Tomn
Posts: 148
Joined: 4/22/2013 Status: offline
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Well, it's not just zones - that pool of recruits is absolutely enormous, and they're drawing down food as well. I agree that the UI decision of "consumption happens before production" leads to weird and unintuitive results, but I think there's a reason - consumption actually affects production, since if your assets don't get the resources they need they don't produce as much either. It could be possible for production to come before consumption and have the previous turn's consumption affect this turn's production, but that leads to its own set of unintuitive weirdness. I don't think it's ideal either way, though, and some thought on how to display the information in a more obvious, helpful, and intuitive manner would be great. Also aside, holy crap, dude, how many friggin' militiamen and unattached independent battalions do you have? Is this the result of the, uh, was it Enforcement or Fist profiles? I mean, damn, I usually have about a dozen militia units or so by this point who're all slowly dying out because my regular army has gotten large enough to completely extinguish militancy. You...you do have OHQs and are attaching independent battalions to them, right?
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