Lowpe -> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) (7/11/2020 11:38:21 PM)
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AndyMac[&o], change log such as it is for Scen 1 and 2. Why haven't more people downloaded them? https://www.matrixgames.com/forums/tm.asp?m=4692890 ------ OK been a while since I messed about Attached to this thread are revised and updated Scen 1 and 2. Main changes. Bases - Lots of new bases in NZ/Aus/China/Burma/Malaya some are to make the AI perform better some are purely because it offended me to have railway lines on the map that couldn't be used bases are in the 1600 - 1720 range if you want to look at them - some of the names may be slightly out especially in China. Resources etc - A little more on map LI for both sides to better reflect food production reduced off map supply and 'magic supply to compensate in most cases. (China/Burma/SEA/Russia mostly) A few minor aircraft tweaks - eg Beaufighters now attack bombers becdause the code handles them better as attack bombers than FB's same with Mosquitoes - if you don't like change back More allied aircraft set to CW nationality especially FAA types as FAA sqns are a mix of nationalities and this allows them all to use the aircraft. Small tweaks to OOB in China (splitting units) to cope with new bases Post 6/45 increases in US and CW device replacements to reflect re prioritisation of replacement to the hot war - basically just in case the game is still going until mid 46 An updated AI file please delete all existing aei01-00x.dat and aei01-00x.dat files if you want to keep them copy to a subfiolder - at present the new AI file has NO variants and therefore will not overwrite the existing files so you need to delete them or you wont be using the latest files. Scen 2 only on top of existing Scen 2 increases - added about 30 additional ships to the IJN to make them a little stronger in mid war period 6/42 - 12/43 specifically 2 extra CA's and few tankers, Ak's, DD's and a couple of my surprise AMC's again feel free to delete they are at the end of the file - they give both the AI and an IJN player a couple of extra toys to play with when the Fletchers start rolling in but not enough to unbalance scen. Lots of tweaks and corrections that have been sent in as well over the last couple of years - I am sure I have missed a few so feel free to let me know of any errors in the thread below. Edit v2 Added Cav Designation to 1st Chinese Cav Corps Adjusted MG device in 7811 Chinese corps Changed Device in Mobile Eenhid Amended Wiraway Bomb Load Removed Port from Reid River Moved starting Location 1st motor Bde (aus) to Brisbane Updated Dutch and Soviet Subs to match class files Wright now arrives day 3 at PH Moved Alchiba/Aries and Mauna Loa to later arrival dates v3 a few HQ changes in 45 per Kulls spot on Air groups and a few Chinese HQ changes Enjoy v4 fixed Boomerang bomb load and tried again with Kulls updates !!! v5 Corrected a couple of issues with Chinese supply caps on bases, amended 24th Chinese Base Force, Corrected 2 ships from list above moved from PH to Anchorage, reverted Beaufighters and Mosquitos back to FB's undoing change above as on balance not an air guy so trusting original team more than my testing, added 5 new Gulf bases in Australia, removed Fairey Battle except as Invasion reinforcements Edit v2 Added Cav Designation to 1st Chinese Cav Corps Adjusted MG device in 7811 Chinese corps Changed Device in Mobile Eenhid Amended Wiraway Bomb Load Removed Port from Reid River Moved starting Location 1st motor Bde (aus) to Brisbane Updated Dutch and Soviet Subs to match class files Wright now arrives day 3 at PH Moved Alchiba/Aries and Mauna Loa to later arrival dates v3 moved the Jap Aircraft upgrades back to where they should have been v4 updated for Kulls HQ changes and some Chian HQ's v5 fixed boomerang bomb load and tried again with kulls changes v6 Corrected a couple of issues with Chinese supply caps on bases, amended 24th Chinese Base Force, Corrected 2 ships from list above moved from PH to Anchorage, reverted Beaufighters and Mosquitos back to FB's undoing change above as on balance not an air guy so trusting original team more than my testing, added 5 new Gulf bases in Australia, removed Fairey Battle except as Invasion reinforcements also removed Oil and refinery from Truk as was an error with version control
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