Naselus
Posts: 73
Joined: 6/12/2020 Status: offline
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quote:
ORIGINAL: L0ckAndL0ad I'm playing on a 197x79 hex map and got to the point where I start making new cities and have to connect it all with a good logistical network. Trying to figure out the best way to do it, I broke my brain. Even WITP AE logistic is more straightforward to deal with. :( I kinda understand how the roads work. But I started using railroads now and there are things I don't understand. If the railroad is built properly, with RR assets on both ends, do the units IN BETWEEN the assets, along the railroad itself, get the full capacity available to them? Like, before I built the end way of the RR, the capacity on the railways showed 100 (10%, as per manual), but then it jumped to full 1000 when the asset on the far end went operational. But does that mean you can use 100% RR capacity along the entire network? Or only just where the RR assets are present? RR seems to be pretty much 100% the whole length, provided it has 'ends'. Build a truck stop and some roads off a RR, you can collect the truck stop's fill of LIS and move them off the train without it apparently needing to stop anywhere. On the big maps, on very slow, I'm finding that railroad to connect all cities, with minimum L2 truck depots at each city to distribute logi once it gets there works well tbh. IP and metal are just not a big problem when you have 10+ cities in the mid game, which you should on a 200x map - I presently have 13 cities and own about 20% of the map. This means I can build anything anywhere by importing the mats, which experience tells me is extremely important. I'm generally trying to keep zones really small tho - admin strain is absolutely devastating, since it's a flat % off the output of, well, almost everything, so 1 truck stop in the city, fed by a railway can basically cover a whole zone ideally. If I was using huge rambling zones then maybe I'd approach things differently.
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