HansLemurson
Posts: 134
Joined: 7/28/2020 Status: offline
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When units walk into uncontested territory, you gain control of all the surrounding hexes. If there is a unit nearby, of course, you do not get the hexes that border that unit. Unless of course you have overwhelming numbers, in which case you can take control of a hex even when there is an opposing unit nearby. However, sometimes with small or understrength units like AI Sentinels or un-reinforced militia, you don't take control of adjacent hexes even when they are completely uncontested. I have a pair of motorized militia units which have taken losses that will never be replaced, and if they move into a hex alone, they don't get the adjacent hexes, but if they BOTH go into the same tile, then I gain control of all neighboring (uncontested) tiles. I also gain control of any tiles neighboring both units if they happen to be in different tiles. So clearly, there is a minimum threshold for taking control of adjacent territory. Does anybody know what this is? -Is it based on numbers alone? -Or does it use a stat like "Recon"? -Do all unit types count equally? -Or do they have to be armed? I've looked in the manual and haven't found any wisdom on this point.
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