Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Map of Europe 20kms/hex .....Pre release download.....

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> RE: Map of Europe 20kms/hex .....Pre release download..... Page: <<   < prev  1 2 3 [4]
Login
Message << Older Topic   Newer Topic >>
RE: Map of Europe 20kms/hex .....Pre release download.... - 6/30/2020 11:37:57 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
OK, deciding to give this monstrosity a go. I decided against the much more complete Pacific map because of my concerns about the naval AI [both purchases as well as operational tactics]. PLEASE don't expect anything soon, but yes it is planned to be divisional level.

I've expanded the map eastwards [to get all of the Caspian Sea in per some discussion upthread] while shifting the entire thing 200 spaces east to make room for the Atlantic & North America; while the Atlantic will be a bit smaller than the scale would indicate, that's probably good for playability and the U-boat war.

Most of the remaining work will be devoted to the southern/northern/eastern edges since Central and Western Europe already look pretty good. Working on the Med right now. I am also grateful for SIPRES NOT using a Mercator projection-instead lines of longitude have been modeled as converging on the north pole [which is somewhere off the map above Norway], which among other things reduces the size of Scandinavia & the Baltic.

< Message edited by Elessar2 -- 6/30/2020 11:45:08 PM >

(in reply to Elessar2)
Post #: 91
RE: Map of Europe 20kms/hex .....Pre release download.... - 7/12/2020 10:21:45 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
New screenies, Mediterranean coast is mostly done:

Sorry for the links, but no matter what I do (site I try, file format I choose), images simply aren't recognized as such by the Matrix server for me.

Crete

Egypt

Istanbul area

Sicily

I've been using Google Maps, having copied and edited a hex grid to superimpose on top of any screenshot. But Google has apparently taken away the ability of a desktop PC to rotate the map, which is an issue because SIPRES decided to use a non-Mercator projection, which as I said above makes things more accurate, but any land towards the edges must be "tilted" to align with where the North Pole is. I basically have to realign the maps in my head to match. Thankfully there is little work left to do on West Coast of Europe (where he had already done most of the coastlines). It actually is pretty fun, kind of like one of those mega jigsaw puzzles... I did find some minor errors in the scale here & there (the Med is apparently a bit smaller than advertised), nothing which should affect things too much.

Understand-there is a TON of work left: just map-wise next will be West Africa, then the Middle East, Norway, then E. Russia. There are 17,000 land hexes to fill in on the right side of the map, and I'll have to draw them one. at. a. time. North America afterwards. THEN have to put all the cities in, as well as terrain features (Russia itself will be a bear, pardon the pun), weather, borders, input all cities and such into the database. **THEN** I can finally get to editing the fun stuff (units and such)-editing the scripts over will be hours of bliss I am sure... Finally it will require a LOT of playtesting.

I have an issue tho, and it has to do with the tiles. There are 48 "cross" tiles in the editor, ones which ostensibly have land/sea edges diametrically across from each other, 2 sea, 2 land. The issue is that almost all bulge wayyy out, or way in, making any coast drawn at the matching angles a crooked mess of bays and bluffs. I'd redraw half of them to be much more straight, but not only would I have to do the default 24, I'd also have to do the matching ones for the alternate weather/climate, 12 total tile files, which means 288 tiles to edit, where the ones with the same number would have to match each other. Sigh. Or just live with the lumps, come up with creative ways to minimize the distortions.

May likely go with seasonal turns of 10/8/6/8 Winter/Spring/Summer/Fall, alternating turns, which would give you about 48 turns per year (as I said in another post it can be frustrating to get crap weather on your turn when your opponent got all sun, but the Axis player using simultaneous turns has a big advantage knowing what the weather will be for the Allies, and can adjust his choices accordingly).

Tech will likely use the 1/1/1 max 3 chits system I've been playtesting on vanilla, but 2 chit techs will take an average of 40 turns to go up a level, which may mean making turns longer (14/10/6/10 days will give ~40 turns). Not sure how catchup, sharing, and spying would impact that, given that those bonuses are 1 point each. I believe I can turn off ally sharing, unless I feel that the Western Allies (the main beneficiaries) should keep it. One way of reducing the "Everybody has the same tech" syndrome would be to reduce how many MPP's can be invested total.

One thing that occurred to me the other day was naval search on such a big map. So far on both vanilla scales naval combat tends to be a slugging match, since it's pretty hard to avoid being spotted (I know I use my subs as scouts a lot, esp. in the Med) combined with transports zipping around once they know where the enemy is, often able to embark and dock on the same turn. If however I can make it that even with naval cruise (where I may indeed reduce the movement boost there) transports would have to stop in the middle of the Med, then things might proceed more like World In Flames, with air, sub, & ship scouting looking for the convoys & task forces (along with some lucky spying spottings)

TLDR: stay tuned, but don't expect an alpha for at least 6 months. At some point I may recruit someone to edit the scripts.

(in reply to Elessar2)
Post #: 92
RE: Map of Europe 20kms/hex .....Pre release download.... - 7/12/2020 11:58:19 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Here is some other area you might have not done yet (tiles ID)
Hope it can make it easier for you



Attachment (1)

(in reply to Elessar2)
Post #: 93
RE: Map of Europe 20kms/hex .....Pre release download.... - 7/14/2020 12:51:26 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
That is much appreciated, tho as it turned out I did Sardinia last night (Corsica here in a bit).

(in reply to SIPRES)
Post #: 94
RE: Map of Europe 20kms/hex .....Pre release download.... - 7/15/2020 12:31:00 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
One more quick note: those who have sharp eyes may have noticed that Malta now has two hexes. The Allied player can now park a bomber there and ravage any Axis North African ports within range (I may give maritime bombers some strategic abilities-note B-24's among others did such double duty). The Axis player in turn can bomb the Allied air unit, render it ineffective (or cause it to skedaddle away). and thus protect his ports. This is of course precisely how things proceeded in the actual war. IOW no more random Malta supply events, and as I've ranted about elsewhere there will be no automatic attacks or invasions of any sort. You want to bomb Taranto Harbor then you'll have to risk sailing your carrier into enemy waters.

(in reply to Elessar2)
Post #: 95
RE: Map of Europe 20kms/hex .....Pre release download.... - 7/25/2020 11:46:33 PM   
steelwarrior

 

Posts: 162
Joined: 8/23/2011
Status: offline
I hope you guys are still on it - really need the bigger map- thanks a lot for the effort

(in reply to Elessar2)
Post #: 96
RE: Map of Europe 20kms/hex .....Pre release download.... - 7/26/2020 5:14:34 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
One guy-as said, it won't be an overnight success. Right now I am working on Scandinavia, then will have to get the NE coast of Russia correct (given how the original mapmaker used a non-Mercator projection where longitude lines converge on the North Pole which is some hexes north of the N edge of the map. Did find a utility that tilts the pics at 1 degree intervals, mucho better than Paint's coarse 90 degree intervals), then the Caspian Sea and the Middle East. THEN a lot of terrain needs to be laid down, roads, rivers, cities named and put into the database, then the Americas.

Only then would an alpha become a glimmer on the horizon. But it's getting there, slowly but surely.

(in reply to steelwarrior)
Post #: 97
RE: Map of Europe 20kms/hex .....Pre release download.... - 7/27/2020 12:52:36 PM   
steelwarrior

 

Posts: 162
Joined: 8/23/2011
Status: offline
Great thanks for your effort!

(in reply to Elessar2)
Post #: 98
RE: Map of Europe 20kms/hex .....Pre release download.... - 8/3/2020 3:30:10 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
FINALLY got all the Old World coasts done (aside from some minor tweaking). Just finished the Caspian Sea this weekend, and, since it was not on the original map, it was a bear to perfect. Once I hosed my hex scale, and made ~4 errors that I had to go back and fix (by copying tiles to their correct locations). The projection SIPRES used was as said a non-Mercator one, where the longitude lines converged towards a single point N of the map, so I had to choose the angle for the Caspian very carefully (20 degrees, since Spain was tilted at -20 degrees the other way).

The only thing left to do coast-wise is to move the Persian Gulf N 20 spaces (the SW/SE sides of the map are raised up compared to where they are in a Mercator), and do N America (where I'll have to ignore the Old World tilts, otherwise Newfoundland will end up sticking into Ireland). It will be closer than the scale would indicate, but I've already maxed out the width, but that's ok since it will shorten ship travel times. Otherwise, it's as close to scale as I can make it I'd say, but feel free to be the judge.

As said a LOT of work is yet to come, but stay tuned.

[image][/image]

(in reply to steelwarrior)
Post #: 99
RE: Map of Europe 20kms/hex .....Pre release download.... - 8/9/2020 6:19:08 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Very good job
Don't forget Iceland.
The map I use for reference was from 1792, so I think North Africa coast may not be very accurate
can't say wich projection type it was.

I'am please that you continue this project as I kind get lack of time to achieve it (after spending many hours on coastlines and cities location)

(in reply to Elessar2)
Post #: 100
RE: Map of Europe 20kms/hex .....Pre release download.... - 8/9/2020 3:08:17 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
I am in the tiny little lakes mode right now, and your Finland pic will be of definite help.

(in reply to SIPRES)
Post #: 101
RE: Map of Europe 20kms/hex .....Pre release download.... - 8/15/2020 5:23:57 PM   
The Land

 

Posts: 857
Joined: 2/19/2010
Status: offline
Hi Elessar - any chance I could get access to your map so I can see if it might work for a WW3 mod I'm gradually working on? I started on a new map at similar sort of scale, but this one looks more advanced.

Thanks!

_____________________________

1985 Red Storm mod - Beta testing!

Always wanted to play a "Cold War goes hot" scenario? Come and join in!

(in reply to Elessar2)
Post #: 102
RE: Map of Europe 20kms/hex .....Pre release download.... - 8/27/2020 2:09:21 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
I must have missed the above post-I thus apologize to The Land.

I'll be wrapping up the final major landmass [Greenland] in the next couple of days, at which point I can PM you with the link-I may make it public so someone can critique my decisions-the America's involved all sorts of dilemmas & compromises.

Another boon-Google tonight apparently updated their maps, which among other things made forests stand out more. Right before I was to begin on specific tile details like that.

(in reply to The Land)
Post #: 103
RE: Map of Europe 20kms/hex .....Pre release download.... - 8/29/2020 1:41:11 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
Welp, here it is, all major landmasses and islands now are in:



I had a devil of a time deciding on what to do with North America. I could have stuck with the default projection scheme, but that would have meant Newfoundland would "tilt" & project into the middle of the Atlantic even more than it does now, and would have meant deleting many southern US hexes, and I wanted to keep the Chesapeake in there. I did move the whole thing farther north tho than it would be on a pure Mercator projection.

For some bizarre reason Hudson Bay is about 20 hexes too far east-I just went over the thing comparing it to Google Maps' distances and at worst it should be off by no more than 4-5 hexes. But since it is cut off from the rest of the map and only a lunatic would sail anything in there even if they could, not going to worry about it too much.

So North America is about 75% of the actual distance to Europe, but, since all hexes were maxed out, I think we can live with that (it will also shorten transit times). I likewise had to fudge where the Azores would go so that they wouldn't sit right in the middle of the Atlantic and thus affect the U-boat war; they're thus about 30% closer to Spain.

I am pleased with the locations of Iceland & Greenland (they unlike NA are indeed tilted, 20 degrees, same as Spain & Great Britain).

Next: lakes and then rivers...

(in reply to Elessar2)
Post #: 104
RE: Map of Europe 20kms/hex .....Pre release download.... - 9/1/2020 9:40:17 AM   
FOARP

 

Posts: 641
Joined: 12/24/2012
Status: offline
Wow, that's an insanely detailed map! Good luck on getting it finished!

_____________________________

American Front: a Work-in-progress CSA v USA Turtledove mod for SC:WW1 can be seen here.

(in reply to Elessar2)
Post #: 105
RE: Map of Europe 20kms/hex .....Pre release download.... - 9/1/2020 9:48:17 AM   
The Land

 

Posts: 857
Joined: 2/19/2010
Status: offline

quote:

ORIGINAL: Elessar2

I must have missed the above post-I thus apologize to The Land.

I'll be wrapping up the final major landmass [Greenland] in the next couple of days, at which point I can PM you with the link-I may make it public so someone can critique my decisions-the America's involved all sorts of dilemmas & compromises.


No worries, I'm not exactly in a rush! Looks like great work, happy to give some feedback if that's helpful :)


_____________________________

1985 Red Storm mod - Beta testing!

Always wanted to play a "Cold War goes hot" scenario? Come and join in!

(in reply to Elessar2)
Post #: 106
RE: Map of Europe 20kms/hex .....Pre release download.... - 9/1/2020 3:27:53 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
OK, making the most current file public...

WW2 20kms v1.0703

Again, understand this will NOT open in the game (in case someone tries)...

(in reply to The Land)
Post #: 107
RE: Map of Europe 20kms/hex .....Pre release download.... - 9/1/2020 5:26:11 PM   
The Land

 

Posts: 857
Joined: 2/19/2010
Status: offline
I've downloaded and opened! I may have time to make some comments/suggestions - is there any particular way you'd like feedback?

And do you by any chance still have the original image you imported, for comparison purposes?

_____________________________

1985 Red Storm mod - Beta testing!

Always wanted to play a "Cold War goes hot" scenario? Come and join in!

(in reply to Elessar2)
Post #: 108
RE: Map of Europe 20kms/hex .....Pre release download.... - 9/2/2020 1:34:21 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
Yes. That was SIPRES' work, note:



I'll leave the nature of any comments up to you.

< Message edited by Elessar2 -- 9/2/2020 1:37:32 AM >

(in reply to The Land)
Post #: 109
RE: Map of Europe 20kms/hex .....Pre release download.... - 9/23/2021 5:34:34 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
With my Pacific map now in beta testing, have restarted work on my first love. Currently trying to get all of the Russian cities and towns properly sited. A big consideration is just how "dense" to make the city network: put in too many too close together and it will become a slog; put in too few and supply distances will be too great to sustain offensives. There will be more Settlements however, since they have a low defensive bonus but can still provide some needed supply.

Like with Italy below, there is some N-S stretching, esp. in the middle of the map E of the Pripet Marshes, but again ripping it all up and starting over wouldn't be worth it.



I have finished the Grecian and Italian coasts:





I am not fully satisfied with N Italy however-the northern third is a bit too long (and I can't match up the two bays in terms of N-S), but trying to fix it all would basically require me to completely redo the entire Med, and it isn't worth it for a few extra hexes and 2 bays which are somewhat misaligned.

This syndrome has also affected the E-W shapes of Corsica and Sardinia, stretching them a bit in that dimension. But I'll live with it.

An actual scenario is still a fair ways away, but I'm slowly getting there.

< Message edited by Elessar2 -- 9/23/2021 5:41:09 PM >

(in reply to Elessar2)
Post #: 110
RE: Map of Europe 20kms/hex .....Pre release download.... - 9/24/2021 9:37:23 PM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline
Another fantastic job...just like the WitP mod for WaW we are beta testing atm

_____________________________


(in reply to Elessar2)
Post #: 111
RE: Map of Europe 20kms/hex .....Pre release download.... - 9/24/2021 11:50:08 PM   
jaggslither

 

Posts: 23
Joined: 8/23/2017
Status: offline
Yes! Please continue with this, WAW seems to get all the attention lately, but it would be great to add another reason to re-visit WIE regularly.

(in reply to OldCrowBalthazor)
Post #: 112
RE: Map of Europe 20kms/hex .....Pre release download.... - 10/6/2021 6:33:03 PM   
The Land

 

Posts: 857
Joined: 2/19/2010
Status: offline
amazing work - great to see it!

_____________________________

1985 Red Storm mod - Beta testing!

Always wanted to play a "Cold War goes hot" scenario? Come and join in!

(in reply to jaggslither)
Post #: 113
RE: Map of Europe 20kms/hex .....Pre release download.... - 10/6/2021 7:31:43 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
Welp just wait a few days and you can when I upload the most recent map: all coastlines & lakes should be finished by the end of the weekend (I only have Labrador & N. Quebec left, if I dare go deep down the rabbit hole for an area which will never see combat). Again still a TON of work to be done: for vanilla there's about 40,000 hexes; in my Pacific map there's 48,000, but of course a lot of those are water. Here there's 130,000, the majority land. I've decided to start with Barbarossa '41, because the Russian Front is the do or die front, and it would be a drag having to wait 20 months to test it.

(in reply to The Land)
Post #: 114
RE: Map of Europe 20kms/hex .....Pre release download.... - 10/15/2021 3:56:37 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
All the coastlines & lakes are DONE! [Tho I am sure I will tweak a few here and there as needed]

Lastest version B.762 (note this is JUST the map-loading it in the game vs. the editor will likely crash it]

North Central Quebec:



Corsica & Sardinia (turns out last year when I was still doing this by trial and error I made them too big):



Central Finland & Russia:



NOW comes the real fun part: rivers, roads, and rails. Whee.

(in reply to Elessar2)
Post #: 115
RE: Map of Europe 20kms/hex .....Pre release download.... - 10/15/2021 4:09:35 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
The whole enchilada:


(in reply to Elessar2)
Post #: 116
RE: Map of Europe 20kms/hex .....Pre release download.... - 10/15/2021 5:53:28 AM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline
Man...this is impressive! The coast lines and lakes extremely accurate.
And look at Finland..not 3 times as big a Germany with this projection.

Speaking of Finland...finally some proper love. Operation Silver Fox
via Salla to Kandalaska and the Murmansk railroad here we come.

_____________________________


(in reply to Elessar2)
Post #: 117
RE: Map of Europe 20kms/hex .....Pre release download.... - 10/15/2021 4:51:19 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
The Canadian screenie especially could be used as a Rorschach kind of test... Yes that is Manicouagan crater there.

(in reply to OldCrowBalthazor)
Post #: 118
RE: Map of Europe 20kms/hex - 12/7/2021 5:08:40 AM   
Raptor341

 

Posts: 66
Joined: 6/17/2018
Status: offline
A divisional and corp level SC - this I want to see.

(in reply to SIPRES)
Post #: 119
RE: Map of Europe 20kms/hex - 12/7/2021 5:30:46 AM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline

quote:

ORIGINAL: Raptor341

A divisional and corp level SC - this I want to see.

+1

_____________________________


(in reply to Raptor341)
Post #: 120
Page:   <<   < prev  1 2 3 [4]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> RE: Map of Europe 20kms/hex .....Pre release download..... Page: <<   < prev  1 2 3 [4]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906