Please let me disable these from spawning in my game.
These factions cannot win the game. They only make whoever they're next to lose. I have to waste time reestablishing supply lines while other major factions consolidate power. Or you decide to declare war on them and what's next? They invade even more? Great. I want to spend time fighting something for no reward. Minor factions at least have stuff.
It was only interesting the first time. I'm over it. Let me turn them off.
Give me those any day over slavers and raiders! Mutants are easy to defeat.. free real estate! Others aren't bad either... Sentinels are too few to be a problem and spiders wither before buggies... I like having to adapt my strategy to the world around me :)
Posts: 10762
Joined: 4/20/2003 From: England Status: offline
A big part of the game for me!
quote:
ORIGINAL: jpwrunyan
Please let me disable these from spawning in my game.
These factions cannot win the game. They only make whoever they're next to lose. I have to waste time reestablishing supply lines while other major factions consolidate power. Or you decide to declare war on them and what's next? They invade even more? Great. I want to spend time fighting something for no reward. Minor factions at least have stuff.
It was only interesting the first time. I'm over it. Let me turn them off.
Please let me disable these from spawning in my game.
These factions cannot win the game. They only make whoever they're next to lose. I have to waste time reestablishing supply lines while other major factions consolidate power. Or you decide to declare war on them and what's next? They invade even more? Great. I want to spend time fighting something for no reward. Minor factions at least have stuff.
It was only interesting the first time. I'm over it. Let me turn them off.
There are two outcomes: 1. You got Marrauders there instead 2. That is free space the AI can quickly explore and exploit, because it can build dirt roads for free!
Maybe what you are looking for, is a game mode where every zone has a major or minor? No zones without a city?
Posts: 4688
Joined: 5/2/2004 From: Washington, DC Status: offline
quote:
ORIGINAL: devoncop We now seem to have found the player who objects to primitive native alien animals existing on deep space planets.....
It just goes to show (like aliens) we are all different !
Don't know about mutants, spiders and robots, but these damn sola crabs (sp?) can be pretty annoying. They are swarming all over my empire, are very difficult to destroy, and seem to reproduce (or migrate) rapidly. I have to say that playing whack-a-mole with these things for 50 turns is getting a bit tiresome.
For any hope of destroying these things, I need 4-5 of my units and a few turns, and single units units patrolling my empire are inevitably ambushed and mauled by them.
If anyone has any tips for dealing with these things, I'm all ears!
I wouldn't mind if they were more thematic and/or passive at least. Instead their AI is just deliberately spoiler motivated. They move and act *exactly* like an AI empire would. And why do you even have a diplomatic status with them? Can you reason with them? They still just dickishly invade your territory so why have a peace/war status mechanic at all???
But yes, a game mode where I have minor/major factions only would be good. Most days I just want to play a good war game. The alien life thing doesn't interest me in the slightest. I would just like to have some control over the experience I sign up for.
This all comes back to the appeal of having some more control on planet generation. Whether you want more chances of finding life or hazardous neighbors, or less or even none.
I think ultimately Shadow Empire is about facing the randomness and trying to make the best of it and having fun in the process, but to each his own.
If some options were added to allow the player to mitigate the RNG or go crazy with it depending on their mood or preferences, more power to them, and it could only increase the player base, which would be good, without detracting from the original experience for those who enjoy it as it is now.
< Message edited by Jdane -- 6/12/2020 2:08:05 PM >
ORIGINAL: devoncop We now seem to have found the player who objects to primitive native alien animals existing on deep space planets.....
It just goes to show (like aliens) we are all different !
Don't know about mutants, spiders and robots, but these damn sola crabs (sp?) can be pretty annoying. They are swarming all over my empire, are very difficult to destroy, and seem to reproduce (or migrate) rapidly. I have to say that playing whack-a-mole with these things for 50 turns is getting a bit tiresome.
For any hope of destroying these things, I need 4-5 of my units and a few turns, and single units units patrolling my empire are inevitably ambushed and mauled by them.
If anyone has any tips for dealing with these things, I'm all ears!
Solar Crabs sounds like a Native Lifeform.
quote:
ORIGINAL: jpwrunyan
I wouldn't mind if they were more thematic and/or passive at least. Instead their AI is just deliberately spoiler motivated. They move and act *exactly* like an AI empire would. And why do you even have a diplomatic status with them? Can you reason with them? They still just dickishly invade your territory so why have a peace/war status mechanic at all???
But yes, a game mode where I have minor/major factions only would be good. Most days I just want to play a good war game. The alien life thing doesn't interest me in the slightest. I would just like to have some control over the experience I sign up for.
The either play on airless worlds. Or at least very life hostile ones.
Or Siwa worlds where the highest lifeform is in the ocean. It still can have trees, but the aquatic life will not bother your. Just reroll the biosphere until you got a combination you like!
Posts: 4688
Joined: 5/2/2004 From: Washington, DC Status: offline
quote:
ORIGINAL: zgrssd Solar Crabs sounds like a Native Lifeform.
Actually they are Solacrabs...although the artwork looks like a wolf, so dunno. But so what if they are a native life form? I want to know how to kill them.
quote:
ORIGINAL: budd Maybe there could be a home,hive, or nest you have to find and destroy to mitigate the problem. Haven't experienced it myself yet.
Perhaps that, or at least military research suggest some kind of weapon that would actually kill these things, since they are what threaten my empire.
Sure would be nice to find out if these things are production-constrained at all, where they are coming from (beyond "out there"), and how to kill them.
< Message edited by 76mm -- 6/12/2020 7:03:35 PM >
You should play on airless worlds then as I think there is no possibility for life at all.
quote:
ORIGINAL: zgrssd The either play on airless worlds. Or at least very life hostile ones.
Or Siwa worlds where the highest lifeform is in the ocean. It still can have trees, but the aquatic life will not bother your. Just reroll the biosphere until you got a combination you like!
Ermahgerd.
I *am* playing on lifeless words.
I even already posted once complaining about spiders and dino-riders showing up on hostile worlds with no alien biology.
That's why I'm asking for the option to disable them since the game appears not to care what planet class I'm on.
I hope you guys are starting to understand my frustration now?
< Message edited by jpwrunyan -- 6/12/2020 6:47:00 PM >