Malevolence
Posts: 1781
Joined: 4/3/2010 Status: offline
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quote:
ORIGINAL: andyinkuwait So to confirm, when the enemy attacks you in its turn, it uses, not its own attack hard/soft values but, its HP to compare against your defence hard/soft values. At what time are your HP actually relevant and how are they used if the above is true? No. The confusion is caused by the word "attack". It really means offense--while on the offensive. All models actually attack in combat. It should read, offensive soft attack value; defensive soft attack value, offensive hard attack value, and defensive hard attack value. The player is on the offensive during their turn and on the defensive when not. To further explain, all combat is conducted between models. The models' stats are influenced by situational modifiers. In combat, both sides use their models' hard or soft values against the opposing models' hitpoint value--opposing dice rolls. Soft or hard is determined by the target model's type. Buggies, for example, are hard. Trucks are soft. A tank model, targeting and engaging a buggy model, uses its hard value, because the buggy is hard. We have repeatedly asked for hard or soft to specified on models' data cards. When the enemy uses offense on its turn against your units, their models use soft attack or hard attack against your models' hitpoints. During the same engagement, your defensive models target and engage with hard defense or soft defense against the enemy's models' hitpoints. On your turn you are on the offense and the engagement is reversed. You use soft or hard attack against their hitpoints. They use soft or hard defense against your hitpoints. As an aside, I believe, combat between two models is a test of opposed die rolls. Hard or soft value die roll versus a hitpoint die roll. Winner is higher roll. The magnitude of the difference determines the ultimate outcome--hit, kill, etc. All other things being equal, per the image, given a 285 soft defense, this model will likely do the most damage during the enemy's turn and when it engages soft type models. During the player's turn, on the offense, it has less. It has a 142 soft attack value against the same soft target. Also, it is more vulnerable to infantry-type models, but the infantry should have a hard value better than 96 in order to win. A non-infantry model needs a hard value better than 160 to win. (All other things being equal). These are just the basics. Check the modifiers. They make significant differences in actual outcomes. Finally, if true, the mechanics of combat's opposed die roll is important. I don't understand it. How many dice are rolled for each side? I hope at least three to five to approximate a normal distribution. Imagine your super-tank rolls a 1 on its hitpoints against a much inferior opponent's hard value. Impossible shot and your super-tank is destroyed.
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< Message edited by Malevolence -- 8/22/2020 6:46:32 PM >
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Nicht kleckern, sondern klotzen! *Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
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