RangerJoe
Posts: 13450
Joined: 11/16/2015 From: My Mother, although my Father had some small part. Status: offline
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quote:
ORIGINAL: Lowpe quote:
ORIGINAL: Q-Ball quote:
ORIGINAL: Lowpe I recall Bullwinkle or NYgiants made it a priority for getting some of it and down to Oz as I recall. Also, it upgrades to a very nice SCR radar set. The Allies seem to start with very few naval squads overall...and this one is at 200% TOE initially. It's a good unit, but an alert Japanese player might sink alot of it at sea. A better choice is the Dutch Naval HQ in Batavia; it's unrestricted, and can be safely moved. Perth seems like a good destination...... Thanks, I will check it out...haven't looked too much at the Dutch other than some funny ships, AA and their armored units. One PBY aircraft to fly out a supply clerk, a personnel clerk, a cook, a corporal to supervise, and an Ensign to give the orders and the unit can be rebuilt. For the III Indian Corps, switch the Ensign to a lieutenant. All that you have to do is move just a part to another base, wait for the parent unit to be destroyed, then buy out the fragment which becomes the parent unit. Then remove said unit to a place of safety to get rebuilt. Those little, buyable Filipino units can be done the same way. Then they can help police the Indian subcontinent. Also, consider flying out part of the Guam and Wake Island units. Yes you can buy them back. But it takes time for them to come in and then get rebuilt. Just start the building and save the PPs. The same for all of the possible units of III Indian Corps. Granted, if you can save the complete unit then that would be better.
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Seek peace but keep your gun handy. I'm not a complete idiot, some parts are missing! “Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ― Julia Child
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