Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Dinant 40: In Memoriam

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Dinant 40: In Memoriam Page: [1]
Login
Message << Older Topic   Newer Topic >>
Dinant 40: In Memoriam - 10/25/2020 4:48:08 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
Dinant 40 by Richard Bradley aka a white rabbit

2.5km/hex, 24 6-hour turns, covering the German breakout across the Meuse at Dinant, May 1940.

When you go home, tell them of us and say
For your TOAW, we gave our today


Attachment (1)

< Message edited by golden delicious -- 10/25/2020 4:51:04 PM >


_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
Post #: 1
RE: Dinant 40: In Memoriam - 10/26/2020 2:23:14 AM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Thanks Ben!

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to golden delicious)
Post #: 2
RE: Dinant 40: In Memoriam - 10/26/2020 7:10:17 AM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Thank you. Just downloaded.

_____________________________

A Sharif

(in reply to Zovs)
Post #: 3
RE: Dinant 40: In Memoriam - 10/26/2020 10:17:08 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
I like it, thanks for posting it, and thanks to White Rabbit for the design, even though I did not spot any elephants.

I wonder if the unsupplied airfields are intended or not. There is no mention in the briefing, but maybe we are supposed to rotate air units so as not to be able to use all of them at the same time. Of course, we can use them whether supplied or not, so that is probably not the case.

(in reply to golden delicious)
Post #: 4
RE: Dinant 40: In Memoriam - 10/27/2020 9:33:46 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: sPzAbt653

I like it, thanks for posting it, and thanks to White Rabbit for the design, even though I did not spot any elephants.

I wonder if the unsupplied airfields are intended or not. There is no mention in the briefing, but maybe we are supposed to rotate air units so as not to be able to use all of them at the same time. Of course, we can use them whether supplied or not, so that is probably not the case.


I can answer that as we discussed this back on TDG even though it's not in the briefing. The concept is that these are forward airfields which get you closer to the battlefield, but to which the supply line hasn't yet caught up. Note that there's nothing to stop the player moving an air unit to a forward airfield, making a strike, then moving back again before the turn ends, thus drawing full supply- but you do run the risk of early turn ending thwarting this scheme. This feature was added because any air unit which has a supply trace normally draws full supply (at least this is the way it was in COW, don't know if that's changed) even if the supply level in the hex is much lower. Hence the only way to limit resupply for air units is to put them totally out of supply trace.

Without opening the scenario I can't comment on whether this feature is actually useful here, or if the whole map is in range of the supplied airfields for both forces anyway.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to sPzAbt653)
Post #: 5
RE: Dinant 40: In Memoriam - 10/28/2020 6:45:10 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
That is interesting. I'm sure it is not useful for me as I like to 'set'em and forget'em' when it comes to Air Units. Maybe for other players it is fun, but I find anything else a distraction unless necessary.

The German Bombers can reach the whole map even from the 70 Distance hexes, the fighters fall about 10 hexes short. I haven't looked at the French side.

(in reply to golden delicious)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Dinant 40: In Memoriam Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.643