Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Battle Point Levels in Battle Generator

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Battle Point Levels in Battle Generator Page: [1]
Login
Message << Older Topic   Newer Topic >>
Battle Point Levels in Battle Generator - 7/3/2001 7:32:00 AM   
Eric Bondura

 

Posts: 17
Joined: 6/1/2001
From: Wilmington, NC
Status: offline
I'd like to hear some opinions on what sort of ratios others are using in battle point levels for the different scenario types (advance, assault, and so on). I am mostly interested in battle generator games vs. computer opponent. Such as 2-1 for assaults vs. computer, that type of reply is what I would like to hear, and of course anybody's reasoning behind the levels they use. Thanks all.

_____________________________

Post #: 1
- 7/3/2001 8:06:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
The defense always has an advantage. They're entrenched or in fortified hexes, while the attackers must come to them. So they way I've been doing it (this was for v5.1, I think it shoud be even higher for v5.3+) is: Meeting engagement - even points; advance/assault 1.5 to 1 advantage in points for the attacker; river crossings (very difficult for the attacker) 2 to 1 point advantage for attacker. Remember, if you have the AI advantage on, it will negate the attacker's increased points.

_____________________________

Retreat is NOT an option.



(in reply to Eric Bondura)
Post #: 2
- 7/3/2001 8:34:00 AM   
Eric Bondura

 

Posts: 17
Joined: 6/1/2001
From: Wilmington, NC
Status: offline
Great!! Just the kind of reply I was hoping for, thanks very much. You rule! But you have brought to mind two new questions. How does the AI advantage work? What is the the advantage given to the AI? Also, what is the AI level button for, does it make the AI play better or worse than standard AI level? Thanks again.

_____________________________


(in reply to Eric Bondura)
Post #: 3
- 7/3/2001 8:48:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
quote:

Originally posted by otto: Great!! Just the kind of reply I was hoping for, thanks very much. You rule! But you have brought to mind two new questions. How does the AI advantage work? What is the the advantage given to the AI? Also, what is the AI level button for, does it make the AI play better or worse than standard AI level? Thanks again.
AI advantage will give more troops to the AI.

_____________________________

Retreat is NOT an option.



(in reply to Eric Bondura)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Battle Point Levels in Battle Generator Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.715