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Command Modern Operations v1.01 update - Build 1147.11

 
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Command Modern Operations v1.01 update - Build 1147.11 - 9/26/2020 1:14:48 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Download: https://drive.google.com/open?id=1xvN1o215JTf27mey55Ssspvp5c5unyqO

To apply: Unzip to the CMO installation directory, overwriting as necessary.

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.11 release notes (changes from B1147.10)
-----------------------------------------------------------------

* FIXED: #13850: Emission0 tag error reloading save file
* Added support for hybrid fuel tank / sensor arrangements (e.g. AN/ASG-34 IRST21)
* Fixed: [Lua] 'Surface' special parameter for SE_AddExplosion is never read
* Updated link to tutorial & how-to videos page
* Tweak: Allow helo-towed MCM package to sweep floating mines
* FIXED: HAAWC can't fire
* Fixed: #14146: Friendly side posture exposes target side's units
* Fixed: Don't show Weapons for group from Unit Panel button
* Fixed: #14128: Filter weapon records checkbox behaves unintuitively
* Fixed: #14130: Engaged defensive resets speed override
* Fixed: #14140: Strike aircraft not climbing to min bomb altitude
* Fixed: #14058: Weird behavior of AttackContact() function
* Fixed: #14137: "UNREP (is possible)" menu text not consistent
* Fixed: #14126: Tanker Planner misleading text
* Fixed: #14101: Formation Editor window doesn't reflect changes to group
* FIXED: SAM not attempting to get precise fix on uncertain contact in order to engage
* FIXED: #14111: Aircraft not following crank doctrine
* FIXED: #14103: min altitude doesn't work with Terrain following checkbox
* FIXED: #14132: F9 for group doesn't bring same sensor window as buttons
* FIXED: #14100: SpeedAlt dialog with a group has confusing UNIT label
* FIXED: #14112: Ships not following strike mission speed
* FIXED: #14067: Exception re-opening campaign saves list after delete
* ADDED: #14070: Warn the player when reload priority is not available
* Refix: #13590: Unit Icon Missing
* FIXED: #13339: Aircraft ignoring targets after lead goes shotgun

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Post #: 1
RE: Command Modern Operations v1.01 update - Build 1147.11 - 9/26/2020 10:30:52 PM   
boogabooga

 

Posts: 457
Joined: 7/18/2018
Status: offline
Wow, a weekend update. Thank you. Will try.

(in reply to Dimitris)
Post #: 2
RE: Command Modern Operations v1.01 update - Build 1147.11 - 9/26/2020 11:08:59 PM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
Sweet, Thanks!

(in reply to boogabooga)
Post #: 3
RE: Command Modern Operations v1.01 update - Build 1147.11 - 9/27/2020 7:55:52 AM   
Parel803

 

Posts: 579
Joined: 10/10/2019
From: Netherlands
Status: offline
thanks

(in reply to KnightHawk75)
Post #: 4
RE: Command Modern Operations v1.01 update - Build 1147.11 - 9/27/2020 2:29:16 PM   
Eboreg

 

Posts: 230
Joined: 3/14/2019
Status: offline
I just checked, this update doesn't include the submarine EMCON fixes from here.

(in reply to Parel803)
Post #: 5
RE: Command Modern Operations v1.01 update - Build 1147.11 - 9/30/2020 9:27:50 PM   
brdxman

 

Posts: 38
Joined: 12/4/2004
Status: offline

quote:

ORIGINAL: Eboreg

I just checked, this update doesn't include the submarine EMCON fixes from here.



That's too bad, I missed the corrected scenarios from this post. Sure it won't be too long in coming.

(in reply to Eboreg)
Post #: 6
RE: Command Modern Operations v1.01 update - Build 1147.11 - 10/4/2020 7:58:18 AM   
TalonCG2


Posts: 95
Joined: 3/19/2008
From: Florida, USA
Status: offline
EDIT: Disregard... I see this is a beta. A scenario was created and uploaded to steam using this version. Apologies for the confusion.
Why is my steam install not catching these updates? The latest version on steam is 1147.5
And yes, I have "Always keep this game up to date" on in the settings tab.


< Message edited by TalonCG2 -- 10/4/2020 8:02:13 AM >


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Clear skies and tailwinds,
Chuck

(in reply to brdxman)
Post #: 7
RE: Command Modern Operations v1.01 update - Build 1147.11 - 10/4/2020 10:26:11 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I don't think Steam gets the beta updates, or at least all of them. You have to update it manually.

(in reply to TalonCG2)
Post #: 8
RE: Command Modern Operations v1.01 update - Build 1147.11 - 10/4/2020 11:46:37 AM   
Eggstor

 

Posts: 349
Joined: 1/24/2016
Status: offline
Neither Steam nor the Matrix auto-updater gets these beta updates. If memory serves, the devs tried the Steam beta system a couple of times with mixed results.

The current beta system works pretty well, at least as long as you have a program that can handle 7-zip files.

(in reply to thewood1)
Post #: 9
RE: Command Modern Operations v1.01 update - Build 1147.11 - 10/5/2020 5:21:11 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Thank you very much!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Eggstor)
Post #: 10
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