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RE: World War Three 1946

 
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RE: World War Three 1946 - 1/29/2018 11:05:44 AM   
sad ham

 

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What about Albania? Is it fixed?
I see it is Axis occupied. Is it fine?

(in reply to Hairog)
Post #: 151
RE: World War Three 1946 - 2/1/2018 1:28:07 AM   
Hairog


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There is no Axis in this mod. Did you mean Comintern? My Albania shows 100% Allied UK. No Comintern occupying.

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 152
RE: World War Three 1946 - 2/21/2018 1:06:19 AM   
gwgardner

 

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Couple of things I noticed on first turn, fog of war OFF, watching the Soviet AI's turn.

1) massive Soviet response to a freedom fighter unit east of Moscow. Probably 10 divisions and an HQ moved towards the lone freedome fighter. Seemed like overkill - wonder if that is out of your control, as developer, or perhaps part of the scripting.

2) at the end of the Soviet turn, got a popup saying that Soviet morale was lowered due to the loss of Murmansk. However, the Soviets still occupy Murmansk.


(in reply to Hairog)
Post #: 153
RE: World War Three 1946 - 2/21/2018 2:50:00 AM   
Hairog


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Good catches gw.


I'll have to look into the "fog of war" problem you mentioned. I have never seen it nor has anyone else mentioned it.

My solutions for the other two in World War Three 1946 2.0 are the following

1. For challenge number one I've created a special NKVD set of units led by Levrentiy Beria. They are especially designed to deal with rebels. So far in my play-throughs the AI has used them properly and not gone into overkill mode with the other units.

The massive response was not scripted in. The AI just seems to react way out of proportion to the threat...although it will become larger and large if not dealt with.

In reality Stalin was manically obsessed with internal opposition and killed millions on rumors of insurrection alone. After all, rebellion is exactly how he came into power. As you will recall he wiped out almost his entire military leadership in purges before WWII.

The fact that over 3 million Ukrainians and others joined the Wehrmacht in attacking the USSR is testimony to the hatred a substantial population held for Stalinism. Fully 20% of the forces in Barbarossa were former citizens of the Russian Empire. An astounding number when you consider how much they were held in contempt and disdain by the Nazis. Imagine how they would react if a western power started to support them in their efforts to be free of the monster Stalin.

2. I have no idea what to do about Murmansk. It must be hard coded. I've tried everything I know of. It doesn't really effect the game. I've given the Soviets an increase in moral points to cover the bug. Some day I'll bug Hubert about the bug but it's not worth his time now.

< Message edited by Hairog -- 2/21/2018 3:31:45 AM >


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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 154
RE: World War Three 1946 - 2/21/2018 8:18:11 AM   
sad ham

 

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Hi Hirog, your mod is very good, but in my opinion is missing of some scripted historical decisions.

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Post #: 155
RE: World War Three 1946 - 2/21/2018 8:45:50 AM   
sPzAbt653


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quote:

I have no idea what to do about Murmansk.

Remove that National Morale Script if you don't want it, or maybe it is firing due to the Fail-safe Date ?

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Post #: 156
RE: World War Three 1946 - 2/21/2018 4:24:54 PM   
Hairog


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quote:

ORIGINAL: sad ham

Hi Hirog, your mod is very good, but in my opinion is missing of some scripted historical decisions.


Thanks sad ham. Do you have a bunch of suggestions that I can use and incorporate? I appreciate some ideas.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to sad ham)
Post #: 157
RE: World War Three 1946 - 2/21/2018 4:47:42 PM   
Hairog


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quote:

ORIGINAL: sPzAbt653

quote:

I have no idea what to do about Murmansk.

Remove that National Morale Script if you don't want it, or maybe it is firing due to the Fail-safe Date ?


A big Duh on my part. I don't know why I never thought of the Moral Scripts. Pretty obvious now. Thanks.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to sPzAbt653)
Post #: 158
RE: World War Three 1946 - 3/4/2018 4:29:23 PM   
sad ham

 

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Why there are two different counters sizes?
I've noticed that many nations have a smaller unit counter size; for example Yugoslavians, Italians, Greeks, Danish, Swedish, and many more.

Attachment (1)

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Post #: 159
RE: World War Three 1946 - 3/5/2018 12:25:28 AM   
Hairog


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They are minors... aren't they?

Just kidding. It was an oversight that I keep forgetting to correct. Thanks for reminding me. Version 2.0 is coming soon.

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 160
RE: World War Three 1946 - 3/5/2018 2:55:18 PM   
sad ham

 

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Also the style of the MSS is different from the other naval units. Will you correct this too?

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Post #: 161
RE: World War Three 1946 - 3/6/2018 2:22:39 AM   
Hairog


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Okay.

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 162
RE: World War Three 1946 - 3/6/2018 3:37:12 PM   
sad ham

 

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Well. Waiting for version 2.0 before playing a new game. :)

(in reply to Hairog)
Post #: 163
RE: World War Three 1946 - 10/29/2020 4:27:52 PM   
cluelessjoe

 

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I built a English Empire Army and it gets placed up in the artic circle near Greenland. I'm not sure how to move this army so it can be transported to Europe.

(in reply to Hairog)
Post #: 164
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