Il_Palazzo
Posts: 9
Joined: 7/19/2020 Status: offline
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Does anyone else get these weird 1 hex-long bottlenecks right next to their SHQ? (turns out I can't post image links this soon after registering, so let me describe the problem) I have a large empire with a single SHQ. There are three straight roads (no nearby intersections) leaving the city. The roads have plenty high-level and partially overlapping truck stations supplying logistics points. Each round, there are thousands leftover logistics points along each of the three roads, with the exception of the very first connection to the city, going each way. Those are completely used up. Supplies seem to be mostly getting where they're needed, but I haven't been able to replace losses or send colonists for a long time now. I thought I could fix this by building additional truck stations on the hexes next to the city, but they're not sending any truck points towards the SHQ - only away from it (assuming that would be of any help). So e.g. the truck station south of the city sends all of its log pts southwards. <- this might be a separate issue Later on I built a railway, and it does the same thing, with the entire length at ~90% throughput, and the first hex at 0%. Anyone knows what's causing it or how to fix it? Is it a bug or working as intended (in which case, what is the intent)? I'm playing 1.04 beta9, btw. Meaning, the pull point system is in (although I seem to vaguely remember the same thing happening occasionally in pre-pull versions as well).
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