Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

US AI bug: the Trail of Tears

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> US AI bug: the Trail of Tears Page: [1]
Login
Message << Older Topic   Newer Topic >>
US AI bug: the Trail of Tears - 8/26/2020 4:28:56 PM   
sn0wball

 

Posts: 22
Joined: 8/8/2019
Status: offline
I already knew that this would happen, but this time the effect has gone completely out of hand.

As Japan, to bind the majority of US forces to the North American continent, you invade one of the port towns in Western Canada and the town immediately behind. The US (and Canada) will dispatch a large force to counter the invasion - on foot. And since they will run out of supplies due to the distance involved many, many will perish on their way, those arriving being to weak to defeat the two, three Japanese corps defending those towns.

That´s the idea and it had worked well for me in the past. This is how it looks in 1944:




Attachment (1)
Post #: 1
RE: US AI bug: the Trail of Tears - 8/26/2020 4:30:36 PM   
sn0wball

 

Posts: 22
Joined: 8/8/2019
Status: offline
This is how it becomes worse in 1945:






Attachment (1)

< Message edited by sn0wball -- 8/26/2020 4:31:32 PM >

(in reply to sn0wball)
Post #: 2
RE: US AI bug: the Trail of Tears - 8/26/2020 4:36:02 PM   
sn0wball

 

Posts: 22
Joined: 8/8/2019
Status: offline
Abd this is how it all ended in 1948, when I (ab)used the absence of all US forces to have Japanese amphibious troops invade the US from the Caribbean.

Of course, the game is not made and the AI not designed for such a game. I was playing Japan, leaving the rest of the Axis to the AI, getting defeated in 1944. But still, this exploit works simply too good. In previous games I have used it with German forces on Eastern Canadian towns (which have vanished since then). Perhaps in a revision, the AI should check the distance to its destination before dispatching troops and also limit the number of troops it sends to a single destination, not sending more after a certain treshold is reached.






Attachment (1)

(in reply to sn0wball)
Post #: 3
RE: US AI bug: the Trail of Tears - 8/26/2020 4:51:56 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
Very interesting nice testing! Definitely need a fix for this!

_____________________________


(in reply to sn0wball)
Post #: 4
RE: US AI bug: the Trail of Tears - 12/20/2020 6:54:47 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
Has this been looked into for the AI?

_____________________________


(in reply to Tanaka)
Post #: 5
RE: US AI bug: the Trail of Tears - 12/21/2020 2:58:34 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
I believe it has

_____________________________


(in reply to Tanaka)
Post #: 6
RE: US AI bug: the Trail of Tears - 12/21/2020 5:06:22 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
Just needs some amphibian invasion scripts if the relevant towns are enemy controlled.

(in reply to Hubert Cater)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> US AI bug: the Trail of Tears Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.453