Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Automated Turrets

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> War Room >> Automated Turrets Page: [1]
Login
Message << Older Topic   Newer Topic >>
Automated Turrets - 7/14/2020 5:56:46 AM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
I researched and designed both MG turrets and howitzer turrets But the only unit that shows up is the Howitzer turret in the independent units formations.
Post #: 1
RE: Automated Turrets - 7/14/2020 4:54:54 PM   
seiSetill

 

Posts: 24
Joined: 6/8/2020
Status: offline
quote:

searched and designed both MG turrets and howitzer turrets But the only unit that shows up is the Howitzer turret in the independent units formations.


I think you still need to design the model of the automated turret first before it shows up anywhere. I'd need to test that to be sure though.

(in reply to Twotribes)
Post #: 2
RE: Automated Turrets - 7/14/2020 6:24:51 PM   
Malevolence


Posts: 1781
Joined: 4/3/2010
Status: offline
Agreed. I'm not certain, but it seems like a model must be designed (but not necessarily produced) to open access to the OOB.

For example, no OOB with artillery, until you design an artillery model.

That's a high confidence guess.


< Message edited by Malevolence -- 7/14/2020 6:26:34 PM >


_____________________________

Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.

(in reply to seiSetill)
Post #: 3
RE: Automated Turrets - 7/14/2020 6:56:25 PM   
Saros

 

Posts: 454
Joined: 12/18/2010
Status: offline
Mg turrets are missing an independent formation.

(in reply to Malevolence)
Post #: 4
RE: Automated Turrets - 7/14/2020 7:06:08 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Ya they are not there, I researched the tech then designed 2 models and only get an independent Gun turret , in SHQ you can produce the MG version just cant assign them to anything.

(in reply to Saros)
Post #: 5
RE: Automated Turrets - 8/4/2020 3:04:02 PM   
Craigtm52

 

Posts: 4
Joined: 4/13/2016
Status: offline
I have the same issue. I designed an automated MG turret, called "Dex", and an automated howitzer turret but Dex is not available in formations, only "Aetius" turret is there.

< Message edited by Craigtm52 -- 8/4/2020 3:05:14 PM >

(in reply to Twotribes)
Post #: 6
RE: Automated Turrets - 8/4/2020 3:12:37 PM   
demiare

 

Posts: 470
Joined: 6/20/2020
Status: offline
AFAIK there is (or was) a bug when you need to design robotic infantry to make automatic turret formation appear.

(in reply to Craigtm52)
Post #: 7
RE: Automated Turrets - 8/4/2020 9:29:19 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Fixed now at least with 1.04 beta 11.

(in reply to demiare)
Post #: 8
RE: Automated Turrets - 8/5/2020 7:39:56 AM   
Pratapon51

 

Posts: 100
Joined: 6/28/2020
Status: offline
Since they are only used defensively, it's a bit hard to gauge their effectiveness per combat round. I want to see my turrets blow things to pieces!

(in reply to Twotribes)
Post #: 9
RE: Automated Turrets - 8/11/2020 3:46:25 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
I recall Patton's quote: "Fixed fortifications are a monument to the stupidity of man."

But seriously, in what situation would automated turrets be worth buying and deploying?

Cheers,
CB

_____________________________

Beer, because barley makes lousy bread.

(in reply to Pratapon51)
Post #: 10
RE: Automated Turrets - 8/11/2020 3:50:46 AM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Well when we get them they have little use but I used them to hold a line of defense against incoming life forms because I did not have the manpower or the logistics to support several more Brigades of troops.

(in reply to CaptBeefheart)
Post #: 11
RE: Automated Turrets - 8/11/2020 4:59:55 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
It seems like early on they'd be useful, but less so by the time you research the things. All the nasty critters seem to be gone by the time I research them.

Cheers,
CB

_____________________________

Beer, because barley makes lousy bread.

(in reply to Twotribes)
Post #: 12
RE: Automated Turrets - 8/11/2020 6:55:03 AM   
Lovenought

 

Posts: 227
Joined: 8/21/2017
Status: offline
I think the automated infantry/turrets/etc would be useful in the late-game, if you are stuck in a nightmare hell war with an equally powerful enemy. In which case it could come down to who can put more bodies into the grinder without shutting down too much of their economy from lack of workers. So being able to spend industrial power to "create" ersatz manpower would be really important.

(in reply to CaptBeefheart)
Post #: 13
RE: Automated Turrets - 8/11/2020 9:32:41 AM   
Pratapon51

 

Posts: 100
Joined: 6/28/2020
Status: offline
Yes, Robo-Infantry and Automated MGs/Turrets seem best suited to forming defensive lines limited only by your resources and industry, so that you don't leave huge gaps in your front and rear for the enemy to exploit without sacrificing precious human manpower for offensive troops and vehicles. I also plonk them down on important zone cities and out-of-zone assets so they always have at least -some- armored protection.

That being said, the AI remains rather poor at exploiting said gaps to begin with, so in practice if I am able to field an offensive war against another major the defenses will go untouched. The AI will build them as well around cities, but as I have a habit of hitting the 'ICBM' button when I am impatient, they aren't always put to the test.

(in reply to Lovenought)
Post #: 14
RE: Automated Turrets - 8/11/2020 10:56:33 AM   
demiare

 

Posts: 470
Joined: 6/20/2020
Status: offline

quote:

ORIGINAL: Lovenought
I think the automated infantry/turrets/etc would be useful in the late-game, if you are stuck in a nightmare hell war with an equally powerful enemy.


Major problem that when you have robotic infantry - you also have ICBM...

(in reply to Lovenought)
Post #: 15
RE: Automated Turrets - 8/11/2020 8:15:57 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
quote:

ORIGINAL: CaptBeefheart

I recall Patton's quote: "Fixed fortifications are a monument to the stupidity of man."

But seriously, in what situation would automated turrets be worth buying and deploying?

Cheers,
CB

"The mere existence of Foritifications or Armor can often deter a enemy attack. Valuable strenght can be conserved and used on productive offensive measures."
Age of Wonders Planetfall, Premiter Security Tech

They would allow you to deploy units that block enemies, without spending the extremely important manpower on the job.

< Message edited by zgrssd -- 8/11/2020 8:17:04 PM >

(in reply to CaptBeefheart)
Post #: 16
RE: Automated Turrets - 8/12/2020 1:30:09 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
I'm playing a game on "hard" and haven't been attacked by any of the majors. Minors, yes, but not majors. I'll fire up an "extreme" soon and will probably see a use for these. Robotic infantry I can definitely see a use for as manpower becomes scarce.

Cheers,
CB

_____________________________

Beer, because barley makes lousy bread.

(in reply to zgrssd)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> War Room >> Automated Turrets Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.219