Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Undo active at start of turn

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Korsun Pocket Support >> Undo active at start of turn Page: [1]
Login
Message << Older Topic   Newer Topic >>
Undo active at start of turn - 8/10/2003 6:03:18 PM   
DonStone

 

Posts: 30
Joined: 8/9/2003
From: Chapel Hill, NC
Status: offline
A save file is attached (w/ a ".txt" extension to allow it to be attached). End turn 2, watch the German turn, and wait for the start of the Soviet turn. The "Undo" button will be active. Hit it, and you end up in a weird state.

- the turn indicator changes from Soviet to German. If you right-click to see the turn record track, you see German statistics (e.g., the number of barrages available to the german).

- the "next unit" buttons cycle through the Germans

- I'm playing w/ hidden units. The Soviet units are still visible, and the Germans are not. So you are cycling through spaces that appear to have no units (e.g., hitting next unit a few times tells you where all the German supply trucks are, even though you can't see them)

Attachment (1)
Post #: 1
- 8/10/2003 6:25:10 PM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
definitely an odd one you've stumbled on. I've forwarded this on to SSG, thanks for the detailed description!

Cheers Chris

(in reply to DonStone)
Post #: 2
- 8/11/2003 7:06:32 AM   
Warrior Poet

 

Posts: 6
Joined: 8/10/2003
From: Huntington Beach, CA
Status: offline
I've had this happen to me also.
But I was playing the Germans, undo was active when my turn started. When I clicked it it take me to a soviet unit, even allowing me to move that unit.

-Next Unit cycles through Soviet units.

-This continues until you unselect the soviet unit that is currently selected, at which point it takes you back to the German side.

(in reply to DonStone)
Post #: 3
- 8/11/2003 7:39:45 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
Roger has located and corrected this bug, it will be in the first patch. For the moment, avoid the pressing the undo button if you see it active at the beginning of the turn.

Cheers Chris

(in reply to DonStone)
Post #: 4
- 8/11/2003 6:08:23 PM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
Workaround:

If you have the UNDO button appear after the AI has resolved its turn, don't press it. Save the game under another name and exit KP.

Restart KP and load the new save game. You should be able to continue normally now. Well, it's working for me...

Cheers, Chris

(in reply to DonStone)
Post #: 5
- 8/11/2003 6:19:51 PM   
DonStone

 

Posts: 30
Joined: 8/9/2003
From: Chapel Hill, NC
Status: offline
As far as I can tell, the workaround is simpler than that.

Just don't press that initial undo.

Go on and do your turn. All is well once you've made a move of your own (i.e., the "undo" action is replaced by one of your own actions).

(in reply to DonStone)
Post #: 6
- 8/11/2003 6:21:25 PM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
heh...well there you go. Thanks Don.

(in reply to DonStone)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> Korsun Pocket Support >> Undo active at start of turn Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.328