[Logged] ABM Issues (Full Version)

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Rob322 -> [Logged] ABM Issues (7/10/2020 6:19:32 AM)

Hi,

Saw this was logged as fixed under 1147.5 but when I tried it bogged down again. I've attached a save of a simple scenario I created where it begins to slow. Not sure if it's the system or something I inadvertently did but I thought I would raise it.

Robert




alphali -> RE: ABM Issues (7/10/2020 2:11:05 PM)

It still slows down significantly, but i found with the current fix it's much more playable and with no cpu spikes like before(at least for me). Before one game second took 20-25 rl seconds, now it's closer to 1 to 5. Which for me is playable




Rob322 -> RE: ABM Issues (7/10/2020 7:45:58 PM)


quote:

ORIGINAL: alphali

It still slows down significantly, but i found with the current fix it's much more playable and with no cpu spikes like before(at least for me). Before one game second took 20-25 rl seconds, now it's closer to 1 to 5. Which for me is playable


I agree, just wanted to report. Interestingly, it went to 1 to 1 (or close) once the first salvo of ABM's launched.




Rory Noonan -> RE: ABM Issues (7/13/2020 1:18:05 AM)

Logged for investigation.

0013999




alphali -> RE: ABM Issues (7/13/2020 7:40:54 PM)

Yes, the problem is not the launch of the missiles, its when the missiles are detected by the other side and they start the ABM intercept and tracking logic, this calculation slows the game down. If you wait until the missiles hit the target, the game will return to normal speed/performance.




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