| EuchreJack 
 
   Posts:  47
 Joined:  6/9/2020
 Status: offline
   | quote:
 ORIGINAL:  Destragon
 
 
 
 quote:
 ORIGINAL:  zgrssd
 Miltiarist have 3 variants, dependign wich Faction is in power. Sounds like you got lucky and got Federalsits in power for a while.
 
 Nah, that's the thing. They had the expansionists with the majority of votes, but were super friendly anyway.
 After a while, I got an event saying that the regime's politburo is meddling and tried to get their emperor to reduce their relations with me. I guess that regimes might act friendlier in the beginning of the game, to prevent very early major regime wars?
 
 
 They hated my guts, but I was playing a Meritocracy.  Since I went Enforcement/Fist, I needed something to not gimp my research.
 
 Arachnids didn't attack in the 11 or so turns that I played, or even approach my borders.  Dunno if my not going anywhere near them helped in that regard.  I haven't gotten any Assets build, I instead built two MG Brigades and a Buggy Battalion.
 
 EDIT: 17 turns in, the Non-Aggression treaty with the Arachnids is still holding.
  I guess if I don't go near them, they don't go aggressive maybe?  I've been avoiding their border like plague.  Protip: Get logistics figured out before going to war.  Those Nomads are pretty weak actually, but I didn't get my food logistics situation fixed before the war.  They can't march on an empty stomach.  I mean, the Raider city plus my own is producing enough food, but actually getting it to the troops has taken a while to figure out.  I had to switch the raider city from unincorporated to regular, then build a truck station between the cities (I don't nationalize the starting city's truck station, despite everyone swearing that is mandatory, personal preference), then build a truck station in the conquered city.  And it took a while to figure it all out, so its been piecemeal. 
 < Message edited by EuchreJack -- 6/19/2020 5:28:33 AM  >
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