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[Logged] ABM Issues

 
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[Logged] ABM Issues - 7/10/2020 6:19:32 AM   
Rob322

 

Posts: 578
Joined: 8/16/2004
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Hi,

Saw this was logged as fixed under 1147.5 but when I tried it bogged down again. I've attached a save of a simple scenario I created where it begins to slow. Not sure if it's the system or something I inadvertently did but I thought I would raise it.

Robert

Attachment (1)

< Message edited by apache85 -- 7/13/2020 1:17:50 AM >
Post #: 1
RE: ABM Issues - 7/10/2020 2:11:05 PM   
alphali

 

Posts: 82
Joined: 2/12/2016
Status: offline
It still slows down significantly, but i found with the current fix it's much more playable and with no cpu spikes like before(at least for me). Before one game second took 20-25 rl seconds, now it's closer to 1 to 5. Which for me is playable

(in reply to Rob322)
Post #: 2
RE: ABM Issues - 7/10/2020 7:45:58 PM   
Rob322

 

Posts: 578
Joined: 8/16/2004
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quote:

ORIGINAL: alphali

It still slows down significantly, but i found with the current fix it's much more playable and with no cpu spikes like before(at least for me). Before one game second took 20-25 rl seconds, now it's closer to 1 to 5. Which for me is playable


I agree, just wanted to report. Interestingly, it went to 1 to 1 (or close) once the first salvo of ABM's launched.

(in reply to alphali)
Post #: 3
RE: ABM Issues - 7/13/2020 1:18:05 AM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
Status: offline
Logged for investigation.

0013999

_____________________________


(in reply to Rob322)
Post #: 4
RE: ABM Issues - 7/13/2020 7:40:54 PM   
alphali

 

Posts: 82
Joined: 2/12/2016
Status: offline
Yes, the problem is not the launch of the missiles, its when the missiles are detected by the other side and they start the ABM intercept and tracking logic, this calculation slows the game down. If you wait until the missiles hit the target, the game will return to normal speed/performance.

(in reply to Rob322)
Post #: 5
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