Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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[QUOTE]Originally posted by Mike Scholl [B]One thing which would help a lot in judging the maps that have been presented is a "legend" giving what each type of "road" is supposed to represent. I believe the system only allows land movement along some type of road---so what they really are is a representation ofjust how difficult it is to get from one hex to another. A guideline of what each represents in terms of game movement capibilities would make testing and comment- ing on the maps a lot easier. [/B][/QUOTE] Below is the information you requested. There are three types of roads: trails, roads and "rail" (which actually represents rail or major roads). You can move off road but it is very slow, and supplies won't be able to move far off road. In China, you may notice the field terrain, which represents trails going in all directions. The chart below shows the number of points (miles)that are accumulated each day by a totally fresh unit moving on the terrain type shown. Once 60 miles is accumulated the unit moves to the next hex. So on a rail hex, all units would move slightly more than one hex per day, while on a trail it would take an infantry unit 12 days to go one hex. Hope this helps. I'm not positive that this is the speed each day or speed every 12 hours, but I think it is the daily speed. I ran some tests and have to admit it doesn't appear to be working as it should, so either these numbers are out of date or the code needs some adjusting. Assume these are daily travel distances. requires 60 move points to enter new hex i32_t roadSpd[5][4]= (none / trail / road / rail) { {0,0,0,0}, {0,3,15,70}, // static {0,4,20,70}, // art {0,5,25,70}, // inf {0,6,40,70}, // mech }; i32_t marchSpd[5][6]= { {0,0,0,0,0,0}, {0,3,2,1,3,1}, // atoll,clear,woods,mountain,desert,swamp (static) {0,4,3,2,4,2}, // atoll,clear,woods,mountain,desert,swamp (art) {0,5,4,3,5,3}, // atoll,clear,woods,mountain,desert,swamp (inf) {0,6,3,2,6,2}, // atoll,clear,woods,mountain,desert,swamp (mech) }; terrain defense multiple atoll 1 clear 1 woods 2 mountain 3 desert 1 swamp 3
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