brian brian
Posts: 3191
Joined: 11/16/2005 Status: offline
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I couldn't really see the stacks involved for the Germans. So a lot depends on what you can park next to the PARAs - for example the 4-2 ART or the Rundstedt HQ just might make the difference in keeping the PARAs around. A lot depends on the balance of air forces on the map right then too. Or the Germans could still risk a division invasion to add to the PARA as the price of failure on that is one heavy cruiser and an infantry division (always send the SS). But a roll of a Rain impulse changes everything and the more the Germans look at that, the more complicated their set-ups for that possibility becomes. And thanks for the details on SUBs/counter. I had that idea of 30 in Classic, 15 in SIF for a long time, well before WiF8/CE rules came out. But I looked and that bit of detail on counter scale is not in that same spot in Final Edition, though the other naval counter details are. Perhaps I read that in the original bit of description with the Ships in Flames "kit", I dunno. I think maybe this could be a deliberate change to note in Classic Edition now - iirc, the new CE version of Global War gives the Germans 2 SUBs to start, but they have 3 in Final Edition Global War? Ultimately what I circle back to when thinking about how many German SUB counters appear in a game is that historical production statistic of 1,100 U-Boats. That's 20 SUBs at Classic's 55/SUB = build 18 through a complete game. And with SIF in play... However it works, the longer you play WiF the more you realize worrying about the scale just doesn't matter. No one needs accurate scale to the air counters when the Germans built like 14,000 Me-109s in 1944 or whatever it was. If the scale wasn't flexible, the map would disappear under stacks of counters late in the game.
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