Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[1.06.03] Crash on unit models + suggestions.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Tech Support >> [1.06.03] Crash on unit models + suggestions. Page: [1]
Login
Message << Older Topic   Newer Topic >>
[1.06.03] Crash on unit models + suggestions. - 12/1/2020 11:48:23 AM   
phyroks

 

Posts: 41
Joined: 12/1/2020
Status: offline
(crash) I started the game with anti tank unit design and when re designing unit it only asks for armor, after the mk2 was ready every time I go to model view and click on the antitank unit tab game crashes instantly(miss click hurts). I did not start the game with "High Velocity Guns" which is prob the reason for it? scenario build 1.05-beta13 #65.

Missing tech requirements under advanced chemistry for "Methane Synthesis" and "Water Atmospheric Recomp." Really like these minor improvement, makes things more clear! :)

Aircrafts frames seem to have base cost that is not mentioned during the design, making same size/engine/fuel/etc plane on the smaller design choice cheaper.


Crash report


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at WindowsApplication1.SpecialWindowClass5.dostuff(Boolean crmAlreadySet) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_SpecialWindow5.vb:line 544
at WindowsApplication1.SpecialWindowClass5.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_SpecialWindow5.vb:line 1967
at WindowsApplication1.ManagementScreenClass.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\Se1_Screens\SE_ManagementScreenClass.vb:line 157
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1417
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 67
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



Tech tree suggestions, most of these are in manual but its much more handy to have them in game too, they should only require some typing and steam release on the horizon these should help with the users who dont read manuals.

Its nice that the tech says "Mi" "Ec" etc to show who can research it, but it gets removed the moment you gain points in it (tech sharing treaties and techs with linear research being main issue). Could it be changed or atleast added to the description mentioning whos job it is?(clearly saying it, some have vague descriptions, some none)

Clearer info on what can use/benefit from tech, for excample "Beam Guns" should note that it cannot be installed into light or medium tanks(would be best to list all units that can use it)! Same with laser rifles (it can be used by riffle units, machine gunners and armored transports atleast).

Clearer info on tech descriptions! Robotization techs are really odd, currently it says it requires less manpower to operate and notes old building requirements like hydroponics leaving you bit unsure if this gives you a new building that is more effective or reduces manpower required to run factory (saving money and being able to have more in smaller city) BUT instead it increases output of all buildings of the *type*... and yeah that was not even close to the descriptions! Should have some sort text saying "increases *buildingtype* output".

Im not allowed to post images but here are some examples of what I mean.
tdrive.kapsi.fi/shadowempire/laser%20rifles.png
tdrive.kapsi.fi/shadowempire/fueltech.png
Post #: 1
RE: [1.06.03] Crash on unit models + suggestions. - 12/1/2020 12:21:08 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline
Not starting with high velocity guns was fixed already.

(in reply to phyroks)
Post #: 2
RE: [1.06.03] Crash on unit models + suggestions. - 12/1/2020 5:34:43 PM   
Reppu

 

Posts: 10
Joined: 5/24/2017
Status: offline
Game should get much better tooltips BEFORE steam release.
Or forums gets flooded with: "What this do" / "This doesn't work" / "Where, How, What, etc".
And lots of negative reviews.

(in reply to Destragon)
Post #: 3
RE: [1.06.03] Crash on unit models + suggestions. - 12/1/2020 6:07:44 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Thanks for the feedback. Will see i I can improve the tech descriptions for v1.07.

Will try to catch and fix that crash as well. Which is at the moment higher priority.


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Destragon)
Post #: 4
RE: [1.06.03] Crash on unit models + suggestions. - 12/1/2020 6:12:32 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
If you have a save file from which i can see (a) the missing of choosing a new Gun for AT-Gun and (b) the crash in the Model Window.. please do send them to vic@vrdesigns.net

Would be much appreciated!

best,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Vic)
Post #: 5
RE: [1.06.03] Crash on unit models + suggestions. - 12/1/2020 6:19:26 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline
The crash is (most likely) related to a bug that you already fixed here:
https://www.matrixgames.com/forums/tm.asp?m=4913387
He said his scenario build is "1.05-beta13 #65", which is the same one that I had when I reported it there.

However, implementing a security measure to prevent the game from crashing when you somehow design a vehicle with a missing component wouldn't be a bad idea.

< Message edited by Destragon -- 12/1/2020 6:21:05 PM >

(in reply to Vic)
Post #: 6
RE: [1.06.03] Crash on unit models + suggestions. - 12/1/2020 6:44:51 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: Destragon

The crash is (most likely) related to a bug that you already fixed here:
https://www.matrixgames.com/forums/tm.asp?m=4913387
He said his scenario build is "1.05-beta13 #65", which is the same one that I had when I reported it there.

However, implementing a security measure to prevent the game from crashing when you somehow design a vehicle with a missing component wouldn't be a bad idea.


Heh. Sometimes i forget about all the different versions out there.

Thanks for reminding me. And your right. This one should be considered fixed.

Best wishes,
Vic


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Destragon)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Tech Support >> [1.06.03] Crash on unit models + suggestions. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.859