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Mutants, Spiders, and Robots

 
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Mutants, Spiders, and Robots - 6/12/2020 5:33:39 AM   
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jpwrunyan
Matrix Hero



Posts: 558
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From: Uranus
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Please let me disable these from spawning in my game.

These factions cannot win the game. They only make whoever they're next to lose. I have to waste time reestablishing supply lines while other major factions consolidate power. Or you decide to declare war on them and what's next? They invade even more? Great. I want to spend time fighting something for no reward. Minor factions at least have stuff.

It was only interesting the first time. I'm over it. Let me turn them off.
Post #: 1
RE: Mutants, Spiders, and Robots - 6/12/2020 5:58:52 AM   
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Kamelpov
Matrix Trooper


 

Posts: 167
Joined: 2/22/2020
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Well why then do you land in that planet then ? They are like free folk they are here to make your life hard like raiders and slavers.

(in reply to jpwrunyan)
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RE: Mutants, Spiders, and Robots - 6/12/2020 6:23:41 AM   
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devoncop
Matrix Elite Guard



Posts: 1304
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This is a classic

Huge numbers of posts relate to the difficulty in getting alien lifeforms to generate on certain planets.

We now seem to have found the player who objects to primitive native alien animals existing on deep space planets.....

It just goes to show (like aliens) we are all different !

< Message edited by devoncop -- 6/12/2020 6:24:44 AM >


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RE: Mutants, Spiders, and Robots - 6/12/2020 6:30:05 AM   
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Culthrasa
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Give me those any day over slavers and raiders! Mutants are easy to defeat.. free real estate! Others aren't bad either... Sentinels are too few to be a problem and spiders wither before buggies... I like having to adapt my strategy to the world around me :)

(in reply to devoncop)
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RE: Mutants, Spiders, and Robots - 6/12/2020 8:34:15 AM   
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wodin
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From: England
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A big part of the game for me!


quote:

ORIGINAL: jpwrunyan

Please let me disable these from spawning in my game.

These factions cannot win the game. They only make whoever they're next to lose. I have to waste time reestablishing supply lines while other major factions consolidate power. Or you decide to declare war on them and what's next? They invade even more? Great. I want to spend time fighting something for no reward. Minor factions at least have stuff.

It was only interesting the first time. I'm over it. Let me turn them off.



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RE: Mutants, Spiders, and Robots - 6/12/2020 9:52:58 AM   
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zgrssd
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quote:

ORIGINAL: jpwrunyan

Please let me disable these from spawning in my game.

These factions cannot win the game. They only make whoever they're next to lose. I have to waste time reestablishing supply lines while other major factions consolidate power. Or you decide to declare war on them and what's next? They invade even more? Great. I want to spend time fighting something for no reward. Minor factions at least have stuff.

It was only interesting the first time. I'm over it. Let me turn them off.

There are two outcomes:
1. You got Marrauders there instead
2. That is free space the AI can quickly explore and exploit, because it can build dirt roads for free!

Maybe what you are looking for, is a game mode where every zone has a major or minor? No zones without a city?

(in reply to jpwrunyan)
Post #: 6
RE: Mutants, Spiders, and Robots - 6/12/2020 11:16:19 AM   
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76mm
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quote:

ORIGINAL: devoncop
We now seem to have found the player who objects to primitive native alien animals existing on deep space planets.....

It just goes to show (like aliens) we are all different !

Don't know about mutants, spiders and robots, but these damn sola crabs (sp?) can be pretty annoying. They are swarming all over my empire, are very difficult to destroy, and seem to reproduce (or migrate) rapidly. I have to say that playing whack-a-mole with these things for 50 turns is getting a bit tiresome.

For any hope of destroying these things, I need 4-5 of my units and a few turns, and single units units patrolling my empire are inevitably ambushed and mauled by them.

If anyone has any tips for dealing with these things, I'm all ears!

(in reply to devoncop)
Post #: 7
RE: Mutants, Spiders, and Robots - 6/12/2020 1:39:33 PM   
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jpwrunyan
Matrix Hero



Posts: 558
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I wouldn't mind if they were more thematic and/or passive at least. Instead their AI is just deliberately spoiler motivated. They move and act *exactly* like an AI empire would. And why do you even have a diplomatic status with them? Can you reason with them? They still just dickishly invade your territory so why have a peace/war status mechanic at all???

But yes, a game mode where I have minor/major factions only would be good. Most days I just want to play a good war game. The alien life thing doesn't interest me in the slightest. I would just like to have some control over the experience I sign up for.

(in reply to 76mm)
Post #: 8
RE: Mutants, Spiders, and Robots - 6/12/2020 2:01:16 PM   
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pauls2271
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quote:

The alien life thing doesn't interest me


You should play on airless worlds then as I think there is no possibility for life at all.


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Post #: 9
RE: Mutants, Spiders, and Robots - 6/12/2020 2:07:24 PM   
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Jdane
Matrix Veteran



Posts: 456
Joined: 6/5/2020
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This all comes back to the appeal of having some more control on planet generation.
Whether you want more chances of finding life or hazardous neighbors, or less or even none.

I think ultimately Shadow Empire is about facing the randomness and trying to make the best of it and having fun in the process, but to each his own.

If some options were added to allow the player to mitigate the RNG or go crazy with it depending on their mood or preferences, more power to them, and it could only increase the player base, which would be good, without detracting from the original experience for those who enjoy it as it is now.

< Message edited by Jdane -- 6/12/2020 2:08:05 PM >

(in reply to pauls2271)
Post #: 10
RE: Mutants, Spiders, and Robots - 6/12/2020 2:11:17 PM   
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zgrssd
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quote:

ORIGINAL: 76mm

quote:

ORIGINAL: devoncop
We now seem to have found the player who objects to primitive native alien animals existing on deep space planets.....

It just goes to show (like aliens) we are all different !

Don't know about mutants, spiders and robots, but these damn sola crabs (sp?) can be pretty annoying. They are swarming all over my empire, are very difficult to destroy, and seem to reproduce (or migrate) rapidly. I have to say that playing whack-a-mole with these things for 50 turns is getting a bit tiresome.

For any hope of destroying these things, I need 4-5 of my units and a few turns, and single units units patrolling my empire are inevitably ambushed and mauled by them.

If anyone has any tips for dealing with these things, I'm all ears!

Solar Crabs sounds like a Native Lifeform.


quote:

ORIGINAL: jpwrunyan

I wouldn't mind if they were more thematic and/or passive at least. Instead their AI is just deliberately spoiler motivated. They move and act *exactly* like an AI empire would. And why do you even have a diplomatic status with them? Can you reason with them? They still just dickishly invade your territory so why have a peace/war status mechanic at all???

But yes, a game mode where I have minor/major factions only would be good. Most days I just want to play a good war game. The alien life thing doesn't interest me in the slightest. I would just like to have some control over the experience I sign up for.

The either play on airless worlds.
Or at least very life hostile ones.

Or Siwa worlds where the highest lifeform is in the ocean. It still can have trees, but the aquatic life will not bother your. Just reroll the biosphere until you got a combination you like!

(in reply to 76mm)
Post #: 11
RE: Mutants, Spiders, and Robots - 6/12/2020 2:28:02 PM   
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budd
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Posts: 2972
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Maybe there could be a home,hive, or nest you have to find and destroy to mitigate the problem. Haven't experienced it myself yet.

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*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to zgrssd)
Post #: 12
RE: Mutants, Spiders, and Robots - 6/12/2020 4:45:14 PM   
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76mm
Matrix Legion of Merit



Posts: 4688
Joined: 5/2/2004
From: Washington, DC
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quote:

ORIGINAL: zgrssd
Solar Crabs sounds like a Native Lifeform.

Actually they are Solacrabs...although the artwork looks like a wolf, so dunno. But so what if they are a native life form? I want to know how to kill them.

quote:

ORIGINAL: budd
Maybe there could be a home,hive, or nest you have to find and destroy to mitigate the problem. Haven't experienced it myself yet.

Perhaps that, or at least military research suggest some kind of weapon that would actually kill these things, since they are what threaten my empire.

Sure would be nice to find out if these things are production-constrained at all, where they are coming from (beyond "out there"), and how to kill them.

< Message edited by 76mm -- 6/12/2020 7:03:35 PM >

(in reply to budd)
Post #: 13
RE: Mutants, Spiders, and Robots - 6/12/2020 6:42:58 PM   
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jpwrunyan
Matrix Hero



Posts: 558
Joined: 12/3/2011
From: Uranus
Status: offline
quote:

ORIGINAL: pauls2271
quote:

The alien life thing doesn't interest me

You should play on airless worlds then as I think there is no possibility for life at all.

quote:

ORIGINAL: zgrssd
The either play on airless worlds.
Or at least very life hostile ones.

Or Siwa worlds where the highest lifeform is in the ocean. It still can have trees, but the aquatic life will not bother your. Just reroll the biosphere until you got a combination you like!


Ermahgerd.

I *am* playing on lifeless words.

I even already posted once complaining about spiders and dino-riders showing up on hostile worlds with no alien biology.

That's why I'm asking for the option to disable them since the game appears not to care what planet class I'm on.

I hope you guys are starting to understand my frustration now?

< Message edited by jpwrunyan -- 6/12/2020 6:47:00 PM >

(in reply to zgrssd)
Post #: 14
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