Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Common method to determine naval values

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Common method to determine naval values Page: [1]
Login
Message << Older Topic   Newer Topic >>
Common method to determine naval values - 10/28/2020 12:39:09 AM   
macgregor


Posts: 990
Joined: 2/10/2004
Status: offline
I'm curious from those who have made scenarios(or not but like myself, have contemplated the task)who have come up with a formula to determine naval values. There's speed, attack, defense, agility, shell weight, and range. Toaw3 is generic. Toaw4 deserves more I think. I like what I've seen in some new scenarios, but they're all different.

I'd like to post a list of all ship classes and their more unique combat values for TOAW. I think the TOAW community in general would benefit from any possible standardization of the format. Perhaps naval planes as well. Anyway, I'm just going to hopefully open a discussion about it because, while I can get the specs anywhere; how to convert them into combat values begs a conversation with someone who knows more intimately exactly what should go into them.
Post #: 1
RE: Common method to determine naval values - 10/28/2020 2:11:40 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
WITP-AE has a wealth of information about ships, planes, and LCU's from both sides of the conflict. Leaders as well. It's where I go when I need to know the range of the B-17E/F or the B-24B or the P-38A, etc. I trust the WITP-AE team to have done their homework and have distilled the stats down to game level for us. I bought it about 10 years ago for $80 and I've gotten my money's worth out of it several times over. Enough of the infomercial.




Attachment (1)

< Message edited by larryfulkerson -- 10/28/2020 2:14:34 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to macgregor)
Post #: 2
RE: Common method to determine naval values - 10/28/2020 8:07:58 AM   
cathar1244

 

Posts: 1003
Joined: 9/5/2009
Status: offline
Mac,

Have you looked at the " Whats new v4.pdf " file (part of installation) ? There is a fair amount of information regarding the nqp file and its values in that document.

Cheers

(in reply to larryfulkerson)
Post #: 3
RE: Common method to determine naval values - 10/28/2020 8:01:17 PM   
macgregor


Posts: 990
Joined: 2/10/2004
Status: offline
Thanks Larry and Cathar. I hope you're doing well Larry! That looks like a great game witp.

(in reply to cathar1244)
Post #: 4
RE: Common method to determine naval values - 10/29/2020 12:46:02 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: larryfulkerson

WITP-AE... Enough of the infomercial.





_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to larryfulkerson)
Post #: 5
RE: Common method to determine naval values - 10/29/2020 7:58:54 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
Speed, armor, shell weight, and range are raw figures that can be found online. Agility is speed times a ship-type factor.

Attack and Defense values are discussed here:

https://www.matrixgames.com/forums/tm.asp?m=1403648

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Lobster)
Post #: 6
RE: Common method to determine naval values - 10/30/2020 3:51:53 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I've had a request for some WITP-AE stats on Allied Aircraft and so I did a cut and paste of a large number of them. Enjoy.



Attachment (1)

< Message edited by larryfulkerson -- 10/30/2020 3:53:01 PM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to Curtis Lemay)
Post #: 7
RE: Common method to determine naval values - 10/30/2020 5:32:21 PM   
cathar1244

 

Posts: 1003
Joined: 9/5/2009
Status: offline
Thanks Larry.

Cheers

(in reply to larryfulkerson)
Post #: 8
RE: Common method to determine naval values - 10/30/2020 11:52:50 PM   
macgregor


Posts: 990
Joined: 2/10/2004
Status: offline
Thank you Curtis for the equations! And thank you all for responding.

(in reply to cathar1244)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Common method to determine naval values Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906