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Reverse march... - 8/12/2003 5:10:41 AM   
totola

 

Posts: 24
Joined: 4/27/2003
From: italy
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There's not reverse march for the vehicles, right?
Thnks
Bye
Totola
Post #: 1
Re: Reverse march... - 8/12/2003 2:40:33 PM   
Mormegill

 

Posts: 27
Joined: 5/5/2003
From: Stockholm, Sweden
Status: offline
Sadly no.
Turning the back of a vehicle towards the enemy in a
firefight can really, really hurt.

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-- As a general rule, I try not to let fear of hypocrisy get in the way of my whining

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Post #: 2
yeah.. - 8/13/2003 5:12:39 AM   
totola

 

Posts: 24
Joined: 4/27/2003
From: italy
Status: offline
Yeah, i know: one of few features missing...
Thnks
Bye
Totola

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Post #: 3
many times - 8/14/2003 1:56:40 AM   
chief


Posts: 1660
Joined: 9/28/2000
From: Haines City FL, USA
Status: offline
totola: this subject has been discussed many times on this forum. Unfortunately nothing can and will be done on this subject due to the limitations of the "game engine". I hope this clears things up a little. I and many others also would have liked this feature but......... :( :cool:

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"God Bless America and All the Young men and women who give their all to protect Her"....chief

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Post #: 4
- 8/14/2003 2:01:30 AM   
Jim1954

 

Posts: 1393
Joined: 5/15/2002
From: Dallas
Status: offline
totola, about the only thing you can do (once) is hit "D" to pop your smoke dischargers, if so equipped, and turn and run!

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Jim1954
KMC/T

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Post #: 5
??? - 8/14/2003 4:58:33 AM   
totola

 

Posts: 24
Joined: 4/27/2003
From: italy
Status: offline
A Giants fan in Dallas? (well, i'm a Charger and live in Italy...)
Bye and thnks again
Totola

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Post #: 6
- 8/14/2003 6:27:25 AM   
Jim1954

 

Posts: 1393
Joined: 5/15/2002
From: Dallas
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Well, not so much a Giants fan as a friend of a Giant's fan.

Long story made short, ..... support for a buddy.

:)

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Jim1954
KMC/T

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Post #: 7
- 8/16/2003 1:55:40 AM   
Vathailos

 

Posts: 346
Joined: 5/13/2003
From: In a van, down by the river.
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A “reverse gear” would cut the movement so greatly that it would be useful only in limited situations. If you’re in high movement cost terrain (snow, shallow water/swamp, thunderstorms) it cuts the movement hexes available drastically ([I]NOTE[/I]:except French tanks, which have multiple “reverse” gears ;)). I’d imagine “reverse” in those conditions would get you a hex at best IMO.

In other conditions, it might be beneficial to keep backing up (however slowly) if you’ve got heavier armor than the AT guns/AFV’s shooting at you can penetrate. I’d trade more suppression, more chance for track damage or artillery strikes for not giving the enemy a shot at my soft bum in situations like that.

It’d be beneficial in those instances I’d guess, but what’s the cost in terms of coding/programming time for this benefit?

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Post #: 8
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