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[1.05b5] Exploit with Independent units

 
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[1.05b5] Exploit with Independent units - 9/21/2020 3:44:47 PM   
Saros

 

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Right now there is no penalty for swapping units around OHQ's so if you have a really good OHQ commander it's worth it to swap around the 2 indy units assigned to it as the turn progresses. This functionally removes the 2 unit cap on OHQ's.

It is also possible to assign a small indy unit that matches the OHQ size e.g. a batallion to a bde then upgrade the batallion to a regiment circumventing the restriction of the size of indy units that can attach to OHQ's.
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RE: [1.05b5] Exploit with Independent units - 9/21/2020 5:22:28 PM   
Atomikkrab

 

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Both of these are True and exploitable.

(in reply to Saros)
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RE: [1.05b5] Exploit with Independent units - 9/21/2020 7:15:54 PM   
DTurtle

 

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Adding a PP cost for adding/removing independent units from an OHQ would fix this IMHO. Similar to swapping postures during a turn - it is possible, but limited.

Though swapping postures is further limited by actually having those postures in high enough numbers. So it might not be enough for swapping independent units.

< Message edited by DTurtle -- 9/21/2020 7:16:56 PM >

(in reply to Atomikkrab)
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RE: [1.05b5] Exploit with Independent units - 9/22/2020 7:50:01 AM   
Vic


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Joined: 5/17/2004
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Cant argue with this, will address for beta6!

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(in reply to DTurtle)
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