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Higher level city have a wider range before adminstrative burden kicks in

 
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Higher level city have a wider range before adminstrati... - 6/14/2020 4:19:15 PM   
shi4stone

 

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Joined: 5/19/2009
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The default range within which asset wont generate adminstrative burden is 6 hexes. Would it make sense to increase range when the city is at much higher level? and smaller like 3 or so for villages?

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RE: Higher level city have a wider range before adminst... - 6/14/2020 4:37:51 PM   
zgrssd

 

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Joined: 6/9/2020
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Reducing it for smaler sizes? I got a game where I started with a metal and water mine, both 6 hexes from the T1 Village (with a T2 upgraded just waiting approval).
So that change would be a problem for planet or at least major empire generation and savegames.

A bit of extra AB range would not hurt, but it would also not help that much. Distances that cause Administrative burden tend to be a lot bigger then just 7 hexes.

Something I would like, is the ability to put two cities into the same zone. The extra "city hex" could add +1 or +2 range, but all distances would be measure from wichever one you declare "Zone Capitol". That way, if I capture two cities really close togetehr I can fuse them into 1 Zone.

(in reply to shi4stone)
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RE: Higher level city have a wider range before adminst... - 6/14/2020 5:18:44 PM   
shi4stone

 

Posts: 35
Joined: 5/19/2009
Status: offline
i am more thinking a possiblity to play tall, maybe not just +1 range per upgrade, add a bit more. AI is not restricted by it anyway (i think), then why not make it more fun for the player to have Civ Venice style one city challenge game.

(in reply to zgrssd)
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