76mm
Posts: 4688
Joined: 5/2/2004 From: Washington, DC Status: offline
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quote:
ORIGINAL: thewood1 You don't pay for patches in CM. If you want an upgrade, thats pay. Upgrades are new units, maps, functions, etc. Patches fix bugs and might add a few things here and there. They just released a patch a few weeks ago. Last upgrade was a couple years ago. Before getting wound up about something, might want to do a little research. Wow, I guess I got ripped off then, because none of my CM upgrades have included new units or maps--actually that kind of content is in the modules. Maybe you should do a little research yourself? The upgrades include limited upgrades to functionality and/or UI. For instance, the 4.0 upgrade included the following features, as per the CM website: ************ GAMEPLAY Hulldown Command Vehicles have access to a new movement command called Hulldown. This command allows a vehicle to move forward until only the turret is exposed to a specified target, and then the vehicle stops moving. Improved Infantry Spacing Infantry on the move will now respect each other's personal space! While moving, squad and team members will maintain a few meters of distance between each other. Soldiers will also spread out laterally on the move when possible (some terrain may necessitate column movement, such as paths through rough terrain). Peeking Around Building Corners Infantry units positioned adjacent to building corners will now automatically post some soldiers at the corners to observe and fire around the obstacle AI Proactively Avoids Artillery Fire The TacAI that runs soldiers and vehicles will more proactively, and reactively, attempt to avoid incoming HE fire. Two classic examples are that the AI will attempt to avoid being wiped out by incoming artillery barrages and direct tank fire. Combine Squad Command Combine Squad is a new Admin Command for squads. This command is useful for squads that have suffered major losses and need to consolidate their remaining personnel into larger teams! USER INTERFACE Expanded Waypoint Description Text More special unit commands (such as Hide and Deploy Weapon) will now be marked with white floating text above the waypoint they are assigned to. Campaign Briefing Anytime The overall campaign briefing is now viewable during any campaign mission by going to the Menu Options Panel and selecting "Campaign". Forward Observer Kill Credits Finally, time to see how effective your artillery really is! Forward Observers now get credit on the AAR for any casualties caused by off-map fire missions called in by them. Screen Edge Pan Toggle Tired of trying to fine tune a camera position and then messing it up by touching the edge of the screen with the cursor? Using the hotkey ALT-E you can disable camera panning by touching the screen edge with the mouse cursor. EDITOR AI Area Fire Orders The AI can now be scripted to use Area Fire! Each AI Order can have a target zone designated. AI Facing Orders Each AI Order can be given a location for it to Face towards. AI Withdraw Orders AI Groups can be ordered to Withdraw towards their movement destination. Vehicles will move in Reverse to the destination, while infantry will leapfrog back while turning around to face behind them. Campaign Resupply Personnel replacements and ammunition levels are now more uniformly resupplied across all core units between campaign missions, as opposed to the all-or-nothing check on each unit done previously. 3D Flavor Object Clone Tool Flavor object can be cloned within the 3D view without having to go back to the 2D view. 32 Oorder AI Plans Each AI Group can now have up to 32 Orders, increased from 16. Stream Terrain Small streams can now be placed on battle maps. GRAPHICS New Small Arms Effects Tracer and muzzle flash special effects received a visual boost. ************** Personally I'm pretty much neutral on this issue, because frankly a lot of devs would include these kind of things in patches...but then again many devs would also never develop/release these kind of extra features at all, so generally I'd rather pay to get them than never get them at all. But by now I've given up on the CM games because of their glacial release schedule. At this point looks like it will be 6-7 years between the release of CMRT and the first module for it--absolutely pathetic. A major patch to fix a game-breaking bug (infantry behavior under artillery attack, etc.) took what, a year, to release? They're a quality shop but seem to have a habit of biting off more than they can chew.
< Message edited by 76mm -- 8/31/2020 2:40:45 AM >
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