Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Collisions in Convoy's

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Collisions in Convoy's Page: [1]
Login
Message << Older Topic   Newer Topic >>
Collisions in Convoy's - 7/2/2020 4:32:38 PM   
51st Highland Div


Posts: 347
Joined: 7/23/2005
From: Glasgow,Scotland
Status: offline

Whats with all the collisions now in convoys ? Guaranteed at least one or more now in the convoys I run...Ok they are "large" approaching 100 in size.

Just dont remember having an issue with them before..

_____________________________

https://i.ibb.co/SRBTPGK/hmsglasgowmatrix.jpg
______________________________________________

The beatings will continue until morale improves....

Banner thanks to RogueUSMC
Post #: 1
RE: Collisions in Convoy's - 7/2/2020 5:58:45 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
better to keep convoys at max 25 ships

but collisions are a fact in life, both in game and real life



_____________________________


(in reply to 51st Highland Div)
Post #: 2
RE: Collisions in Convoy's - 7/2/2020 7:04:35 PM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline
I'm not sure it's coded that way, but I try to always include a CA/CL or at least a DD, to increase the TF leader's skills. Or rather, have a better ship captain be appointed as TF leader. I have the feeling better skills would help.

Maybe Alfred could confirm or infirm that...

(in reply to Jorge_Stanbury)
Post #: 3
RE: Collisions in Convoy's - 7/2/2020 7:29:16 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
Collisions -> What you can do:

- Limit size of convoy and / or taskforce

For combat taskforces -> if you run them at full speed (either toggled on or when on mission speed and for example making a bombardement run) you are at risk of collisions... If your unlucky your now slow taskforce will end up in divebomber range...

Another nice event is running your ship aground (happened to my single LSD in the DEI campaign 1942 in one of my PBEMs, sinking it)

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Ambassador)
Post #: 4
RE: Collisions in Convoy's - 7/2/2020 9:17:16 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
A lot of people pay no attention to the Naval skill of their xAP/xAK captains. I go through them when they get to port at the beginning of the game and replace them if I can do it without paying PP or using a very high skilled skipper needed for warships.

xAPs generally get someone with ~40 Naval skill. Those that convert to APAs get ~50 skill.
Larger xAKs get skippers in the 32-36 range. Smaller xAKs get 27-32 range. xAKLs get 21-30 range.

Good captains are not always available, especially in the very shallow Commonwealth pool. I try to put these ships in a TF with a flagship having a high Naval and Leadership skill.

TFs are usually less than 15 ships. I have very few collisions.

The other reason to draw better captains for your merchants is that it increases their chances of dodging attacks (like torps) or of handling the damage from attacks.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to 51st Highland Div)
Post #: 5
RE: Collisions in Convoy's - 7/3/2020 9:43:26 AM   
51st Highland Div


Posts: 347
Joined: 7/23/2005
From: Glasgow,Scotland
Status: offline
Cheers all

_____________________________

https://i.ibb.co/SRBTPGK/hmsglasgowmatrix.jpg
______________________________________________

The beatings will continue until morale improves....

Banner thanks to RogueUSMC

(in reply to BBfanboy)
Post #: 6
RE: Collisions in Convoy's - 7/3/2020 11:26:53 AM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: BBfanboy
xAPs generally get someone with ~40 Naval skill. Those that convert to APAs get ~50 skill.
Larger xAKs get skippers in the 32-36 range. Smaller xAKs get 27-32 range. xAKLs get 21-30 range.

Ah, AFB woes. Japan on the other hand would be hard pressed to run out of 50+ captains for all the needs.
And yes, I too replace all my inadequate captains from the get go. Luckily for most of them it costs 0 PP

(in reply to BBfanboy)
Post #: 7
RE: Collisions in Convoy's - 7/3/2020 2:40:03 PM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: BBfanboy
xAPs generally get someone with ~40 Naval skill. Those that convert to APAs get ~50 skill.
Larger xAKs get skippers in the 32-36 range. Smaller xAKs get 27-32 range. xAKLs get 21-30 range.

Ah, AFB woes. Japan on the other hand would be hard pressed to run out of 50+ captains for all the needs.
And yes, I too replace all my inadequate captains from the get go. Luckily for most of them it costs 0 PP

How long does it take you to go through all the ships and replace all the captains ? At start, I only check bit by bit, and on the first turn I only check DD and bigger, as well as all squadrons and LCUs at risk of facing the IJN/A in the first few days...

(in reply to GetAssista)
Post #: 8
RE: Collisions in Convoy's - 7/3/2020 2:48:00 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: 51st Highland Div

Cheers all

Nice link to your HMS Glasgow banner. If you want to use it in your signature area, go to your user Profile and in the area before "Posting Preferences" put that URL in the box that says "Post URL". Alternatively, the line above that says you can upload the picture and the forum will display it once it is accepted.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to 51st Highland Div)
Post #: 9
RE: Collisions in Convoy's - 7/3/2020 2:54:59 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Ambassador
How long does it take you to go through all the ships and replace all the captains ? At start, I only check bit by bit, and on the first turn I only check DD and bigger, as well as all squadrons and LCUs at risk of facing the IJN/A in the first few days...

It's meditative. I do it in batches while I think about other things before the campaign. Or completely unrelated to the game. Unfortunately it's better be done 1st turn because almost all ships are in port at that time, there will be no moment like that ever again.

(in reply to Ambassador)
Post #: 10
RE: Collisions in Convoy's - 7/3/2020 3:24:48 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: Ambassador
How long does it take you to go through all the ships and replace all the captains ? At start, I only check bit by bit, and on the first turn I only check DD and bigger, as well as all squadrons and LCUs at risk of facing the IJN/A in the first few days...

It's meditative. I do it in batches while I think about other things before the campaign. Or completely unrelated to the game. Unfortunately it's better be done 1st turn because almost all ships are in port at that time, there will be no moment like that ever again.

That is ideal, but if I get too tired of doing it or the captain pools seem to be getting used up, I set the ships to their new home port (most Allied merchants are out of position at start) and wait for them to arrive there before sorting out the captains. There will be some new captains in the pool by the time they arrive at new home port.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to GetAssista)
Post #: 11
RE: Collisions in Convoy's - 7/3/2020 7:22:28 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: Ambassador

I'm not sure it's coded that way, but I try to always include a CA/CL or at least a DD, to increase the TF leader's skills. Or rather, have a better ship captain be appointed as TF leader. I have the feeling better skills would help.

Maybe Alfred could confirm or infirm that...


Leaders are not factored into the collision algorithms.

The relevant factors are outlined in my post (#26) dated 14 April 2018 in this thread:

https://www.matrixgames.com/forums/tm.asp?m=4458482&mpage=1&key=collision�

Alfred

(in reply to Ambassador)
Post #: 12
RE: Collisions in Convoy's - 7/3/2020 8:00:35 PM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Ambassador

I'm not sure it's coded that way, but I try to always include a CA/CL or at least a DD, to increase the TF leader's skills. Or rather, have a better ship captain be appointed as TF leader. I have the feeling better skills would help.

Maybe Alfred could confirm or infirm that...


Leaders are not factored into the collision algorithms.

The relevant factors are outlined in my post (#26) dated 14 April 2018 in this thread:

https://www.matrixgames.com/forums/tm.asp?m=4458482&mpage=1&key=collision�

Alfred

Very interesting, as always. Thanks !

(in reply to Alfred)
Post #: 13
RE: Collisions in Convoy's - 7/6/2020 4:06:25 AM   
Flicker

 

Posts: 229
Joined: 11/24/2011
From: Rocket City USA
Status: offline
If any of my ships suffer a collision, I relieve the Captain when they reach port. Similar to BBfanboy, I ensure that 'important' ships like APAs get decent Captains.

(in reply to Ambassador)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Collisions in Convoy's Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.813