GodwinW
Posts: 511
Joined: 6/5/2020 Status: offline
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quote:
ORIGINAL: zgrssd quote:
ORIGINAL: GodwinW quote:
ORIGINAL: zgrssd quote:
ORIGINAL: ramnblam I think the problem stems from that the AI majors don't make new cities, so if they're struggling against a minor (which are really strong) they struggle to expand. Making new cities helps you limit Administrative Strain. It is no a expansion in the area of overall power. If anything, it is diluting your power over a wider area. While there are limits it definitely increases your potential power (unless you hit limits). Compare the possible amount of * recruits * IP generation * BP generation * credit generation In 1 city versus 3 cities. Obviously 3 cities can produce more of all of them. That is a nice theory, but the practice disagrees: - Recruits are not produced. They are taken from population. And the pop growth will be about the same, no mater over how many cities you distribute the population - hiring more worker overall, costs you more Credits per turn. It will also drive privat salaries up, so you have to pay them even more - higher tier buildings are more worker and resource efficient then many buildings - if you even get more credits (unlikely), you have to pay more for the workers and recruitment incentive If growth was a relevant factor in population change, it would work. It does work that way in civilistion, the Total War series, even Paradox games. But it is not that way in Shadow Empires. You still got the same overall population, just distributed over more cities. I've proven it enough times. It's not theory, it's empirical fact. It's just, like I wrote, that it has limits. If natural growth is 500 pop/turn in a city and you have three that's 1500 free recruits versus 500 or eating into your existing pop (disregarding free fold emigration in both cases). It's the same for the buildings. Leveling up buildings in 1 town massively increases the workers needed while spreading the buildings over 3 cities keeps the levels lower needing less workers (and it also requires you to raise city level which I think you yourself tend to want to avoid ;)). You cannot logically deny it has advantages to have 3 cities versus 1.
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