts\NewSubparts\ListSubPartClass.vb:line 51
at WindowsApplication1.TabManagementWindowClass2.dostuff(Boolean dontDrawPage) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Tabs\TabManagementWindow2.vb:line 361
at WindowsApplication1.TabManagementWindowClass2..ctor(GameClass& tGame, WindowClass& tLowerWindow, Rectangle& tLowerRect, Rectangle trect) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Tabs\TabManagementWindow2.vb:line 39
at WindowsApplication1.RandomScreenClass2..ctor(GameClass& tgame, Form1 tformref) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\RandomScreenClass2.vb:line 50
at WindowsApplication1.Form1.Timer1_Tick(Object sender, EventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 2170
at WindowsApplication1.Form1.Timer1_Tick(Object sender, EventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 2201
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.7473.32431
Win32 Version: 1.0.7473.32431
CodeBase: file:///D:/Games/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///D:/Games/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///D:/Games/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.






Attachment (1)

_____________________________


(in reply to 76mm)
Post #: 16
RE: Crash that looked different - 6/18/2020 2:13:26 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
@loki

Seems to be a resolution issue.

Are you using the windows.txt hack?

Are you using any in-game DPI or resolution change?

What is your actual screen resolution?

You could try deleting your editobj.txt file to clean any such settings.

feel free to send a diagdx to vic@vrdesigns.net

1. click on "START"
2. click "run"
3. type in "dxdiag" and click "OK"
4. check through the tabs and perform all tests
5. click "Save all Information..." and save the text file to a location of your choice

best,
Vic



Best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to loki100)
Post #: 17
RE: Crash that looked different - 6/18/2020 2:15:18 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
thanks, aye I tried to reset the window to get windowed mode, so that maybe the trigger

_____________________________


(in reply to Vic)
Post #: 18
RE: Got a crash? post the full debug report on the forum! - 6/19/2020 10:17:34 PM   
npddslw2012

 

Posts: 1
Joined: 6/19/2020
Status: offline
The game won't start. I don't get any error messages. It loads the intro and gets to the Load Game button. When I click it the game just crashes with no error message. Note I have Advanced Tactics Gold which works fine. Stephen

(in reply to Vic)
Post #: 19
RE: Got a crash? post the full debug report on the forum! - 7/5/2020 5:30:31 AM   
chelu

 

Posts: 6
Joined: 11/3/2013
Status: offline
Hi VIC. I got a crash it 1.04b3. Here is the log. It is a cast exception. I was attacking a unit, my MG INF battalion had a mistic priest attached.

The forum won´t let me paste the exception log, but I can send it by email...

It is a cast exception, that says string "Mystic priest took " cannot be converted to double . Line 1848 of file CombatProcess_SE1.vb .

(in reply to npddslw2012)
Post #: 20
RE: Got a crash? post the full debug report on the forum! - 9/2/2020 8:01:42 PM   
Kaspar

 

Posts: 57
Joined: 6/21/2020
Status: offline
Got this crash in 1.05. I've sent an email with the autosave.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.PlayExtraWindowClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:line 9075
at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 422
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1402
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 67
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.7516.30624
Win32 Version: 1.0.7516.30624
CodeBase: file:///C:/spil/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/spil/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/spil/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
Microsoft.VisualBasic.resources
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/v4.0_10.0.0.0_da_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




< Message edited by Kaspar -- 9/3/2020 11:22:50 AM >

(in reply to chelu)
Post #: 21
RE: Got a crash? post the full debug report on the forum! - 10/24/2020 2:22:23 PM   
Darojax


Posts: 536
Joined: 4/29/2011
Status: offline
Hello! We're three folks playing a multiplayer game with 1.05c, and we've made it to Turn 107! However, no further, game crashes when ending the turn, just before the create a save for the next player instance. Game just crashes to desktop, no error message. I will email the save file!

regards

Darojax

_____________________________


(in reply to Kaspar)
Post #: 22
RE: Got a crash? post the full debug report on the forum! - 10/25/2020 12:53:03 PM   
eheiser

 

Posts: 57
Joined: 10/9/2007
Status: offline
Hello Vic

In a multiplayer game, turn 98, at war with Republic of Gaz. Get the "Rebels in Soberholt" event, choose to assist, then the crash.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.AIMatrix.ExpandSpecificValueForSameRegime(Int32 specificVal, Int32 MaxSteps) in G:\VR\VRDevelopment\WindowsApplication1\Game\dc2ai\helperclass_aimatrix.vb:line 2690
at WindowsApplication1.EventRelatedClass.ExecHardcodedSet(Int32 dat1, Int32 dat2, Int32 dat3, Int32 dat4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_ZoneEconomy.vb:line 1539
at WindowsApplication1.EventRelatedClass.DoExec(Int32 enr, Int32 t1, String val1, String val2, String val3, String val4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2809
at WindowsApplication1.EventRelatedClass.CheckLogicString2(Int32 dat1, Int32 dat2, String logicString, Int32 nestedCall, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 1718
at WindowsApplication1.EventRelatedClass.CheckLogicStringStart(Int32 dat1, Int32 dat2, String logicString, Int32 nestedCall, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 1169
at WindowsApplication1.EventRelatedClass.ExecSetLogic2(Int32 flagId, Int32 flagInstructionsId, String logicString, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 17362
at WindowsApplication1.EventRelatedClass.ExecSetLogicWithReturnList(Int32 flagId, Int32 flagInstructionsId, String logicString, Random& tempRA) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 17332
at WindowsApplication1.EventRelatedClass.ExecHardcodedDecision_BasicStory(Int32 storyId, Boolean isHidden) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_StoryScripts.vb:line 9884
at WindowsApplication1.EventRelatedClass.execHardcodedDecision(Int32 dat1, Int32 dat2, Int32 dat3, Int32 dat4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_StoryScripts.vb:line 1293
at WindowsApplication1.EventRelatedClass.DoExec(Int32 enr, Int32 t1, String val1, String val2, String val3, String val4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2784
at WindowsApplication1.EventRelatedClass.ExecuteExec(Int32 enr, Int32 linenr) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2389
at WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent(Int32 enr, Int32 tv0, Int32 tv1, Int32 tv2, Int32 tv3, Int32 tv9, Int32 tv7, Int32 tv8, Int32 tv10, Boolean skipSettingTempVars) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 526
at WindowsApplication1.TabManagementWindowClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Tabs\TabManagementWindow2.vb:line 615
at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 422
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1402
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 67
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.7566.30156
Win32 Version: 1.0.7566.30156
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



(in reply to Darojax)
Post #: 23
RE: Got a crash? post the full debug report on the forum! - 10/25/2020 1:43:51 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
In the interest of a higher-purpose (pursuing the crash's root-cause), I will tip my strategic hand in this game...

The "Rebels in Soberholt" event that eheiser got was from my playing not one, but two, of the "Call To Power I" strategems on his zone of Soberholt (at great PP expense) in my turn of the same round 98 (which occurs before eheiser's).

Hope this helps figure it out,
-Mark R.





Attachment (1)

< Message edited by mroyer -- 10/25/2020 3:44:34 PM >

(in reply to eheiser)
Post #: 24
RE: Got a crash? post the full debug report on the forum! - 10/25/2020 1:45:31 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
.

< Message edited by mroyer -- 10/25/2020 1:46:31 PM >

(in reply to mroyer)
Post #: 25
RE: Got a crash? post the full debug report on the forum! - 10/26/2020 3:50:49 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
This one is probably fixed with beta8. In the future please post a new thread in the forum below. This sticky thread is just a call to include the "log" in a new thread.

best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to mroyer)
Post #: 26
RE: Got a crash? post the full debug report on the forum! - 11/21/2020 7:53:46 PM   
washtana

 

Posts: 11
Joined: 12/2/2017
Status: offline
Hi Vic,

Trying out the new beta today (version 69 on the dashboard) and on turn 1 during the AI phase the game disappears. I have the autosave file if you need it.

(in reply to Vic)
Post #: 27
RE: Got a crash? post the full debug report on the forum! - 11/21/2020 8:25:08 PM   
battlefield91

 

Posts: 52
Joined: 2/17/2015
Status: offline
Same for me. Crash during AI Prep. Phase after Autosave.

(in reply to washtana)
Post #: 28
RE: Got a crash? post the full debug report on the forum! - 1/2/2021 1:15:07 AM   
JohnHenry

 

Posts: 1
Joined: 1/2/2021
Status: offline
Steam version, 1.06.05

I push next turn and it crashes during turn processing.

aichteeteepeeess colon slash slash filebin dot net/bibp4wnfb7xi0h9u

(in reply to battlefield91)
Post #: 29
RE: Got a crash? post the full debug report on the forum! - 2/16/2021 11:15:00 AM   
mahaniok

 

Posts: 39
Joined: 12/30/2020
Status: offline
I have 100% reproducible crash to desktop on AI turn. There is no popup at all, no logs. Latest open beta. How can it be fixed? thanks!

(in reply to JohnHenry)
Post #: 30
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