Laiders
Posts: 123
Joined: 6/8/2020 Status: offline
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It truly is. Godwin I think you are right. It's kinda like a Paradox game right, especially if you are buying in at the end of the life-cycle of a game. There are so many fiddly systems and mechanics that it seems utterly overwhelming but, in fact, you can pretty much just hit play and keep an eye on a few key simple systems at the start. Understanding the rest can wait. With SE, you have to sort of understand the logistics views and how supply works (even this can be ignored on Siwas with abundant oil; just play inefficiently) and you have to have a decent grasp of the basic viability of military operations. Basic military theory whether, like me, you've learnt it from a love of history and gaming or through actual service in a military will stand you in good stead. Tanks rule open ground, mech inf support tanks, foot inf bite and hold, entrenched inf in cities can be tricky, surround and destroy, bypass fortified areas leaving only minimal holding forces, have reserves at every level of warfare etc. The rest will come with time but the above two factors will allow you to give a good account.
< Message edited by Laiders -- 6/15/2020 10:45:01 AM >
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