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zgrssd -> RE: Mutants, Spiders, and Robots (6/12/2020 2:11:17 PM)
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ORIGINAL: 76mm quote:
ORIGINAL: devoncop We now seem to have found the player who objects to primitive native alien animals existing on deep space planets.....[8|] It just goes to show (like aliens) we are all different ! Don't know about mutants, spiders and robots, but these damn sola crabs (sp?) can be pretty annoying. They are swarming all over my empire, are very difficult to destroy, and seem to reproduce (or migrate) rapidly. I have to say that playing whack-a-mole with these things for 50 turns is getting a bit tiresome. For any hope of destroying these things, I need 4-5 of my units and a few turns, and single units units patrolling my empire are inevitably ambushed and mauled by them. If anyone has any tips for dealing with these things, I'm all ears! Solar Crabs sounds like a Native Lifeform. quote:
ORIGINAL: jpwrunyan I wouldn't mind if they were more thematic and/or passive at least. Instead their AI is just deliberately spoiler motivated. They move and act *exactly* like an AI empire would. And why do you even have a diplomatic status with them? Can you reason with them? They still just dickishly invade your territory so why have a peace/war status mechanic at all??? But yes, a game mode where I have minor/major factions only would be good. Most days I just want to play a good war game. The alien life thing doesn't interest me in the slightest. I would just like to have some control over the experience I sign up for. The either play on airless worlds. Or at least very life hostile ones. Or Siwa worlds where the highest lifeform is in the ocean. It still can have trees, but the aquatic life will not bother your. Just reroll the biosphere until you got a combination you like!
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