BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: geofflambert quote:
ORIGINAL: Dragonlead Appreciate the quick, if unhappy, news. I was afraid I might have missed something in the manual. This seems like a possible update for the devs since this is a reasonable tactic that either side can use without unbalancing the game. It also seems rather realistic in the human sense...i.e. the enemy is massing in front of me, but I'm going to go to the city and rebuild the port they just bombed, because, well, that's really more important than getting overrun. It's not a bug and is hardwired into the engine and cannot be changed even if they had wanted to, which they didn't. It is intentional. It amounts to air interdiction, similar to how you can knock a unit out of move mode into combat mode just by bombing them. There are a lot of things like that in the game that may confuse at first. For example when you want to expand a factory you turn on repairs. There's no damage to repair but you use the repair function to build. At the games start many factories, oil fields and refineries show "damage". It's not damage, it's just the range of available expansion. One player I know of researched factories in Japan historically and couldn't find any with any "damage". I suppose like damage from the '23 quake? So he went to the editor and "repaired" all those factories from the get go. We sometimes call that cheating. Expanding factories brings its own problems. Those factories have to be fed resources and/or fuel or other inputs that come from resource and fuel inputs. That means more shipping is required to bring the resources and fuel to Japan. That means more shipbuilding. It is a difficult balance to develop after the factory expansion unbalances things.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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