Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
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quote:
ORIGINAL: Chickenboy ...So the terminology Remenents used was imprecise. Don't overlook the forest for the trees, Shellshock. It's very annoying playing the AI that cheats. I don't care the reason or rationale. But using other worldly tricks (and not letting the human know *how* it is doing them) is annoying as all get up. My personal (least) favorite is under 'hard' or 'very hard' where the AI doesn't have to worry about supply issues. That fundamentally changes the game for me, as it is no longer possible to starve out garrisons by cutting off their LOS. So don't shoot the messenger. I totally understand the frustration that AI only players like Remenents feel. 1. Not true re starvation. Try finding another. 2. The human chooses the "Hard" or "Very Hard" levels instead of playing under the default "Historical" level. 3. Exactly how do you propose to differentiate the hard/Very hard levels from the Historical level. Based on the many years of you beating this drum, absolutely anything done to differentiate the levels amounts to "cheating". 4. Would you prefer that at the "Very Hard" level, the human player would have to pay double the supply cost to get replacements, human ship fuel consumption rates were doubled, human ships sank when they reached 50% flotation damage, human aircraft mvr ratings were halved, human LCUs experience gains from combat were capped to 50%. Those steps, and many others, would certainly allow no changes to be made to the AI at the harder levels but still achieve the intent of the human player who decides the default setting is too easy. 5. As you like to use the pejorative term "cheats", in the spirit of equality perhaps we could stop some of the human "cheats" which are not available to the AI. Cheats like PDU ON, where the human player can change the historical upgrade path which the computer player can't do, or the human player can downgrade a rear area air unit to flying obsolete airframes, thereby freeing top line aircraft models to be used on the frontlines, again an action which the computer player cannot do. There are several other human player "cheats" which unbalance the game against the computer who is unable to reciprocate. I've never seen you opposing their use. 6. There are quite a few forumites who only play against the computer and never get frustrated at what you call AI cheats. PaxMondo, Sardaukar, rustyi, to quickly name just three, don't complain. Perhaps because they are adults who take responsibility for their own actions. They don't emulate the behaviour of players like Remenents. The human v computer only group is much more diverse than your typical representation of them. Some of them wish for much greater assistance were to be provided to the AI; those players are very strong supporters of the non-historical Tier 3 Ironman scenarios. Alfred
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